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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Hull2

TL;DW: Hull2 is a very clear three-band EQ.

Hull2.zip(499k)

We ended up using the Hull algorithm in something! It’s what makes the high band of ConsoleLA work. Hull2 is taking the guts of that code and giving it to you as a pristine, no-saturation, no analog mojo, pure EQ.

Note that I didn’t say ‘normal’ ;)

The idea here is that it’s very, very simple algorithms that combine to produce complicated results. When I describe what happens here, keep that in mind: the code that produces it is incredibly pure and simple, and the tone of these odd and complicated effects is very transparent and hangs onto expressiveness instead of degrading the tone.

You’ve got a treble, mid, and bass control. If you move them all together, you get a simple gain control that’s roughly as good as PurestGain. It’s very close to PurestGain, if you’ve moved all three controls exactly together, and that’s how transparent Hull2 can be.

If you boost treble relative to mid (at any position), you get the 10k-centered boost from ConsoleLA, but without any harmonics or other alterations. It’s an even clearer effect. It centers on 10k and falls off slightly above that (remembering that, flat, it’s a perfect bypass).

If you cut treble relative to mid, you get at first a soft notch, then increasingly steep. And then, the notch gets shallower again, and then it becomes a very steep roll-off slightly higher than that.

If you boost lows relative to mid (at any position) you begin to lift the lows, while subtly cutting around 700 hz causing the sensation that the bass region is shifting lower while boosting.

If you cut lows relative to mid, it’ll subtly lift those same lower-mids, so again it’s like shifting the voicing of the track rather than just ‘adding and removing exact frequencies’. It’s very broad-stroke EQ, like two tilt-EQs with a hinge in the middle, if that makes any sense.

All this is designed in, but it’s not done by banks of EQs doing elaborate (and unaccountable) things. It comes out of how very simple algorithms interact with each other, so the behaviors are somewhat designable but it’s kind of unavoidable. It’s the cost of using these crossovers at these steepnesses, and the trick is to design it so the weirdnesses do musically useful things. And then, the other trick is to construct the three-band EQ by deconstructing the input in such a way that you can just add it together again and get the input back.

You could have the craziest, wildest crossover behavior, with all sorts of pre-ring or whatever (Hull2 doesn’t, but you could have this) and subtract it from the highs to get a mid band. If you do that, both the bands will have exactly matching pre-ripple, if there’s pre-ring (same with phase issues, etc).

And then if you put ’em back together you have the original back: no more ripple, phase or anything.

And of course if you apply only a tiny amount, you get only a tiny amount of whatever character is part of the crossover. And that’s the principle in ConsoleLA, and in ConsoleMC (and MD), and now it’s in Hull2, where ConsoleLA’s treble crossover was developed.

Hope you find some use for it :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module

ConsoleLA

TL;DW: ConsoleLA is the Airwindows take on the Quad Eight console.

ConsoleLA.zip(1M)

APIs and Neves and MCI, oh my… well, ConsoleLA emulates the most incredible console you’ve never heard of. This thing was the sound of LA in the seventies. It’s on the back cover of Steely Dan records, it’s been seen in Tom Scholz’s basement, and it’s heard even on classic 70s LA and Hollywood and San Francisco records it didn’t make… because it’s the production model of a whole lineage of West Coast custom recording consoles with similar designs and circuitry. And you can still get them, apparently, the company lives… but I don’t know where, or for how much, or how, as there’s no sign of prices or any way to get them. There’s none on Reverb, Vintage King doesn’t have any, good luck even finding channel strips…

Meet the Quad Eight.

This sound echoes through the Seventies. Tons of Steely Dan, tons of Zappa, Grateful Dead, Neil Young, Joni Mitchell… that’s not even counting the wilder sightings, like when people figured this console mixed The Wall, or hearing it on Yes’s Relayer album. The thing is, this was THE big production console before the days of Neve and API and SSL. Quad Eight were the first to go into production and come up with a recording console that you could just buy, set up, and use. Before them, you had to build your own.

Quad Eight were (are, since the website says they can still make you gear) supplying the film industry, and it shows. These desks are amazing at making movies for your ears. (in the Zappa phrase, on the Hot Rats album, which was done at the Whitney studios in Glendale the year before they got a Neve, so that album was likely also Quad Eight or a kindred West Coast console)

ConsoleLA, like ConsoleMC before it, is a bit of a different approach to emulating these great old dinosaurs, some still things you could conceivably find and have, some forever lost. The thing is, this is the nearest thing to custom point-to-point wiring of discrete transistors. On top of that, the Quad Eight ran a higher supply voltage than anybody: negative 28 to positive 28 volts, for enormous energy and headroom. The way to get these sounds is not layer upon layer of ‘digital emulation’ but trying to get the behaviors right with minimal, atypical algorithms. Only then can you get the energy and sonority of the real Quad Eight.

The filtering is a whole other thing from the MCI. No mid peak here. The slopes are more gradual, but you can cut the hell out of the mids, and the deeper into the Seventies we got, the deeper the midrange cuts became. What I’ve done with ConsoleLA is try to make the simplest, most approachable Console system that can get the widest range of sounds as heard on these records, and reward you when you pursue music-recording in the old school, human way.

This doubtless won’t be the last, but it might just end up being my favorite. I hope you like ConsoleLA :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module

ZOutputStage

TL;DW: ZOutputStage is the output clipping from the Emu e6400 style Z filters.

ZOutputStage.zip(504k)

So I didn’t get asked for this, exactly.

I got asked for the exciter setting out of the Emu e6400 Ultra. And this isn’t it.

But I did have an exciter (and so have you, as it’s in the plugin collection.) I’m sure it’s weirder and twitchier than the Emu one, but it does exist. It just won’t sound anything like that sampler, because the sampler has a lot of hardware on the analog outs, as well as being probably a totally different algorithm than mine, one that I have no idea how it’s done.

Wait a second.

The reason I got asked for this was, drum and bass guys in the UK wanted to add some insane grind and energy, to basically synth waves. And I don’t have the algo for that… but my exciter is nothing if not insane, and I did an output stage on the Z filters. That would apply exactly the same to an exciter, or anything else. I’d just do it as a simple distortion, except that rather than being a normal distortion it’d use the special filtering used in the Z filters to get that ‘frizz’ on the edges of clipped sounds that I clearly saw in the recordings of the real e6400. If it did that on distorting filters, it would do the same on an exciter, or anything.

And so I did :)

This goes after… well, anything. Whatever you like. Turn it up past 0.1 to distort, just like the Z filters. Turn the output way down because it’s really hot. Apply to whatever digital mayhem you can wreak, and it should act a little more like it’s coming off that sampler.

See ya next week :)

I’ve had to update this in place as the output gain was way too loud, so if you need to replicate the original release of it you can get the original files at ZOutputStageOriginal.zip(504k)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module

kCathedral

TL;DW: kCathedral is a giant reverby space.

kCathedral.zip(593k)

Here’s a neat little experiment! As always with the K reverbs, it’s a dedicated sound space with its own unique algorithm… but there are some new twists making kCathedral a step along an interesting path. This is the first of the Bricasti-inspired reverbs!

It uses a 5×5 Householder matrix, and a built-in crossover (a SubTight filter, so it’s not even a normal type of filter) to allow for extra delay on the lows. The internal reverb filtering is Pear filters rather than the biquads used on the kPlates. (the reverb is undersampled at high sample rates, so the SubTight crossover will work the same whether at 1x, 2x, or 4x.)

And for all that trouble… kCathedral does NOT sound the same as the Bricasti Cathedral preset. You won’t find a clone here.

But… it will produce largely the same depth and spatiality, with a different texture that is less ‘rich and soft’ and more ‘stark and vibey’. It should be used similarly: for realism, hide it behind other sounds by keeping it quiet. There are no controls other than a dry/wet: for use on an aux, go full wet, and if you’re using it inline you might end up adding just the tiniest amount (in the video, I’m using 0.03 of it on my voice, and you’ll barely notice it until it switches to similarly faint ClearCoat 7, just for a sentence, after having mentioned ClearCoat.)

My hope for these is distinctness, and kCathedral might not be the one to reach for as an ‘all-purpose’ reverb, because it’s just a first step into a larger, more echoey new world. The thing I like about it is, while it has a distinct sound, the spatiality sits in the mix roughly the same way a real Bricasti might, even while the texture is different (will be interesting to see if I can get closer to that butter tone, in future).

All in all, a good day at work (okay, months) and I hope you enjoy kCathedral :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module

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