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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

TapeFat

TapeFat is a little plugin that just does one thing: it’s variations on the tone stack inside the first Iron Oxide, and is the same sort of thing you get in Tape Delay. Works similarly to BrightAmbience in that settings with fewer taps take less CPU and do less processing. It’s based on prime numbered delay taps, too. Weighting the delay taps that way creates an EQ curve that’s like a twisted version of a moving average, so it’s several different kinds of not technically correct!

Consider it a glimpse into the very earliest days of Airwindows, and a curious little tone shaper that may not be amazing but is at least pretty unique. It sounds better in a tape delay plugin’s regeneration path because successive instances combine well thanks to the prime numbered delay taps. It’s free to play with in case you’d like to build larger Tape Delays out of DAW routing paths.

Tape Delay

TapeDelayDemo is a delay AU universal binary plugin. The delay return has a Tape Fat stage in series with the feedback. Will do ANY analog echo sound, even the ‘wub wub wub’ feedback of a Memory Man, or bright echo effects. Dub madness!

Tape Fat was like a primitive, tone-only variant of Iron Oxide, so Tape Delay uses what you might call the ‘tone stack’ of the early Iron Oxide. It’s not very sophisticated, but it will do crazy things, or even strange glitchy things, and it’s still for sale if you’re down with setting things manually.

Tape Delay is $50.

Bright Ambience

BrightAmbience is a weird little plugin from the early days of Airwindows. It’s got a dry/wet control, ‘sustain’ and ‘decay’.

Here’s how it works, since it’s not obvious.

It makes a ginormous delay buffer, and begins to fill the ‘wet’ buffer with ‘ambience’ which is simply a long series of delay taps. They are spaced out a bit, but they’re almost entirely just prime numbers.

If you have ‘decay’ as zero, all of them will be at full crank. If you increase ‘decay’ that’s one way of toning the ‘reverb tail’ down.

If you have ‘sustain’ as zero, the plugin will skip almost all but the very first delay taps. There’s no regeneration or anything sophisticated at all, it’s JUST a huge pile of prime-numbered delay taps in a row. As you increase sustain, the plugin includes more and more of them. Back in the day, you could bring a computer to its knees with this, crash it by slamming the thing to full crank (also your output gain would end up being very loud). Computers these days are more likely to handle it, but it’s still incredibly crude.

You can easily get a sick gated reverb effect through using no decay and just playing with sustain, or you can try to tone down the effect. Either way, the sound you get will bear little resemblance to any natural reverb, but it’ll contain loads of top end and a distinctive hissy quality that might find use in EDM. Since it’s based on prime numbers applied ‘raw’ as delay taps, there’s no coloration other than the very unnatural tone of the ambience itself, which is barely even like an ambience.

For those of you who will enjoy the heck out of this, have fun! Anyone who literally wants a plausible acoustic ambience, look elsewhere. Oh, also it’s N to N so on a stereo send it’ll fill in its ‘ambience’ directly behind any element in the sound image, melding with it. Definitely has uses, but you’ve got to know what you’re dealing with.

DeEss

DeEssDemo is the secretest of secret weapons, apparently. It’s found its way into some surprising places, even though it’s a generic Audio Unit plugin from 2007 (updated to 64 bit around 2011) with puzzling and obtuse controls.

But the thing is, this plugin sonically outperforms anything when you really, really know what you’re doing, so I’ll take a minute to explain how it works, and you can still have this one if you want it.

Intensity is the trigger level. DeEss uses a complicated little routine to work out whether there’s a lot of hissy highs entering the plugin. It’s not looking for just harmonics or treble content, but a particular kind of treble content characteristic of hiss (true also for the simplified DeEss2). Increase this until the thing’s triggering on esses, but don’t push it too hard. It’s a delicate adjustment.

MaxDeEss is the amount of ducking you’ll get on the treble part of the sound.

Frequency is the crossover between ‘body’ of the sound, and ‘treble’ that’s being ducked. Keeping it low makes most of the sound get ducked, setting it higher causes only the highs to be cut. It’s using an interleaved one-pole IIR filter, which means this filter’s not going to sound like traditional filters. It’s a technique for altering the sound without causing any extra processing, and retains some extreme highs through the filtering, which helps the sound for a de-esser.

That’s it! Probably if I was making videos back then, this would have caught on more. I tried to improve it with DeEss2, making some settings fixed and altering the way it was implemented, but I can see what went wrong (the original simply processes less but gives more control over the result).

If you’d like DeEss, buy the current version of DeEss and ask me for the original DeEss in email. I’ll send it to you.

Runs 128 samples of latency, due to the lookahead.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.