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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Percussion (for Console)

Percussion is an EXS24 sampler instrument that’s designed to work with Airwindows Console. Each sample has ConsoleChannel already applied, which makes all of EXS24 including the filters and effects run ‘inside’ Console. If you run it at unity gain with no extra ConsoleChannel on there, you get a blend between samples unlike normal sampler instruments, plus a better sound out of the filter and effect processing.

Percussion’s got a bell tree, tambourines, claves, cowbells, and shakers. And some stick clicks. Check out the video for more.

Console3

Console3Demo is the latest Airwindows digital mix buss replacement. That’s right: replacement. It’s not an emulation of anything in particular, it’s not a coat of sonic paint to slap on weak digital recordings, in fact it tries its best to have NO sound of its own and none of the tones you put through it should sound any different.

So what’s the deal? Soundstage depth, sonic dimensionality, 3-D audio. That’s what. After two years of development it’s finally possible to update Airwindows Console.

If you want details on how it works, there’s a write-up on the Console2 post. You’re probably more interested in what’s new, and how it was improved.

Console3 is using the expanded word length introduced in the popular saturation plugin, PurestDrive. It does everything at ‘ludicrous resolution’, an 80 bit internal buss, and noise shapes the result to the CoreAudio buss. It was already a 64 bit internal buss. Seems people like what it sounds like when I push that even farther. Console3 is totally 80 bit resolution for its processing, like PurestDrive is.

Console3 also builds on a quality earlier Console versions had: opening out the clarity and transparency of the sound. It’s doing it through applying the Console process to audio near the Nyquist frequency. That is sample-rate dependent, so if you’re running 44.1K it might be more obvious, and if you’re at 96K or 192K you are basically ‘analogifying’ those beyond-air, ‘angels fly in the sky, I can fly twice as high, reading rainbow’ frequencies. In other words, I think at 96K you already have all the transparency and changes up there won’t be noticeable. But then I didn’t think PurestDrive was going to take off, either, so what do I know? Maybe running Console3 at 96K or 192K will be the latest in beyond-analog mix sonics.

It’s new, it’s literally everything I’ve been developing over the last couple years, it’s letting the DAW compete directly with large format analog consoles sonically instead of just trying to imitate them—and since it builds on a line of already successful plugins, there’s a lot of existing Console users who’re getting it for free. So… time to try and reach people who didn’t hear about it the first or second times around!

Console3 is $50.

Clicks

Clicks is a different sort of ’32 Bar And Grill’ product. This time instead of doing a variety of tracks from a single production at a set tempo, this is a broad range of tempos on a single theme!

That theme is ‘electronic dance music click track’. I think producing music of all sorts will be more fun and groove better if the click track is actually good and produces a compelling groove. These do! They’re a modified Jomox analog kick (and by that I mean, literally rewired my MBase II so the bass hits faster and harder like classic Roland kicks) combined with hats from ElectroHat (a $50 plugin) driven by a xoxbox.

These are really driving beats and easy to lock and groove to. They are 48K sample rate as that’s the max my Apogee RosettaAD will do, and they are trimmed to exactly 32 bars at the tempo specified, so they can be set to loop without issue. Just drag them into your project and go.

128_Jackhammer

Introducing 32 Bar And Grill!

128_Jackhammer is a collection of loops—Airwindows style. You can find an example of what I can do with these loops here. They’re ten bucks, not fifty like the Audio Units, and they don’t get updates, I just won’t repeat any of the files ever.

Why buy loops from Airwindows of all places? Because they’re special. I don’t mean that they are hardware synths run into an API 3124+ preamplifier (transformer balanced outputs!) run hot into a heavily padded Apogee Rosetta converter, even though that’s exactly what they are.

I don’t mean that they are original captures, totally fresh, not recopied among sample sets and reprocessed into a thin gray paste. Even though they ARE totally fresh captures through that hot analog rig.

What I mean is, these things are either live playing (drums captured through primitive two-channel miking, bass DIed through a custom box I wired up myself to give more aggressive tones), or they’re hardware synths sequenced… BY hardware. This is like old school grooves. They’re being driven off an old Kawai Q80 hardware sequencer. It’s often said that modern DAWs don’t groove like the old sequencer boxes and Ataris and such. This is true. The hardware doesn’t spend even one cycle thinking about hard drive handling, or running a screen, or powering the audio outputs. It does nothing but tick over the MIDI information, that’s all.

So, when you capture a minute of that at 48K (for a bit more air at a rate that’s video-friendly) you get a chunk of hardware groove. Then, in your DAW, you take that 32 bars and you loop it. The loop points are where you can do new things or throw in drops or breakdowns, and even if the DAW wavers a bit at those points it won’t matter because they’re transitions.

The live tracks aren’t going to be played like the greatest studio musicians are Daft Punking it up just for you. It’s all just me. But, I know for a fact there are 1-bar, 2-bar, 4-bar loops in there that’ll work, and rather than being sampled off an old record it’s multitracks. What’s there is there but if you know your sample chopping, you’ll be able to think of things to do, and you’ll be able to manufacture rock-hard beats on top of the machine-powered 32 bar kicks and sequences. You can gate stuff based on the A-flat psy bass. There’s a lot of stuff to do and it can sound as much or as little like the source tracks as you wish. There’s three different Kawai K4 pads, an Alpha Juno pad, the Yamaha FB-01 psy-bass, two live drum tracks… $10 for what’s there, as it is. Maybe you’ll ignore the Jomox kick, and loop my drum track real tight. Maybe you’ll trigger bass notes off MIDI and turn it into a virtual instrument, grabbing stray notes until you can play entirely unrelated melodies. These are all fresh tracks, raw original captures.

I have no idea if this is going to work. This world is different to me and it often seems like the products out there are pretty lame and recycled. EDM needed a new source of original sound. Jackhammer’s in A flat, and the filenames start with 128 because I foresee doing more of these, until there’s a big pile of files you can grab elements from. Beat comes first, you can always juxtapose stuff in different keys for effect. But I don’t need to tell you this, right? You know what this is. Try it.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.