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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

FathomFive

FathomFive was part of the evolution that led to DubSub, through BassKit and all manner of related plugins. A great deal of this development had to do with taming the low frequency boost: it’s an algorithm that also does work as the head bump for ToTape, and it’s very difficult to manage.

Specifically, it delights in pumping out silly amounts of totally subsonic bass, which does nobody any good. It’s also prone to fling DC content around.

FathomFive is an incredibly simple execution of this LF boost, with a main and sub octave, a frequency voicing control, and a dry/wet. It actually sounds quite good if you don’t mind lots of energy being thrown around under ten hertz.

If you’d like a copy of FathomFive, buy a copy of DubSub and ask for FathomFive by email. I’ll send it.

Amps

Amps was a strange experiment. It’s six different plugin amp simulators… not cab, mind you, just digital amps.

I don’t really use digital amps now. I like real tubes, and the stuff you can do with a guitar seems very hard to properly represent in software, which I’m okay with. But at this time, I had a go at guitar amp sims, Airwindows style.

What that meant was generally running many stages of things. Overdrives into highpasses into more overdrives and so on. The result didn’t find its way into salable products as I hoped: in fact, it became freebies largely because, like Flutter, I didn’t think I’d succeeded.

That said, if you need unusual digital overdrives, these things are explicitly for doing just that. They’re no Kempers, but they’re free and all different, and if you need different colors of saturation plugins it might be worth looking through these guys. No harm in trying!

Channel

Channel is a phenomenon! This freebie has more stories about it than anything Airwindows ever made. It has two controls, and one of them didn’t work for ages, and it didn’t even matter. There was a shootout among Virtual Console Emulation plugins once, with the finest for-pay plugins from other companies, and the person doing the shootout didn’t want to pick up BussColors and just grabbed Channel and called it a day. Channel won that shootout…

Here’s all it does. There’s a selector between Neve, API and SSL settings. All this does is apply an Airwindows interleaved highpass tightening up the deep bass, plus setting one slew clipper (also seen in Slew). For some time due to a bug, no matter what you set you got SSL. Then, you get one stage of the Density saturation effect, but rather than being applied with gain staging it just generated the saturation in the simplest way possible and then did a dry/wet control to apply it. That’s all! That’s all it does.

And when I tried to alter it, seemingly the entire Internet rose up with wails of anguish and yelled at me until I put it right back, just as it was.

The lessons learned have taken many years to really understand. In a real sense it’s the sheer simplicity of these algorithms that give them the sound they have. The math operations are simple and few. It’s like an analog circuit that sees very few elements: the sound isn’t weakened through overprocessing.

Also, the dry/wet application of the saturation curve gives you access to incredibly gentle overdrive, like no other Airwindows plugin has ever done with the exception of Single Ended Triode.

There are several versions of Channel, but it all started here. This is the one where the selector doesn’t do anything, by the way. No sense breaking people’s old mixes by altering settings. Just enjoy the tonal purity and don’t worry whether the button says ‘Neve’. Bottom line, it sounds good.

Channel declares one sample of latency.

Tremolo

Tremolo is from way back. It works in a rather special way. Rather than simply modulate loudness, Tremolo modulates spatial depth. That’s done through exploiting the qualities the ‘Density’ algorithm has for pushing stuff back in space (and making it thin and wiry) or bringing it forward (and making it fat and distorted).

Tremolo puts that behavior on an LFO, so you can get a really old school tube-style tremolo going. It doesn’t have facilities to trigger the LFO, so there’s no way to sync it up, but because of the way it works you’ll hear some output even at its ‘thinnest’ point.

Hope you like it!

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.