Console5
TL;DW: Richer, warmer Console system.
Welcome to the new best :)
Console5 uses some more ‘expensive’ math operations, where previous Consoles tried to do their thing while keeping the Channel component as low-CPU as they possibly could. This might mean a heavier CPU cost, or it might be not that much of a difference. It’s a change (the math here more closely resembles Density or PurestDrive).
What do you gain? Using this more advanced math means there are functions which can exactly ‘undistort’ what comes in (more on that property later: there’s a variation on Console that perfectly nulls when only one track is active). This brings an added level of bigness and signal purity. Then, Console5 applies a similar behavior to the slew factor, but backwards to what the amplitude factor is getting. Doing that takes Console5 away from perfect transparency (and subtlety) and gives it a big, beefy, large-console sound that still doesn’t radically alter individual tones… but throws in TONS of ‘glue’ and solidness compared to the raw digital mix.
This is not a thing you’d struggle to hear (listen for depth and space, not frequency changes). This is not a thing that’d get washed out in mp3 encoding (in fact, because of the way it restricts slews in Console5Buss, it’ll actually help encoding a teeny bit, because superhigh frequencies waste bandwidth better used on the mids). This is the new Console, and it should be a real revelation to mix through, no matter what style or genre you’re working in.
As seen in the video, if you’ve got a DAW that can enable/disable plugins on selected channels, you can audition it with one mouse click to switch. Console5 works like this: you want Console5Channel on every channel feeding the 2-buss (with all submixing and all post-plugin faders at unity gain), and Console5Buss first on the 2-buss. That’s all, just replace digital summing with this system. If you can do post-fader plugins, you can use the faders (otherwise, best use the trims on the Console5Channels, or any earlier gain trim). The point is to replace your digital summing network with the Console5 system.
If you have that mastered, you can start playing with stuff like putting things ‘inside’ Console: delays, reverbs, EQs. Plain digital EQ in particular benefits from being post-Console5Channel on the track. Gain stage everything so you’re not slamming Console5Buss more than about +3 dB: it should survive hot peaks but there’s no special benefit to clipping it, and Console5Buss will clip there. Ideally, you’ll frame a mix with Console5 in place, and you may find you don’t need to do nearly as much ‘twitchy DAW stuff’ to get things sounding acceptable. Console5 addresses the root of the problem in a way no other ‘console emulation’ does. (if they do, you’ll find they have exactly the same constraints: needing to keep unity gain between Channel and Buss plugins is a dead giveaway they are using the Airwindows design)
Console5 exists because people have supported my Patreon for more than a year. Without it, I’d have had to stop working. I’d like a solider foundation for expressing myself in this industry and the only way to do that in 2017-2018 is to show money, and Patreon’s experiments earlier this month showed me the folly of trying to subsist on tiny patron donations.
So, Console5 is free to all to use, and then if you earn more than me (minimum wage earns more than the vast majority of Patreons, including mine) I’d like you to ‘buy’ some of the plugins I give you, as if they were $50 to own forever. It’s tricky to keep up with what Patreon does fee-wise, but so long as they’re not adding patron fees, $4.16 a month makes $50 a year. There should be at least one plugin from Airwindows a year you find world-changing, otherwise don’t pay. $8.33 a month makes $100 a year, if there are two plugins like that, or if $100 a year to support Airwindows isn’t a hardship for you.
At $12.50, $16.66, and $20.83 a month ($150, $200, $250 a year) I will put your name/link up on the Airwindows site (music link, ideally) in the Five, Four, and Three Plugin Club areas. That’s high up on the left sidebar, and people might well go and check your music out knowing you’re helping out Airwindows which gives them so many free plugins. I think that’d confer some goodwill, and since I don’t actually withhold any plugins for high tiers of patronage, this is all I can do but it should mean something. Also, if you are $250 a year or better, I’ll put your name literally on my video (across where the Dock is in my screen capture, readably).
Thank you for helping me get this far! I guess the next step is world domination ;) or, at least, being able to talk to my industry (and Patreon) more on the level of a ‘success’. I’m happy just to bring plugins to my users. Since the outside world doesn’t care whether my users are happy and is only concerned with whether I’m taking their money, we will just try to do both: help me be heard, and I’ll keep giving you the tools you need (which cannot be taken away, won’t expire, work on a wide range of DAWs and computers, and will become open source one by one when I hit that goal…)
I hope you enjoy Console5. :)
(note: the original version used a different sort of slew handling that freaked out on waves like sawtooths, and it had to be rehacked on launch day. If you’d like a copy of the first fix—which is like the launch version but slightly moderated—you can download it from OriginalConsole5 but don’t have both it and the current version in your plugins folder at once. There’s also the first fix, which was brighter and harsher: it fixed the DC issue but lost a lot doing so. That one can be had at RevisedConsole5, for instance if you did a mix while Console was in flux, and need the temporary version for recalls. This is strictly for experimenters and for normal use the current Console5 should work best, and you should use that and not these.)
Hi!
I use console4. Do I need to change it to console5? Can you explain the difference between them?
Thank you.
Hi again. I\ve tried to replace plugins and got a strange results https://imgur.com/PCVzagT
Seems it works like heavy compressor.
That’s ok?
I fixed it, download it again :)
OMG…why did you do this now…I’m away from my studio! !!
Fantastic Chris, another grate expansion towards endless creativity, now all lets make the real developers earn some money and revolutionize the fundation of quality! /Nico-pico
By the way, Locix X can’t find console 5 on mac.
Can I hear a time stretched take of your cat meowing mixed into those vocals?
There definitely ought to be one
I’m using Logic X myself for the video, so that’s weird
Yes, i removed console 4 vst, dll and components and installed console5. The plugin shows up as console 4 in logic x, is it the wrong name maybe when in logic?
hi chris,
this one is definitely nice to my ears! :-)
i notice a difference between right and left channel in what it does. is that part of the design (just to be sure)? one channel rolls off the highs slightly more than the other.
it threw my stereoimage on the reverb bus a little off, that is where i first noticed it.
for me it sounds best when i put it postfader/postpan/post auxsend in my daw. especially with the auxsend (reverb) it seems to be good to have the channel5 plugin after that in the signalchain.
thanks for that one!
@mathias it’s fixed now, try re-download plugins.
Hello Chris. Thank You so much for your beautiful work. Is it possible to use, say, Console5 for outputs going to the 2-buss, and at the same time use Console4 only for drum outputs going to the Drum buss? Or will the revisions of Console communicate interchangeably? Should I use a drum master fader for drum buss processing instead of an aux track? I will experiment with my routing, but it would be great to apply Airwindows summing to all tracks and still be able to process submixes.
Thank You.
M.
I can find the vst version which i only have in my pluginfolders on reaper but not in logic X :O It says i have version 4 even though i have no version 4 plugin in my pluginfolders, only vst-version of console5??
For some reason i got it running by itself in logic, really cool plug.
I didn’t realize that the faders were meant to be at unity. I’m not clear on why the the gain on Console or a pre-console gain is different from using the fader?
Console4 had clear glueing effect. I placed console5 on a few tracks where I used console4 and a/b tested the two. I can’t hear console5. I tried it on a sine wave, and while console4 does change the harmonics, console5 doesn’t seem to. Chris, what am I missing?
You’ll find PurestConsole is even more extreme that way. Console5 will glue a mix, but if you give it a single sine wave, it will barely touch it: the amplitude encode/decode is literally perfect, and the slew encode/decode Console5 does, requires high frequencies to work. A sine wave has no harmonics, so it gets through almost totally untouched. Try a voice, or guitar, or synth. Or if you really want to see Console5 freak out, hit it with a loud bright sawtooth (that’s its kryptonite! ;) )
It needs to be unity gain between the encode and decode plugins. That’s the only reason. If you could place the channel plug post-fader, that would be fine :)
Ah got it, thank you!
Does this work with the new Logic Pro X 10.4? I was unable to get Logic to display it inside the plugin manager.
Rebooting OSX fixed the problem. :)
Awesome!
[…] Console5 […]
It seems to me Console 5 eats low end. Sub 100Hz. Switching to Console 4 brings the missing lows back. Gains at unity, nothing in between the encode/decode instances. Anyone feels the same?
Greetings.
M.
Console 5 on an FX bus in Studio One 3.5 drops the volume of the whole track by about 6db. Bypassing it when it’s on regular track produces no volume change at all. It sounds great though!
Wow. Just wow. You are a real DSP WIZARD Sir Chris! Please do not stop bringing digital closer to analogue Sir Chris of Airwindows! :)))
Hi, Chris! Now I found the opposite problem, to what Marian writes. When sending bass guitar to Console 5, while you decode it with Bus, some sub-low content apears, which was cutted in the earlies stages. There’s no such a problem in PDConsole, Purest Console and Atmosphere. Here are pictures of Span with PDConsole and same content with Console 5. Thanks! https://www.dropbox.com/s/io7qrk7o3mb0jc4/PDConsole.png?dl=0
https://www.dropbox.com/s/a1tkdna7398z27r/Console5.png?dl=0
Hi, Chris! Now I found the opposite problem, to what Marian writes. When sending bass guitar to Console 5, while you decode it with Bus, some sub-low content apears, which was cutted in the earlies stages. There’s no such a problem in PDConsole, Purest Console and Atmosphere. Here are pictures of Span with PDConsole and same content with Console 5. Thanks! https://www.dropbox.com/s/io7qrk7o3mb0jc4/PDConsole.png?dl=0
https://www.dropbox.com/s/a1tkdna7398z27r/Console5.png?dl=0
[…] https://www.airwindows.com/console5/ […]
Discussing Console5 with a friend he pointed me out ConsoleChannel reverse the phase (or something like that, it is not easy to tell exactly) but he noticed he needs to reverse the phase of some of the groups to have then sound right.
Anybody else?
@Chris is this because of the coding/decoding process?
thanks
P
Hello Chris,Console5 in post fader or pre fader?post pan or pre pan?
post all
Finally, I made it and support you via Patreon. Thanks for your plugins and your amazing work, some vst’s are featured in my Blog.
Hello Chris,
It seems that Mac OS X Catalina broke console5, i couldn’t load it. I’m more a fan of console5 than console6 because imo it’s cleaner than console5.
Hi there!
I have a question about what to do with the “.dl/.dll/.so” files?
Hello,
I’m having trouble using the plugin as the OS catalina update makes it not work?
Is there ever going to be an update?
Thanks
You have to tell Catalina it’s okay. I can’t directly support Catalina without abandoning support for older machines which I will never do, so it’s on you to disable Gatekeeper for just the plugins you’re using.
Here’s my collection of Catalina gatekeeper instructions :)
I’ve got one report that says you can do a re-scan within Logic’s plugin manager, and then as you run ‘reset and re-scan selection’ you can go to system prefs/security and it’ll show that Gatekeeper stopped the plugin from opening but there was an option for ‘open anyway’. If you’re able to do it that way the plugin will pass validation in Logic.
If that doesn’t work, the Terminal command to run will be like this (if you have the NewUpdates folder open on your desktop):
sudo xattr -d -r com.apple.quarantine ~/Desktop/NewUpdates/*
sudo (you’ll supply your password) lets you do administrator stuff
xattr -d removes the attribute ‘com.apple.quarantine’ from things,
the -r means recursive so it will go into subfolders and anything in NewUpdates, so don’t point this at your whole hard drive :)
Thanks for all these great plugs. Question about C5. Not having a massively powerful mac I have to freeze tracks to keep thing working in Logic X. Will freezing tracks with Console 5 on stop them working? Cheers
nice plugin