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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Righteous

Righteous is a universal binary AU plugin and the ultimate high-resolution mix buss. It was made to produce mixes for Neil Young’s PONO music player. That means some very specific things about how it is to be used.

It goes last on the 2-buss (you can run buss compression, but not limiting or clipping), and provides deep-bass bloom and digital de-glare, adapting itself to whatever type of high resolution output you’re using. If you’re going for the deepest midrange and the warmest tones, it will handle anything you throw at a 44.1K mix and stop it from glaring. If you’re pushing the treble frequencies with a high sample-rate mix, it will adapt its highs to that context and the de-glare shifts up to accomodate the increased capacity for ‘air’.

It expands deep bass and makes it bloom and resonate the way it does on analog gear, through use of harmonics to fill in energy that was lost to tube-style saturation. This causes the soundstage to be both deep, and warm as hell.

There is also the original Righteous which caused a serious bass boost and got revised quickly to amend that. It’s the same ID so you have to pick one to have in your Components folder, but you can have that as well.

You have to use 24-bit output, because it uses the Airwindows ‘Naturalize’ dither to open up 24-bit mixes. There is no provision for 16 bit or lossy compression at all. It’s for mixing to Pono final output, not as an intermediate stage—though 24 bit dither is also optimal as such a stage. If you must generate lower quality audio, just act like you’re remastering from that point and go from there.

You have to keep the body of the mix under -18dbFS or so. It is not any form of peak limiter or safety clipper. It does provide an extremely gentle tubelike transfer function but this does not stop you clipping and you shouldn’t come anywhere near clipping, or the body of the music will get overly tubby and the bass will get overblown. Righteous will only work if you don’t ‘slam the buss’. You can balance mixes so the final output is what comes off your DAW, and even get peaks near to full scale, but Righteous will force you to work in classic album dynamic terms and make it sound desirable in the way a regular DAW mix cannot ever be.

One more thing: people seem to get into the very original earliest version, which only ever existed as Audio Unit and for which I no longer have the code. I’ve had issues with people getting the demo, needing the full version, maybe having it continue to mute itself like a demo: so, to avoid that, if you’ve found this post the Easter Egg is that the link above is now to the full version. No demo. You’re welcome :)

Logical3

Logical3Demo is a universal binary AU plugin and the definitive Airwindows 2-buss compressor! The way Logical transforms the sound is not subtle. It’s designed to glue the track but also provides a distinctive hit-record ‘presence’ to the highs, allowing a sweet spot to be found where everything really pops and communicates.

This draws on all the things I learned over the years, particularly the ‘black art’ tricks for making effective DSP without destroying CPU in the process: Logical’s generic interface and lack of extraneous code helps a lot there. It uses the latest Airwindows compressor algorithms as developed in ButterComp. And this time, it’s 96K-savvy and works at all sample rates! A perfect ‘set and forget’ buss comp.

Logical3 is $50.

MineSpace

MineSpace is something a bit out of the ordinary: a game ambiance reverb for Let’s Plays.

It came about because I did some Minecraft Let’s Plays, and was interested in applying reverb in giant caves and such. However, normal reverbs tended to be far too strong, and stereo reverb didn’t match well with the twisting, turning nature of gameplay… and there was no way to tell a reverb plugin to pan according to what the video footage showed.

What I settled on was MineSpace. It runs dual mono, very very faintly. If you crank it way up you can just about hear it on speakers (on headphones, it’s easier) and on defaults it’s largely subliminal. Because it’s dual-mono, reverb trails sort of chase sound positioning, in an unrealistic way but one that I think distracts less than the presentation of a single fixed space.

You can’t turn it up, it’s strictly grab-and-go. Just a hint of deep ambience behind the game audio… but a nice touch in post-production, before rendering videos. I recommend it for all manner of podcasting and videomaking… and if you think it’s too quiet, trust me, I may be saving you from a rookie mistake :)

ToVinyl2

ToVinyl2Demo is a version of ToVinyl, before it had the Groove Wear control. This version was about developing better-sounding highpass filtering, and also about making the plugin work more simply. It’s got a single control which sets the general frequency where the bass gathers together to be centered.

There are two versions of the fully working plugin available: when it first came out, it actually gave you a noticeable boost around where the filter cuts off. I fixed it, but then some people wanted that back, so I gave them the ToVinyl2 Bass Bump version (which has the same ID as the regular one, so you have to pick which you want to install). Both are available to owners of the current ToVinyl, just buy the up-to-date version and then ask for a specific old version.

I recommend the current ToVinyl for a number of reasons, but this one’s also available to try.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.