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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

ClearCoat

TL;DW: ClearCoat is an array of bright ambience reverbs.

ClearCoat.zip(571k)

So, after months of work on refining Householder reverb matrices and realism and depth, and getting started on the huge tasks of mastering the tones of Bricasti reverbs and million-dollar analog recording consoles… I make a dual-mono bright ambience.

What’s that for? First of all, it’s for me. I’m using it immediately on album mixes. But beyond that, it’s an example of something very Airwindows-like: once I get access to something, I share it. I wasn’t able to do sounds like these when I did the kPlate reverbs. I tried. My tools for making the Householder matrix stuff hadn’t evolved enough yet: this is why kChamberAR sounds the way it does. I had bright ambiences, but they were very artificial (though, nifty in their own right)

And this is what I’m sharing now: I got it to work. Next stage unlocked, with not one but effectively seventeen bright ambiences in one. ClearCoat is the one-stop shop for sparkle and atmosphere. It’s not about lingering verb tails: the space it produces is dual-mono and remains tied to the sound that’s creating it, and while there is feedback in the algorithm, it’s calculated to be exactly halfway between the purity of infinite sustain, and the purity of BitShiftGain in the feedback path cutting the feedback by 6.08 dB. The idea there is to produce a consistent tone in the feedback path while allowing it to bloom a little. Basically more Chris from Airwindows experimentation: see if you like the results in the sense of space the plugin creates.

On top of that, I’m exploring a refinement of SubTight, the same plugin that backfired on me in ConsoleMC. I think if I scale it to sample rate a certain way, that might tame it, and the kind of energy it brought is perfect for this plugin. The brightening and subs-cutting is happening after the reverb matrix, to enliven the space.

It’s simple to use: top slider picks a setting, bottom slider is your dry/wet. Add just a bit for in-line air on an instrument or submix, go all-wet for use on an aux. I’m using it as my Verb 1, with the upcoming kCathedral for Verb 2.

Why go for specifically this effect? The theory here is simple: you get better mixes when you’re serving a purpose rather than throwing tone colors around just to make them happen. ClearCoat is there to be an extremely refined and intense form of ‘nearfield reflections’, like singing in a bathroom, or drumming in a live drum room. Yes, you can turn it way up and it’ll sound like a really bright reverb, like a small (to medium) room with tile or stone walls. But what you can also do is turn it right down once you have the tone color you want… and then HINT at that tone color, with it.

And if you do that, ClearCoat ought to give you the gloss you’re looking for, while minimally affecting the rest of the mix. No clutter, no excess energy, no trace of a tone character beyond what you need, and a cleaner mix as a result.

Let me know if ClearCoat works for you, and especially whether it’s acting OK at diverse sample rates with the changes I made in SubTight. If so, I can and will update the actual SubTight plugin AND ConsoleMC to correspond (if you’re working at 1x sample rates there will be no change for you, but if you’re working 2x or 4x or oversampling 2x or 4x, you might not have to compensate for the brightness as much to get your sound)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module

ConsoleMC

TL;DW: ConsoleMC, and/or ConsoleMD, goes for the tone shaping of the classic MCI console!

ConsoleMC.zip(1M)

or for a flatter version without the SubTight algorithms (more simplified and DAWlike)

ConsoleMD.zip(1M)

This has been a real journey, to get to this point.

ConsoleMD is replacing my fully analog mixing system, which I’m now looking to sell off. Technically, just the mixer, as I can re-use the Lavry for tracking, where I used to have it dedicated to re-capturing the mixdown from the Heritage Audio mixer. This is what it took, to retire that glorious beast.

It’s a channel strip that functions like a normal Console Channel, except it’s got treble, a sweepable mid that only boosts (like the classic MCI mid boost), bass, a fader that runs before the EQ section like the classic MCI, and a special pan switching network that’s like an evil cousin of LCR panning. And it’s a summing buss that brings the summing character of the big MCI desks with a gnarly analog dirtiness that’s not simply ‘add a distortion box’ but is actually a modification of other recent and unique work I’ve put out.

ConsoleMD draws on the following recent plugins: Creature. NOT SubTight. Sinew. ResEQ2. Pear. BitShiftPan. There is not a single normal DSP algorithm in this thing unless you count sin() and asin() functions. It is ALL built out of current, 2023 Airwindows plugins that have all been pretty well received, sometimes with a fair bit of excitement. I told you all this was working up to something. This is it.

Specifically, this is the first ‘it’ to come together: I’ve got at least five other big console concepts that deserve this treatment, but ConsoleMD is right here for you to jump into, right now. There’s a couple reverbs in the demo, including kCathedral which is a call-out to the corresponding Bricasti patch. Those are for later.

ConsoleMD is designed around running at 96k (or possibly 192k if you’re so inclined) but ought to work at 44.1k. If you’re at low sample rate and seek to oversample it 2x or 4x it shouldn’t do it any harm but try running it at 1x to see if you get more immediacy, as it learns from Console Zero and can put across a very clean signal path.

All of the EQ options are designed to be pristine when flat (mids, being boost only, are flat at 0.0 boost, not 0.5) and bring in multiple stages as you crank them harder and harder, whether it’s the highs and mids getting increasingly saturated or the mids getting increasingly high-Q, allowing for everything from clarity to tonal extremeness thoroughly beyond what any real MCI console would do. This is not a clone, it’s a tone in its own right, that tries to do the same job as some of the greatest big analog consoles ever to exist, but does it by the unforgiving and touchy rules of digital.

I hope it brings you joy, and helps you get your sound as it helps me get mine.

(here is the original super-bright release of ConsoleMC, as it came out that first day, in case it’s any use to you)
ConsoleMCoriginal.zip(1M)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module

YNotBandpass

TL;DW: YNotBandpass is soft and smooth to nasty, edgy texture-varying filtering, no control smoothing.

YNotBandpass.zip(518k)

YNotBandpass has various uses. One I was trying out in the original video, was setting it up as a ‘walkie-talkie’ sort of tone on my voice, and then turning up ResEdge to really trash the hell out of the audio in a characteristic way that’s not easily found anywhere else.

In the video for YNotBandpass, the version without control smoothing, I demoed it on a bunch of huge reverb, alternating between a Bricasti Cathedral and my version of that same sound… and the more rapid switching between Freq settings turns out to sound pretty nice! Except when the ResEdge control is used to give a mean, electrical, circuit-bendy quality that still retains a lot of the depth of the underlying sound.

ConsoleMC is still on track for last week of October. Wish me luck, thank you, and see ya later :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module

Sinew

TL;DW: Sinew combines sines and slew clipping for a tape bias effect!

Sinew.zip(490k)

Looks like I’m working on three major fronts at the moment, and here’s a key advance on at least one of them :)

Sinew is the answer to the question, ‘what if slew clipping, but it was more restrictive the closer you got to what would be regular clipping?’

I realize the answer is typically going to be ‘slew what now?’ but Airwindows fans are long aware of the strange pleasures of slew clipping. What you don’t know is, the real answer to that question is ‘then you get something that acts like analog tape’s inability to capture super loud high frequencies’… but without the actual tape saturation!

This might have all kinds of uses: I know it’s going to find its way into a ToTape update. For now, you can have the raw version, the one where (like other Slew-oriented plugins) you can set it to extreme values and screw up the sound in interesting ways. Sinew might be just the thing for making heavy guitars louder, or adding guts to drums, but you can try it on whatever you like.

It’ll hang on to brightness for quite a long time, until suddenly it’s really stepping on the sound. What’s happening there is, you can’t hear it doing more subtle work, so you only hear it when it’s turned up too far. Listen to the character of things and you might hear it kicking in without apparently cutting back brightness at all! This is the farthest thing from a simple filter. Good luck experimenting with Sinew!

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module

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