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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

ZLowpass2

TL;DW: ZLowpass2 acts more like the Emu e6400 Ultra lowpass in motion, with coefficient interpolation.

ZLowpass2.zip(621k)

Need I even say more?

My Z series filters were hotly sought after by a specific crew of localized Airwindows fans :D but they paid for their relatively high CPU efficiency with a dose of zipper noise, and that’s not really a ‘close emulation of the classic Emu e6400 Z-Plane filters’. At the time I hadn’t worked out the tech involved.

A bunch of plugins and a set of Y series filters (which have their own interesting qualities, in their own right) later… and the Y plugins were the ones I chose to learn the ways of filter coefficient interpolation, and all of it implemented with the Airwindows sound… we have… ZLowpass2!

Oh, and I think some changes I had to make to alter the biquad distortion factors, actually got me CLOSER to the classic-sampler sound.

So this is a sampler filter, designed to give you a seamless blend through several options the real unit offered. It also gives you a HUGE amount of gain on tap, because the DnB folks liked to internally clip stuff in the sampler and then hit the filter with it. Even with the first ZLowpass, I got some special quirks of the sampler represented in the sound. This one’s even better, particularly if you’re sweeping the controls around to ‘play’ the sampler EQ. If you want a more glitchy effect for some neuro-sparkle, or if you just want more CPU free, ZLowpass (original) is still there for you. I think if I got ZLowpass2 sounding better for static, unchanging settings, it’s not by a lot: it’s mostly in motion that this one is meant to shine.

Hope you like it! I’ll be working through some of the not-posted yet plugins and will not be addressing the other Z2 filters just yet. I want to hear whether this one’s doing its job for you all, as this is probably the keeper (if you automate the controls, and why wouldn’t you).

Thank you for bearing with me! There will be more to come. My Patreon keeps me able to do this work :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

PaulWide

TL;DW: PaulWide is a highpassed TPDF wide dither. (quieter, airier AND wider)

PaulWide.zip(576k)

Return Of The Son Of Monster Dither :D

So if you tuned in last week for TPDFWide you probably thought that was all I had, in the dither tank, for now.

But guess what? Happy accidents occurred. I thought it might be fun to try this same principle not on TPDFDither, but on PaulDither.

PaulDither is of course a simple highpassed dither. It does the Airwindows-style very tiny offset to make the dither noisefloor sit across one extra possible value, and now PaulWide is the same thing except it rerolls the randomness if it’s going to seem too much like mono. It’s still TPDF, it’s still just random one bit noise sources, it’s still technically correct as far as dithering accurately (some might freak out at the offset, but it’s on purpose and WAY too quiet to hurt you, as it’s less than one significant bit), but now it’s also widened while remaining purely TPDF in nature.

So this is your ‘hot-rod’ industry-standard dither. If you need TPDF and fancy at the same time, here you go. It is silky in texture just like Paul Frindle’s preferred dithers because it’s the highpass dither, it’s slightly richer in texture because it’s offset a teeny amount like Airwindows TPDF, and then it’s widened through discarding random values that lead to ‘mono-like’ results: except it turns out, when you apply that to a highpassed dither, you get MUCH MORE wideness than you do with the regular highpass.

Enjoy the most boutique, decked-out, hot-rod ‘regular ordinary dither’ you’re ever likely to see. I’m not sure what else can be even done here without ceasing to be TPDF anymore.

We’ll get back to audio processors soon, but I hope you like PaulWide. And thank you, Paul Frindle, for the original idea! :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

TPDFWide

TL;DW: TPDFWide is still TPDF dither but better and wider. With 16/24 bit output and a DeRez control.

TPDFWide.zip(577k)

Before we finish up the Y filters and move on to the smoothed next generation of the Z filters, a brief digression into dither!

TPDF is Triangular Probability Density Function. It’s about using two random sources of EXACTLY the right amplitude (one Least Significant Bit each) to render anything else, including the noise floor, free of quantization distortion so you can hear deeply INTO the noise floor and have it sound musical. Dither is important, and TPDF is the industry standard.

Me being Chris from Airwindows, I always manage to find a way to tweak things just a bit, and in my TPDF dither the randomness contrives to be added to the audio in such a way that it ‘leans’ a bit to one side of the waveform, while still being purely random noise sources of exactly the right amplitude. This causes the ultimate noise floor to be distributed over slightly more values than you’d get if it was perfectly lined up, at the expense of a teeny-tiny DC offset down about 12 db under the noise floor.

Turns out there’s more that can be done. If you have purely random sources, then your stereo channels will sometimes end up at the same random values. This is similar to the dither being in mono, which is known to narrow soundstage and hurt the sensation of wideness. But what if you could avoid that?

TPDFWide is purely random-source Triangular Probability Density Function dither, but once it’s rolled up its random numbers, it checks to see if the two channels came out the same (or close to the same). If they are… it rerolls a channel. If they still are… it rerolls the other channel. If they still are, it rerolls the first channel again, and then gives up so as not to hurt itself. In every case these are still random numbers: we’re just rejecting ones where they’re too mono.

And that gives us a ‘regulation’ TPDF dither that sounds better AND wider than generic, ordinary TPDF dithers. Firstly it covers just a slightly larger range at the noise floor, without actually being any louder. And secondly, it resists ‘mono dither’ which causes it to sound wider and more spatial than ordinary TPDF dithers. And yet it’s still a TPDF dither, at heart. If you would like something a little special, but don’t like my more unusual wordlength reduction techniques like NJAD or Spatialize or Dark or Beam etc. then you might enjoy TPDFWide. It has a ‘DeRez’ control that lets you go to low-bit realms and hear what the noise floor really sounds like, and it’s got 24 and 16 bit modes when you have DeRez set to 0 (which you should, for normal operation). You can use it as a 24 bit dither for monitoring and file-making, and as a 16 bit dither when you need to export to 16 bit. I hope you like it :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

YBandpass

TL;DW: YBandpass is soft and smooth to nasty, edgy texture-varying filtering.

YBandpass.zip(612k)

Much like YLowpass and YHighpass except it’s a bandpass :) bear with me as I work through the backlog. I’ve basically finished the album mixing project I had going on! More on that when I have more to report.

YBandpass has various uses. One I was trying out in the video, was setting it up as a ‘walkie-talkie’ sort of tone on my voice, and then turning up ResEdge to really trash the hell out of the audio in a characteristic way that’s not easily found anywhere else. In some ways I think bandpassing is the ideal way to use ResEdge (but we’ll see: haven’t tried it on a Notch filter yet)

One day I’ll tell you all about all the things that have been going on behind the scenes here. For now, accept my next Y series filter, and I hope you enjoy it. I feel like the Z2 series (I’m leaving the original Z filters as they are because there’s uses for that too and they’re lower CPU, but will be doing V2 versions with the good coefficient interpolation for folks who craved absence of zipper noise) will be what folks are really excited about, but I do think these Y filters will have their place. They all give you the same characteristics with ResEdge, plus they all give you that slightly warm, unusual texture when you put ResEdge to 0 (a setting of 0.1 is what will give you closest to a traditional biquad, while still not quite being one)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

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