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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Density

TL;DW: Smoothest saturation or antisaturation, plus highpass.

Density

This one started a lot! The algorithm used here has echoed through many other Airwindows plugins. It’s literally the smoothest saturation you can have in a plugin: the transfer function’s a sine. This is what’s in Channel, too: there are many ways to adapt such a simple mathematical function.

But there’s more! Because Density runs multiple stages, allowing it to bulk up the tone into an overblown, insanely fat and saturated distort-fest. And then you can highpass just the distorted stuff alone, and trim its output gain, and mix it with the unfiltered dry to produce lots of tonal possibilities. And then there’s the spatial positioning factor: saturating stuff this way brings it forward in the mix. You can also isolate midrangey elements and bring them forward using that trick.

And then there’s the negative values: if you UNsaturate, you get a thinned out lean tone and it drops back instead of pushing forward. And you can blend that too.

Density’s one of the better utility plugins. It’s there to reshape tones in myriad ways, mostly having to do with fatness or thinness, also having to do with upfrontness or recedingness. It can also give articulation to sounds that are murky, or simply produce the hugest fattest roaring wall of grunge you ever heard.

This sort of thing is supported by my Patreon, so if this or the many other plugins I’ve produced prove useful to you, please chip in. I’ve got a lot more work to do before my plugin library is ported, and even when that’s done, I’ll still be creating new plugins, with your support :)

Lowpass, Highpass

TL;DW: Lowpass gives rich textures, Highpass timewarps your tone.

Lowpass / Highpass

These are mixing EQs, not mastering ones (though I’m not the boss of you). They’re complementary: the one is the inverse of the other. However, because of their peculiarities that makes them behave quite differently. What they have in common is they’re interleaved IIR filters, something people don’t normally do. The experiment here has to do with my discovery that digital audio only exists in sets of samples (never just as the isolated sample: the waveform isn’t there, the sample value is only a signpost that the audio is to weave its way around)

They’ve also got a very unusual parameter, soft/hard or loose/tight, which controls how the IIR filters are fed audio. When you offset it, you get a situation where the cutoff is higher at louder volumes, or at quieter volumes. This is on a sample-by-sample basis so it’s a tone-character modification, subtle but interesting. Loose/tight is just the best way I could describe what’s happening there.

Lowpass gives you a treble rolloff (some have joked that I make dozens of treble rolloffs! Yes, but they all sound different) and what’s immediately obvious is, the stuff right up by Nyquist on the threshold of hearing is not rolled off with the rest of the treble. Also, if you only want to cut extreme treble, you can do it with just adjusting the soft/hard control away from the center position. At deeper cut settings, the soft/hard control gives you two different textures (both of which keep a hint of ‘air’ right up top). The dry/wet control allows you to blend your result. Lowpass gives you big sounds with various colorations and a sparkly gloss that comes from your underlying sound: it’s a big-ifying filter that might suit huge synth pads or orchestral tracks.

Highpass, the inverse of this, gives totally different impressions. The same filter-offset behavior turns into ‘loose/tight’ and the extreme treble gets stepped on, rather than retained. This makes Highpass take on ‘classic’ tonalities, particularly with the offset on ‘loose’, which gives a tubey and softened texture. If you run it full-wet, you’ll get a radical ‘analogification’, wiping out all extreme lows and the highest highs, and sounding like some small vintage radio at high filter settings. It’s a small-ifying filter that’s also a time warp (with offset on ‘tight’, you have a transistor radio instead, still retro-sounding!) and all you have to do is dial in your boost area and then balance it with dry/wet to get intense texture shaping that normal EQs can’t come close to delivering.

Again, these are not mastering EQs unless you face really unusual mastering requirements. They’re mixing tools, and they really do act like different animals so they’re each contained in their own plug. They’ve been around for ages but the revision to VST form has brought them a new level of tonal sophistication plus the very useful dry/wet controls that take them out of ‘experiment-land’ (they have always been building blocks for plugins such as Guitar Conditioner) and makes them stand alone as useful mix tools.

Lowpass for buttering up your textures and making them glossier and deeper, and Highpass for giving tracks that retro analog voicing… and Patreon because (not unlike the DAW Reaper) I’m giving you stuff very freely and trusting that it will earn me a place in people’s sound engineering worlds. I began Lowpass and Highpass in 2007, inventing the basic concepts (and still no other EQ does anything like it). In 2016, returning to them, I’ve made them even more useful. Imagine what I’ll do in 2026, or what I could do with a serious income from the Patreon. I think I can earn my keep :)

ToneSlant

TL;DW: Mastering grade very low Q tilt EQ.

ToneSlant

This is a new plugin, not a port from an existing Audio Unit. It’s based on a variation on the Average concept. Turns out, it’s the tail end of the ‘averaged samples block’ that causes the cancellation node. ToneSlant implements a much bigger sample block (100 taps) but linearly fades the samples off between the first and last sample in the block.

What that does, is produce an extremely transparent ’tilt EQ’ with a controllable corner point. And, it’s implemented in such a way that you can set it to null out (at extreme high boosts) and then bring in only the brightest highs (shown in the video). Quirky, maybe, but it broadens the ToneSlant toolkit. So, the main uses are:

-Extremely low Q treble rolloff above a set point (with a fixed dB/oct)

-That, plus you bring in the dry signal by not putting the Highs to an extreme (it’s like a positive/negative wet/dry/wet, but that doesn’t fit on the label, especially for VST)

-Total cancellation with Taps at 1 and Highs at +1, and then you put Taps to just barely greater than 1 and you can have a very natural high-shelf controllable with the Highs control

These come out of the algorithm: the reason it performs so well sonically is both the extremely low Q and the simplicity of the algorithm. Not everything I make belongs in a mastering studio, but ToneSlant is peculiarly suited to that use: it’s like those specialty EQs that have very few parts and impart no color to the sound. You should be careful applying ToneSlant, because it ‘hides’ and tries not to be apparent as EQ. Use it as such, when you need perhaps a strong ’tilt’ but don’t want the result to sound equalized.

It’s AU, Mac and PC VST and free: just another reason to keep me around through supporting my Patreon! If you look at the last decade or so of Airwindows, I think it’s fair to say I think of new plugins, and that will continue. It’s just that now, you support Airwindows because you want me to make more, not because I’m preventing you from having it. I don’t think there is a future in preventing people from having digital things. It seems impractical and sure to cause problems. Therefore, my future is ‘be worth keeping around’, so enjoy ToneSlant as a token of my good will :)

Average

TL;DW: A lowpass filter you probably don’t have in your DAW, with a distinctive tone!

Average

This plugin is an exploration of a fascinating filter type that, I think, is really underrated. It’s a straight-up extremely simple averaging filter. If you set it to integer values, it exactly averages that number of taps on the input audio (adjacent samples). If you pick in-between values it interpolates, causing the ‘frequency’ of the filter to smoothly blend between the values.

There’s a reason you don’t see this filter used for lowpasses: it’s not technically correct. In fact it whacks a great big cancellation node into the high frequencies, and the tone (while pleasing) is very obviously affected by this. It’s a bit of a flangey quality.

BUT, we know better than to be limited by technical concepts, right? After all, the classic Scream Tracker resonant lowpass is known to be broken, and that has a real character to it. And even the Roland Supersaw is known to have some quirks that make it what it is…

Average has a fantastic tonality once you accept the response quirks. You can dial in the notches to suppress unwanted content, and (in a post-video revision) it’s got a dry-wet control so you can moderate the effect—and, typically for Airwindows, if this dry/wet is set to full wet, the calculations for doing that drop out of the plugin entirely so you’re not doing an unnecessary multiply. And it’s AU, Mac and PC VST and free (because this whole project is supported by Patreon and continuing to grow month by month into a very awesome public service for all plugin users!)

Hope you like it :)

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