EveryConsole
TL;DW: EveryConsole is mix-and-match Airwindows Console.
Sometimes I give people tools AS I am working on them…
EveryConsole contains the original Console algorithm, Console6, Console7, the sin()/asin() routine that’s the guts of Console8 and PurestConsoles 1 and 2, BShifty which is the near-sin() approximation that’s in PurestConsole3 from last week, and Console Zero.
All of these algorithms are stripped of all the tone shaping parts and ultrasonic filterings to be the bare-minimum functions for their purposes. That doesn’t mean they are every Airwindows saturation routine: Distortion has more. But these are all the ones designed to encode and then decode on the buss.
And, EveryConsole includes both the Channel functions, and the Buss functions, under one hood. So you basically select the version you want, and whether it’s channel or buss.
Because there’s no filtering or tone shaping these lend themselves to oversampling, for instance Reaper’s new oversampling. That doesn’t mean it’ll be better: I think it kinda won’t, but if you have oversampling capacity this is now yours to fool with. EveryConsole gives you access to the raw encode/decode functions without making you use them in an Airwindows way.
That’s not why I made it, though. I’m working on modeling the sound of big classic consoles, and I’ve got a lot of audio reference, and I needed to do a lot of study of how different Console versions combined. I’m already working on doing tone shaping to get closer to the target, and I wondered whether mismatching Console versions got you types of presentations that reminded the listener of specific big consoles.
That would be a YES.
So I’m busily at work using this plugin to monitor a lot of variations on Console and compare them to classic records, and if I get to have a tool then so do you! So, here is EveryConsole. If you’d like to combine it with the distributed ultrasonic filtering I like to use, then load up UltrasonX or HypersonX and arrange the instances of those so they’re in the right places around the EveryConsole instances. If you’d like more like Console7’s ability to bring elements forward and back in mix, or Console8’s tone, you have to use those as there’s extra stuff built into the plugins. But if you want more basic building blocks to assemble your own Airwindows big console… this is for you as much as it is for me.
Hope you like it!
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module
Fabulous! Thank you so much for your work, Chris!
This seems very, very good; while other recent releases are just very good.
This was great to watch, i’m excited to test it out! i have been using Console7Cascade religiously since it came out, it’s a signature part of my sound and workflow at this point. I’m an FL Studio user and i’m slowly but surely trying to convince Image-Line to make the last effect slot a post-fader insert so that I can have my Console Channels and then be able to drive into it with my faders. For stemming purposes, most of the time I don’t touch the gain in the Console channels and i just gain stage right before it, If i can get that to happen by some miracle I’ll literally have my dream workflow. thank you for everytihing you do Chris!