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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Kick Drum Hacking

Much like my livestream on adding a Mudbucker to an electric bass, this video is about ways you can make custom drum mics using spare speaker parts, even if you’re not on a platinum seller budget! All about how a SubKick works, and a trick for getting DI beater click. Plus, these do not need a preamp to work! :)

In this video, I’m showing you how I made my ‘beater click’ and sub-kick ‘microphones’ and wired them. I’m assuming you either know how to wire things, or are willing to learn, and focussing much more on the specifics of how I’m implementing it. Because execution is everything with this stuff: placement of the tiny ‘subkick’ has a huge effect on its performance.

The beater click transducer is a piezo guitar pickup, probably a Fishman. In this context, any sort of piezo element ought to do. You mustn’t wire it parallel to the subkick or the low impedance will totally wipe out the piezo’s output (it’ll all go through the speaker, uselessly). An input with transformer balancing will also have this problem to a lesser extent. You can hear it all by itself in the video.

The subkick is a tiny acoustic suspension speaker where I cut away the basket with tin-snips: you can see in the video how I did it. I left some suspension to act as a sort of ‘hovercraft skirt’, helping to contain air near the drum-head. A larger driver might need support around the edges of the speaker, but this one is so tiny I could rely on the spider (suspension near the magnet) alone, without scraping. If it’s a driver this small, it must be acoustic suspension or the resonant frequency will be way too high! Removing the outer suspension also lowers the resonant frequency, which helps. When hacking apart a speaker be prepared for the possibility that you destroy the speaker: I’ve done this before, so I was pretty sure mine would be OK :) you can hear it wired up with the piezo in the video, it’s not all by itself.

I wired up the piezo, then did drum recordings with all mics, notably the normal kick mic (a modded 57 because it has to focus on mids in this scenario: it ends up as bass/mid/treble mics on the kick). I recorded with the piezo wired to the tip of the TRS jack, then flipped phase to see what was better. I liked the sound of inverted phase, so I rewired the piezo, connecting it to the ring of the TRS jack. That meant I could wire the speaker to the tip, giving me two independent inputs into the converter (one out-of-phase, being used for the piezo). I tried both polarities for the speaker and settled on my favorite: you can also wire up a phase switch on either of these, like you would on a guitar pickup.

Opening the video, and at the end, you can hear an example of all three ‘microphones’ mixed together, with the 57 padded down to not dominate the weirder transducers. This is done totally flat, which also means you get to have more immediacy from the sound and not run EQs on it: just balance the microphone types. If you are running piezo and speaker into a single input like I am, then you can only adjust their balance by moving the speaker nearer or farther away from the drum head, but that works quite well. It’s good for a ‘fixed drum setup’ where your studio drums are set up and left ready to go: finetune the positioning as you get familiar with how it works, and use the normal mic (doesn’t have to be a 57, but I like my SM57 in this role as midrange mic) to fill in the normal kick drum sound.

I’ve got an internal damping system in there: Evans kick dampers upside-down, with the corners of the pads screwed to lug bolts, and the part that’s normally along the floor of the drum, suspended in the air not really touching either head. This is to substantially damp low frequency ring while leaving the heads able to ring at higher frequencies: but they’re loose, so those higher frequencies are mostly ‘papery’ color, not basketball-bounce color from tight heads. This affects the real mic a whole lot, and you can hear it when that mic is soloed, but it doesn’t affect the piezo or speaker nearly as much. Exception: if your drum booms in the lows, the speaker/subkick ought to pick that up a whole bunch.

The great thing about the piezo and speaker ‘mics’ is this: these put out such a hot signal that they’re plugged directly into my MOTU 16A. If your mic pres are not exactly top of the line stuff, using this technique you can bring more thump AND more click to your drum recordings and not need more pres! Mic pres are maybe the hardest thing to do on a budget, and this lets you supplement your sound while running directly into cheaper line inputs, with good noise performance compared to mic pres. You could even get respectable recordings using just stereo overheads, and reinforcing those with the piezo and subkick mics run into line inputs, which might be a great way to get started on a budget interface that only has two built-in mic pres. I’ve tried this and it’s a neat sound with a lot of character and a very hyped, big kick drum sound (since all the direct sound is either subs or click, and all the ambient sound is the kick’s room sound, it’s huge in scale).

Have fun experimenting! :)

TubeDesk

TL:DW; A tube recording console type tone coloring.

TubeDesk

More classic Airwindows analog modeling with TubeDesk!

Tubes aren’t necessarily ‘mellow’. They’re also known for clarity, realism. TubeDesk isn’t a mud-ifier, but it might bring you some effects reminiscent of vintage recordings.

Like the other Desk plugins, it’s got a kind of saturation going on, a distinct flavor to how it distorts. However, unlike TransDesk, its power supply is very different. TubeDesk is so old school it acts like there’s a vintage tube rectifier, imparting an obvious rectifier sag. This conditions the sound, affecting how dynamics work through the plugin.

You have a distinct ‘analog modeling’ tone then, which is no specific console, no arbitrary color: just sort of retro vibe, generalized. It’s not calibrated to work with Console (that’s the for-pay version of Desk that consolidated these and calibrated them all) and it doesn’t have special requirements for where it should go. Place it where you want that style of tone coloring: like Desk, you can use it on auxes and submixes (including ones ‘inside’ Console) to better emulate running through a lot of circuitry.

And of course, this is supported through Patreon. I’ll try to ramp up production at least somewhat (doing eight things a month plus the patron-oriented content is pretty demanding, and I’ve been dealing with extraneous stuff that’s come up, but I think I’m still doing at least a thing a week :) )

Why I’m Kind Of Stuck Running Youtube Advertising

TL;DW: They’re a monopoly and I expect them to quietly blacklist and suppress anybody NOT running Youtube Advertising.

As you might imagine, on YouTube this video is known as ‘Why To Run Youtube Ads’. Follow along with my reasoning in the video, and you might come to the same conclusion: you’ve got to put across the appearances of somebody who’s naive and available to be exploited by YouTube’s promises, so you can piggyback on it by trying to do work that’s realistic (and be paid in ways that are more practical, like Patreon).

So if you wonder why the change… for one, you’re apparently not ad-blocking, and I think that’s a mistake. You should be blocking, and I don’t want you to turn it off in order to ‘support’ me in some way, because that’s what my Patreon is for. Much like Kagi before them, Patreon has paid me and (mostly) not jerked me around, and that’s what I’d ask you to support, for those of you who are well-off enough that you have a credit card that can stand twelve bucks a year in charges. I don’t trust YouTube to pay me, much less pay me honorably, and I’m not trying to get people to shut off their blockers. On the contrary: do as I do.

But, also do as I do with this. I’m convinced the algorithms already weight things using this, and there’s no reason to believe it will get better and every reason to expect the pressure to get more intense. If you’re trying to reach an audience through YouTube (or any ‘free’ service), you must play along and put across the appearances that you want to make money the way they want you to make money. It’s a scam, because these things follow a power-law distribution and even PewDiePie is unhappy with YouTube (and he’s at the peak of it), but you’ve got to pretend for the algorithms that you’re a true believer.

Or they will find someone who is.

Welcome to 2017! I promised I’d do ‘starving artist’ posts, and this is the first one. Be sure and engage with these huge, algorithm-bound entities in a way they can understand, because you cannot piss off a non-human gatekeeper and expect to skate by on the strength of your personality… or even your content! Find ways to recognize the world you’re really in, while making it plain what your expectations are. Mine’s this: I hope everybody has sense enough to block, and hope people understand what I mean by all this. You can’t communicate without a network, and you don’t own the network, and virality is an illusion: something is deciding what catches on, same as it ever was. Don’t get needlessly filtered out. :)

TransDesk

TL:DW; More of a transistory, rock desk tone coloring.

TransDesk

Continue the look into classic Airwindows analog modeling with TransDesk!

There’s a famous analog console known for rock mixes. It might not have the preamplifiers to hang with the APIs and Neves of the world, but it’s been a watchword for mixdowns, both for the sound and for the extreme flexibility it offers (automation, effective EQ, compression). I’m not going to name it, but I was tuning TransDesk to get into a similar area: in particular, I wanted to get a comparable aggressiveness into the highs. This isn’t a plugin for making things soft and sweet, it’s for rocking out.

That said, there are many paths to this ocean of sonic mayhem, and what distinguishes TransDesk is that it gets its sound with very little processing. You don’t lose much mojo just to get that coat of sonic paint. In some ways the immediacy of this approach is closer to the analog truth. In other ways, it’s less a would-be clone of a classic big console, more a way to get some of that energy. (Technically, I’m doing it by trying to match the overload characteristics, including power supply idiosyncrasies that affect the way energy can be drawn for the highs.)

The result is another Desk-style plugin, with a completely different sound. It’s not calibrated to work with Console (that’s the for-pay version of Desk that consolidated these and calibrated them all) and it doesn’t have special requirements for where it should go. Place it where you want that style of tone coloring: like Desk, you can use it on auxes and submixes (including ones ‘inside’ Console) to better emulate running through a lot of circuitry.

And please support my Patreon. This is just scratching the surface.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.