Menu Sidebar
Menu

Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Air

Air was a precursor to Energy, pioneering the techniques for that type of frequency-hyping. Anyone who owned Air got crossgraded to Energy for free, because it was just more of the same with more sophistication and controllability.

Air has four controls: a 22K tap, a 15K tap, and an 11K tap, plus a ‘Filters Q’ which isn’t really a filter Q (resonance) at all, but that’s the best way I could explain what it did.

The numbers on the labels relate only to use at 44.1K, but Air isn’t restricted to that and will run at any sample rate. Also, it’s misleading as these are not normal high-Q boost frequencies: they’re strange and have numerous side-bands and artifacts. That’s why they got renamed to more descriptive labels in Energy (though Energy still kinda assumes 44.1K with regard to the naming).

If you’d like Air, buy Energy and ask me for Air in email. I’ll send it.

Pafnuty

PafnutyDemo is an AU universal binary Chebyshev filter for harmonics 2-13! CPU efficient. Tone shaping impossible to do with EQ—can be used normally, or inverted, to single out unwanted textures and subtract them.

This thing’s been on the market for years and years and still confuses everyone. I’ll try to explain, since we’re doing a wordpress-style bloggy sort of thing now.

A Chebyshev filter applies transforms not to frequency ranges, but the waveform itself. If you feed it just a sine wave, it will generate whatever harmonic is on the slider you’re using. BUT, if you feed it a musical wave, it’ll apply the same transform but it’s like applying that ‘ratio’ of the harmonic to EVERY harmonic contained in the wave you gave it. The results can be really weird and totally unlike normal EQ. If you stick to lower harmonics you probably won’t get higher-frequency hash out of it. Even numbers are assymetrical or ‘warm’ and odd numbers are symmetrical and more aggressive, but it doesn’t really follow logical rules. It’s a tiny bit like applying FM synthesis to your track because the manipulations can be either smooth or harsh.

You can add harmonic or subtract it. This goes towards creating a sum total effect, and on the last slider you can add your result or subtract that. Any slider can be set in any combination, though you might want to keep things simple if you’re trying to make comprehensible results that are under control.

If you’re just playing with the sliders to send things out of control, you can do whatever you like, but if you’re trying to create good involving sounds with Pafnuty, you can do what I’ve done—try to find and isolate BAD qualities in the track using Pafnuty at full strength, and then reverse it. When you’ve got the bad qualities exaggerated, set Pafnuty to slightly inverse on the bottom slider, and you can ‘dial out’ the bad quality. This can actually make the sonics more involving as you may be adjusting away existing problems with the signal chain for the track.

By that I mean, if there’s slight irregularities with the converter or chain that lead to ‘soft clipping’ o something like it, and you set Pafnuty to tweak out  that exact range so it boosts a bit at that point, you’re fixing a problem that’s not specifically a frequency problem but ‘irregular amplitude’. That said, it’s a bit crazy to expect you could isolate something like that, with Pafnuty.

Happily, Pafnuty is more than a bit crazy, so it’s willing to try! Play with the demo, see if you like it. It is still for sale, unchanged other than making it run 64-bit.

Pafnuty is $50.

Drive

Drive is one of the early Airwindows saturation plugins. It’s edgier and gutsier than Density, which tends to sound really smooth. Like Density, it’s got a set of controls which let you do stuff beyond simple overdrive: split the signal into dry and wet, highpass the dry before distorting it for extra grind and energy, and then blend it back into the dry to wake up the tone.

Pressure

Pressure is a special little plugin that helped Airwindows get launched. It’s a vari-mu compressor algorithm, meaning that it kicks in harder if the input is hotter.

The thing about Pressure is this: though I spent years making it more sophisticated, I’ve also spent years learning the power of very simple algorithms. Pressure’s a very simple plugin. You can’t even easily adjust it: there’s no specific distinction between attack and release, no way to adapt it to varying sample rates, none of the modern amenities and yet the tone of this little thing has won over some amazing golden ears. It’s unusually clean around 10K, despite having nothing in particular to fix aliasing problems. Sometimes it’s hard to improve a simple thing by making it more complicated…

If you’re looking for an Airwindows compressor, I strongly recommend checking out not just the successors to this plugin, but the original Pressure itself. It’s 64 bit/32 bit/PPC Audio Unit like everything else, so it should run on everything—and it’s probably the best Airwindows example of a ‘magic plugin’ which could not be improved on, just changed into different things in its evolution.

Newer Posts
Older Posts

Airwindows

handsewn bespoke digital audio

Kinds Of Things

The Last Year

Patreon Promo Club

altruistmusic.com

Dave Robertson and the Kiss List

Decibelia Nix

Gamma1734

GuitarTraveller

ivosight.com – courtesy Johnny Wishoff

Podigy Podcast Editing Service

Super Synthesis Eurorack Modules

Very Rich Bandcamp

If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.