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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

DubPlate

TL;DW: DubPlate is like a busy mastering house for electronic music.

DubPlate in Airwindows Consolidated under ‘Utility’ (CLAP, AU, VST3, LV2)
DubPlate.zip (495k) standalone(AU, VST2)
Dragons (Dub Plate Edition)

It’s possible you need this to make your music sound its best. I’ve used this literal plugin to put out a record! Just now, on something that I’d tried to get right for years!

It’s also possible this is a retro-themed blast from the past with no use in a modern world of downloadable hyperaudio and that you’ll immediately know it’s trash not to be taken seriously.

Let’s explain. A dub plate is like a vinyl record except it’s cut from acetate, which wears out quicker. These are traditionally known as ‘masters’ and electroplated to make vinyl-stamping machinery, but you can also play them on a record player directly. The UK electronic music scene went through a phase where dubplates were extremely popular, with mastering houses booked solid and people waiting in lines to get their dubplates made from their DAT tapes. The experience of going to clubs and listening and dancing to this music was a golden age all its own, separate from the golden age of rock or metal or prog, etc. And there’s a distinct dubplate sound that can be exploited, one that’s wildly different from what you typically get out of DAWs or stuff like lofi hip-hop, even though people like to bring in lofi elements to resist the ‘DAW sound’.

What’s this dubplate sound made of? There’s an unexpected reason beyond just the lacquer material. Airwindows DubPlate makes NO effort to mimic surface noise, or groove wear, or any of that. Instead, it acts like a mastering chain that’s so bulletproof it can resist any terrible audio thrown at it. There’s three ways it does this and gets the dubplate sound (it was dialed in using Airwindows Meter to track what’s actually happening sonically)

First, you can’t just throw any synthetic noise at a vinyl record and have it play. You can even break a lathe if you throw too much high frequency energy at it. So, DubPlate uses the ‘glue’ control in Mastering… except it uses an intensity Mastering can’t even reach, and it uses two of them each set differently, just to get to what was coming off the dubplate example I had as a real life reference.

Second, the side channel is highpassed very aggressively! Dub plate houses had to handle anything that came in the door no matter how insane it was, and there was no time to fiddle with a troublesome DAT tape. If the guy had thrown in a full volume 808 kick distorted and out of phase, well, the mastering house had to turn it into a dubplate that played, and so the side channel doesn’t let any bass in. (There’s a special technique that might warrant more exploration, which I included to help things stay punchy even when filtering that aggressively).

Lastly, even the mid channel isn’t safe! Making competitive dub plates, you couldn’t let people swamp their audio with subsonic rumble no matter what they made their synths do. The gear of the time was already capable of getting you into trouble and burying everything in useless energy-sapping sub-bass, and musicians could be expected to get this wrong as easily as they could get it right. (Monitoring contains a zero cross section and a reference 40dB line that can show you whether your bass is unproductive in a live setting.) Plus, simply running into the analog amps and lathes of the day, the mastering chain, could drastically alter the subs. And so, Dubplate goes after extreme digital lows as well, reining things in until you could cut the output of the plugin to a lacquer and be pretty safe from trouble no matter what audio you put in. This one also uses the technique for having the force of the bass stick around while being reined in.

And that’s the secret. If you have a fantastic playback system, killer subs, and years of mixing experience, then maybe you can get creative and come out with something that will be awesome, and then tweak it with Mastering and Meter, and you get to explore the farthest realms of audio creativity without setting a foot wrong.

If on the other hand your reach exceeds your grasp, you can put together creative exciting stuff that also happens to be real obnoxious on multiple levels. You’re distorting too much, and you didn’t notice that you went over-bright, and a bunch of things in your bass are freaking out, and it’s too complicated and to make it safe takes away the heart of your creative decisions.

So, go into DubPlate… pad your stuff down with PurestGain if you have to, the output might peak louder even if it is pulling the subs back… and let the uncaring mastering chain strip down your sound into the gutsy heart of its intention. If it’s hyperpop you wanted, maybe you check out right there. But if you’re looking for size and depth and power and the sound of the dubplate era calls to you… maybe this brings your music the rest of the way there.

Hope you like it! I put out a record (Dragons Dub Plate Edition) specifically because I had music literally from that era made using those methods, and the plugin instantly turned it into the experience it was always meant to be. That record’s at the usual bandcamp price but DubPlate is open source and free! See if it helps you out :)

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

RingModulator

TL;DW: RingModulator repitches sounds mathematically, not harmonically.

RingModulator in Airwindows Consolidated under ‘Effects’ (CLAP, AU, VST3, LV2)
RingModulator.zip (711k) standalone(AU, VST2)

Here’s an effect not for every day or the master buss! (pause, for fans to immediately insist that they use it on their master buss and it changed their life)

So, this is probably the major offshoot from SquareRoot apart from its use as an overdrive. RingModulator is like LRConvolve, except you always have the most polite possible convolver (a sine) and you get to control it to do whatever you like, from subsonic LFO throbs to very high pitches. In fact, when you’re in stereo you get two independent sines to play with!

The rest is simply a ring modulator, the device that makes voices into Daleks or electric pianos into oddly clangy discordant inharmonic sounds. Ring modulators can produce mathematically, not harmonically, related sounds. That means it ‘tracks’ quickly to whatever your raw sound is, but the notes it adds are out of tune: going off, or even going in the reverse of your original note’s direction.

That’s because if you take a note, and convolve it by a nearby note, you’ll produce a higher note but also a strong subharmonic. Since the ring modulator is flipping phase at musical frequencies, it can produce an apparent note way lower than itself or the source note, through that interference. It’ll also tend to cut the lows in the source audio if it’s at a high frequency, because if you’re constantly flipping the phase of a bass note it kinda goes away on you.

Then to top it off, RingModulator has the Soar control… so you can wildly alter the texture of the additional notes (including stereo added notes when you’ve got the Freq controls set to different settings) by either reducing Soar for a gatey, thin sound, or boosting it for a dense and lively sound! The reason Soar’s important here is because convolving stuff is multiplying, and if you square something (multiply it by itself) and then take a square root you get the original thing back. So Soar is my way of restoring the density of the original sound coming in, except that it opens up a new way to alter the tone of things.

Hope you like it!

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

LRConvolve2

TL;DW: LRConvolve2 multiplies each channel by the other, plus Soar!

LRConvolve2 in Airwindows Consolidated under ‘Utility’ (CLAP, AU, VST3, LV2)
LRConvolve2.zip (489k) standalone(AU, VST2)

We’ve had this (along with its strange demonstration audio) and you’ve already seen this ‘Soar’ control on the recent ‘SquareRoot’ plugin, which is going to be a lot more generally useful.

But have you heard the essence of the Soar control turned into a plugin, to most drastically demonstrate what it does?

Nope, because SquareRoot typically sounds fine however you set it. But now you can!

I don’t remove plugins that work, so this doesn’t replace LRConvolve (I’m not sure who would care if it did, but it’s the principle of the thing). But you can get the LRConvolve sound out of it easily enough by turning Soar up ALL the way. So there’s a start: the ‘crazy’ can be dialed back through turning down the Soar control. Both channels still completely convolve and phase-flip each other, and it still results in an intense mess of audio.

But when you run more typical sounds against each other (rather than using something predictable like a full-amplitude sine), suddenly a whole new behavior emerges. Turns out, if you reduce Soar on this algorithm and have two sounds convolving each other, there’s a full range of behavior between ‘mostly choked out’ and ‘hypercompressed and exaggerated’! This will also apply to some extent to SquareRoot, except that LRConvolve2 highlights the behavior because more sounds will be forced into the ‘quiet’ zone where Soar operates.

For that reason, it might come in handy just sussing out how the algorithm works as it’s used in SquareRoot: or, using it like the original LRConvolve but with additional tonal control that’s unique to what that plugin is. I’m working on other plugins such as the Bezier-curve compressor for ConsoleH, plus a wild project (sort of an art project) around making literal boutique stompboxes, so if this isn’t the plugin for you, wait a week and I’ll make another :)

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

Yaeltex ConsoleX is available! (and a mini-me version!)

TL;DW: rightly so, it’s a half hour video.

AirwindowmationForReaper.zip (14k) is just some text files in a folder.

This is an announcement and an update! You can buy ConsoleX to run ConsoleX (the MIDI controller I have, to run my ConsoleX plugins) here:
https://yaeltex.com/product/consolex/

You can also jump directly to the ‘Factory’ pages for this and the Mini-Me version, with these links (they will open a controller-editor web page that lets you play with the design tools without making you buy anything):
Factory Build for ConsoleX with faders
Factory Build for the ConsoleX Mini version

If you want to set up the fader version, or just have faders and want to run Airwindowmation, the zip up top is the latest version! I’m using it currently. It wasn’t easy to set up but I managed it, and once it’s there and working it’s less trouble to operate.

The changes to it are all about what the fader position translates to. I was making mixes and the faders all had to sit really low, so the new Airwindowmation takes the input position, and gives the plugin that position… to the power of the number of tracks OF that color, plus one!

All that means is, for single tracks it adds a ‘taper’ so the fader can ride in the middle of its travel. And then, if you layer on lots more tracks onto that colorcoded fader, the taper changes so it always wants to have ‘normal mix volume’ in the middle of the fader’s travel. No matter how many tracks it controls, the value of the fader will be able to drop to zero at the bottom of the fader, and if you crank it all the way up you’ll get full crank no matter how many tracks there are. It just makes them all use the middle of the fader as ‘normal volume’.

My hope is, that’s an easy and natural way to pass fader settings into the ConsoleX plugin’s fader control, by colorcoding the tracks to go along with faders.

I get nothing from Yaeltex, this is just because I made my design there and like their controllers. I don’t think there’s any kind of price break, either. It’s just me letting you start with my designs (or just use them directly if you like) and get a controller like the one I got :)

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.