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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Hull

TL;DW: Hull is an alternate form of highpass/lowpass filter.

Hull.zip(589k)

Funny thing happened on the way to making a new version of TapeDelay :)

This is the second time I’ve done a filter based on stuff the stock market folks have got up to, and both of ’em start with H. First there was Holt, and now this is Hull. It’s set up to work as either a lowpass or highpass filter: the Bright control is really a dry/wet. Bright hard left gives you darkening and the normal output of the filter, Bright hard right subtracts the output giving you a highpass.

This is another audio chainsaw/proof of concept. I feel it’ll be useful as part of other plugins, in a controlled setting, but you can play with it however you like. Be careful, as setting the Freq control very high (increasing the averaging the plugin runs on, and lowering the cutoff frequency) can produce LOTS of CPU munching. I’ve left it that way in case people find a need for it and can handle the CPU demands, but especially at high sample rates it’s a beast at super-high averaging windows.

Hull is a form of playing averaging filters against each other to produce an ‘accurate’ picture of underlying movement beneath noise. This is of course not true: it only appears to be giving optimal information, but it’s effectively synthesizing fake info to make the chart look more specific in its trajectories. It does a really good job of looking like it’s magically clearing away the randomness, but I don’t believe it really is, and you can hear it in the audio performance: it’s dirty, produces obvious artifacts and accentuates weird stuff.

But for a sound effects filter, this is great! So, you can use Hull for various purposes, knowing it has ‘its own sound’ and will really bring a tone to your filtering. It sounds like a grungy old school analog filter that’s maybe distorting and being overloaded by the power of the audio going through it. The lowpass and highpass forms have very distinct tones: lowpassing sounds resonant and sonorous, and reminds me of the oldest Emu samplers (I’m working on getting a Eurorack filter that uses the same chip, to further explore this since I don’t yet have an SP1200). Highpassing does the opposite: it sounds like high frequency boosts done using Hull have a particular airiness and lightness to them.

Taking it way down to the bass and demolishing your CPU in the process, a couple interesting things happen. Lowpassing gives you kicks with a LOT of punch, which let through a bunch of midrange in a way that accentuates impact. (There may be a way to implement this with much lower CPU if it’s a fixed frequency filter: the buffer size isn’t a problem, but allowing the adjustment means implementing it naively and doing things the hard way). Highpassing way down in the bass gives an equally distinctive sound which would translate over smaller speakers very effectively.

This was a good day at work! I feel like modified versions of this principle will lead to some very cool-sounding EQs, even to stuff on the ’emulation’ side of things: this is because I like the sonority and intensity of these filters. They CAN also be CPU-efficient, though this implementation is not (except at high frequencies, where it is fine).

Hope you like it!

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

BrightAmbience3

TL;DW: BrightAmbience3 adds undersampling for high sample rates, and better feedback.

BrightAmbience3.zip(645k)

A Chris from Airwindows’ work is never done… but we’re making some progress where it matters most :)

BrightAmbience is a very old plugin. The original was all about taking sounds coming in, and transforming them into lengths of extruded and very bright reverb. BrightAmbience2 transformed that, in turn, into a more adaptable creation that used inter-aural delays to create a subtle stereo effect like an aura around mono content.

BrightAmbience3 adds undersampling. Now high sample rate mixes retain a consistent tone and reverb length to what the CD-rate plugin would do… and it’s more CPU-efficient running at the elevated rates… and the subtle darkening in tone makes it worth a re-listen.

But now, on top of all that, we’ve got a new way to apply feedback at the ‘wider’ reverb settings, which allows you to feed THOSE back too. And that means, BrightAmbience3 has just taken on a new life for a variety of vibey, distinctly analog-feeling blurred delay effects. Even the really wide reverb settings will still feed back at full crank (though they just give you a sort of droney resonant quality) and the medium settings produce a variety of unusual sounds that are a little bit like when you have a crummy old antique echo effect, and it has no clarity, but when you turn up the feedback strong retro flavors begin to take over… you can’t get clean infinite regeneration that way, but tune it to taste and dial back the feedback control until you have enough echo for your purposes.

Or, ignore the feedback and just use it as BrightAmbience, but with a greater range of effect at higher sample rates, and a richer tone thanks to the undersampling.

I hope you like it. I’m soon to launch into the much awaited ‘Emu filter emulation’ project, though I’ve got some more undersampling projects to take on. Also, much work is underway to get new music recorded so you can start hearing something else for a change: ever since the updating every plugin to Mac M1 native operation (AU and VST both) there’s been no time for anything. But, patience and diligence will eventually produce all good things in their time :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

Air2

TL;DW: Air2 is a different bright EQ with silk tone and high sample rate support.

Air2.zip(615k)

Energy2 came out so well that I thought I’d follow it with an undersampled version of Air!

Except, with a bunch of extra stuff which isn’t part of Energy, just ‘cos :)

Here’s what you get: Air2 has three treble-boost bands, Hiss, Glitter and Air. The first two are very like what’s in Energy2, but Air2 is NOT the same: it’s a different algorithm, not done the samw way Energy2’s ‘Rat’ band is done, and it has a broader, softer air band that’s less ‘raw harsh energy injection’ and more ‘bright and pretty’.

And then, they all run through a ‘Silk’ control… inspired by but NOT the same as the Neve Portico Silk circuit. That is a real hardware transformer biased into second harmonic creation by a DC current. Air2’s Silk control is the same thing as Single Ended Triode (which you can download and use already) but only applied to the highs out of Air2, so it’s the same general concept but is not a clone of the Portico preamp. Plus if they freak out I will rename it to ‘Sow’s Ear’: it’s part of a treble brightener and the same basic functionality and as far as I’m concerned, nothing is stopping me from asymmetrically distorting highs, and Silk is the best general term for what that does. Except with mine you can push it too far for effect, because of course you can :)

And finally, unlike Energy2, the Dry/Wet control for Air2 strikes a new balance between the Energy style of increasing the effect, and the traditional Dry/Wet control. New with Air2, you can now turn it to full-wet and get ONLY the output of the brightener bands. They’re not exactly filters but they act like it, and by adjusting them against each other you can produce insanely treble-boosted sounds and wipe out everything else using Dry/Wet. The way it works is, up to 75% (0.75) you still have full volume Dry. It won’t re-balance your track, just add whatever Air2 highs you’re looking for. Then, between 0.75 and 1 (full Wet) the dry goes away, so if you crank it up all the way you get the fullest extreme, but for most normal use it’s like Energy2, taking an unvarying dry signal (which is NOT undersampled) and adding however much of the effect you like.

I hope you like it :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

Energy2

TL;DW: Energy2 is electrifying fixed-frequency treble boosts for high sample rate.

Energy2.zip(642k)

Folks who aren’t Airwindows fans from way back might not know what this is. My video demonstrates a lot of it, but let me try to sum up…

Energy2 is energy boosts. Mostly treble, but you can also bring out aggression in the high-mids. These are NOT done through usual means. They’re a weird little algorithm that’s tied to the sample rate, and the big deal with Energy2 as an update is that it’s using my undersampling (which I just recently improved) to function as intended at high sample rates: it’s also more CPU-efficient than the original, but otherwise it’s the same (the original Energy might still be preferable for some, for instance if you absolutely must work at 48k and find it works better for you than Energy2 at that rate).

When I say energy boosts, what I mean is: this is not a normal EQ. You could not make the Energy2 sound happen by mimicking the frequency curve using a pile of biquad filters, or worse yet phase accurate EQ. It’s an entirely different algorithm, and this is what you get. Energy2 has enormous edge and focus around attack transients, not smearing them with pre-ring or high-Q traditional filtering, even though it produces very steep curves and isolates specific tones. Energy2 also has a definite color in how it adds frequencies: if you’re boosting upper mids with one of the lower sliders, you also get a bunch of highs along with it. Part of the sound. Probably shouldn’t struggle to remove those overtones too hard.

You can combine the sliders in weird ways to get very striking tone colors, but I think Energy2 is at its best when you focus on one color at a time, perhaps with a little of another color added or subtracted (less than zero means taking that tone color out: but remember, this is Energy2, it’s never completely tame or predictable). The breakthrough with Energy2 is that it’s designed to run at elevated sample rates, undersamples its boosts, but unlike the original Energy, it mixes that with a NON-undersampled Dry to get best of both worlds: the exact tone colors it ought to have, but against an unaltered, hi-res background. Since Energy’s generally able to get obnoxious levels of boost, the thing to do is get sounds where at least one slider is cranked out as far as it’ll go, and then use Inv/Dry/Wet to use only as much of that added energy as you need.

You get high and upper mid boosts, all the way up into the highest of air bands, that are more like they’re part of the original sound and not even added using EQ at all… but complete control over how much of that is added to the fully high-resolution sound at elevated sample rates. (and at CD rates, it works just like the original Energy, but with the CPU enhancement from not processing unused bands, plus the Inv/Dry/Wet is run at a higher word length than before, and uses modern Airwindows dithering to the floating point buss: that’s how old the original Energy was)

If I make a special Airwindows 96k mixing kit, like Starter Kit but more for experts adopting my mixing system rather than beginners, Energy2 almost defines what that would be like. It’s a very strong way to get a more Airwindows-y sound. (It’s also a nifty sort of anti-Soothe: nothing will pop out vibey overtones, intensity, and sonority like this plugin)

Hope ya like it. It’s one of the special ones. :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

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