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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

XRegion

TL;DW: XRegion is distorted staggered bandpasses, for extreme soundmangling.

XRegion.zip(618k)

XNotch too normal for you? HERE YA GO :D

XRegion is made out of bandpasses, like XBandpass, and if you keep the First and Last controls set the same it does act like an increasingly manic bandpass.

But, if they’re set differently and the Nuke control is up (engaging more poles of filtering) here’s what happens: first we go into the First bandpass, distorting before we filter (turns out if we make these filters glitch out the result is just too predictable) and then we go through each successive bandpass (up to five) each of which goes a step farther towards the frequency setting that’s in Last. We’re covering a region, we’re spreading the response out.

But we’re also distorting, each time.

So, if First is a higher frequency than Last, we get progressively lower pitched bandpasses and a sort of thick, roaring, dense tone. But if Last is a higher pitch than First… we’re starting with a bassy distort, and then filtering out the SOUND and keeping only the DISTORTIONS. Oh, and the farther apart you spread the controls the more gain it uses.

So basically this is raw industrial mayhem. It’s so bonkers you can use it inside uLaw and the result won’t even be crazier. In theory you can use this to get a really intense bandpass effect, for instance distorting a snare or something, and carefully control the gain and ‘Nuke’ (less of that means less bandpasses, and it won’t go all the way towards ‘Last’ anymore). But you can also just go nuts with it for some filter-sweepy, very distorted effects that won’t be like anything you’ve heard. I suspect the ‘nice’ uses of this will be much more limited, though in theory it should be as good at those as XBandpass is (to get a nice smooth distort, don’t spread First and Last too wide, or set them too high or too low, and balance the result with Dry/Wet)

There are a lot of people who won’t need this… at ALL. For those who do… hope you like it :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

XNotch

TL;DW: XNotch is a distorted digital EQ, inspired by retro sampler DSP.

XNotch.zip(613k)

This is a little different from some of the X series filters. I was asked whether I could do a notch filter like the other stuff I’d been doing: all these filters with Nuke controls that do crazy things when you distort them.

This is not quite like that.

XNotch is the same topology: biquad filters, with distortion stages in there. But instead of distorting inside the filter for crazy behavior and weird noises, this one distorts BETWEEN stages of filtering and that makes it act much more normal. So… why would I include it in the weird-zone with stuff like XHighpass?

Because the combination of those things and the dry/wet control makes it INCREDIBLY useful.

What you do is, for a sound source (for instance a kick drum mic), you dial in a notch where you want it. As you add input drive, or increase Nuke, the saturation will get more and more intense, but only apply to the stuff outside the notch. You can thicken up percussive sounds very well this way, or take drum overheads and focus on the treble sparkle by notching out midrange, or sweep it around for a phasey effect (this plugin is unusually well-behaved for automation, for some reason the notch biquad takes modulation better than usual) and then bring in dry to balance the intensity of the effect.

But if you’re using it to thicken up sounds, you can continue to push the saturation or Nuke while you’re doing that, which means you’re contouring both the tone and the compression of just the stuff you’re trying to enhance, and balancing it against a dry signal that’s effectively uncompressed/unsaturated. The real reason I knew I had to put this out just as it was, is because it became easy to just dial this stuff in, with very few controls, and no fuss.

It doesn’t do crazy things (unless you count allowing for heavy distortion) but the thing it does, is a thing I’ve been needing. I think it might replace Console7Cascade for some of my drum tracks, just because it can saturate and also notch, which will give me a way broader spectrum of available, useful tones.

And now you’ve got that, too :)

The plugin zip at the top has the older Mac builds and the Win32 in a ‘Retro’ folder, as before, and the signed Mac AU and VST in a .dmg file. And here’s the downloads of all plugins, by platform type.

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

XBandpass

TL;DW: XBandpass is a distorted digital EQ, inspired by retro sampler DSP.

XBandpass.zip(614k)

Hi! This is the bandpass version of the X series Airwindows filters. If you know what a bandpass is you can probably figure out what’s going on here.

All the real action’s in the packaging today. This has Mac M1/Intel AU and VST versions included in a Mac .dmg file: open that and you see the Code Signed versions of the Mac AU and VST. I use the .dmg file to ‘staple’ the code signed version together, so it serves a purpose besides just making you click more: it’s going to be like that from now on, hope that’s OK for people. The Linux .so file is also right there at the root level. So is the 64 bit Windows VST. Then, there’s another folder marked ‘Retro’: in this, is the OLD school Mac AU and VST, the one that isn’t compiled for M1 Macs, but is compiled for G3, G4, 32 bit Intel and 64 bit Intel Macs. If you’re running an old school Mac these are probably the ones you want, and they’re also an option for troubleshooting if you’re on an Intel machine and want an alternate build. I don’t know if they’ll run any different but they use a different compiler, on a different MacOS. And lastly, in the ‘Retro’ folder, is the 32 bit Windows VST.

I’ll be going back and updating all my old uploads to include all these formats, though it’ll take a long time so I might not rush off and immediately do it. If this sounds like a horrible arrangement to dig through I’m happy to hear suggestions, the Signed Mac AU and VST just have to be in a ‘.dmg’ file or files, and I’d like to not have people immediately grab the retro Mac AU and VST at first glance. I could put the Win32 alongside the Win64: I’m not sure how much of a thing 32-bit Windows VSTs still are, I just will continue to provide them.

Since nobody wants to go click on hundreds of individual downloads any more than I want to update them one by one, here is where you get collections of ALL the plugins, but broken down by type of plugin this time. NewUpdates.zip got too big. Now, there’s a separate download for each type, and every one has its own ‘what.txt’ file, which is just a list of the plugins with their little blurbs: but this time, in ALPHABETICAL order. That should help.

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

XHighpass

TL;DW: XHighpass is a distorted digital EQ, inspired by retro sampler DSP.

XHighpass.zip(566k)

Continuing the weird filter pursuits while I work on the M1 compiled VSTs! This is another distorted filter, except that if you distort the insides of a biquad highpass it makes NASTY zapping noises.

So… yay?

Those who like that sort of thing might like this. It’s pretty good at making really mean aggressive highpasses, except that you can’t clean up the results by dropping the frequency down into the bass and subs: it will just clip easier, which will cause more horrible zap noises. So I guess, only try this if you like that sort of thing. They can’t all be zingers, though this one is quite literally a zapper :)

All this is brought to you by my Patreon, which is apparently now about earning me money to buy REALLY vintage samplers such as the SP1200 and such things. I’ll set up some kind of thermometer showing how much progress that’s making once I’m done recompiling all the Mac VSTs: I understand they’re not working in some contexts and I can’t help that, but I ought to be able to get them all working for at least some things. I don’t have them all done but if you go to the link below you can have the M1-native VSTs for Acceleration, Acceleration2, ADClip7, ADT, Air, APIcolypse, AQuickVoiceClip, AtmosphereBuss, AtmosphereChannel, Aura, AutoPan, Average, AverMatrix, BassAmp, BassDrive, BassKit, Baxandall, Beam, Biquad, Biquad2, BiquadDouble, BiquadOneHalf, BiquadTriple, Bite, BitGlitter, BitShiftGain, BlockParty, BrassRider, BrightAmbience, BrightAmbience2, BuildATPDF, BussColors4, ButterComp, ButterComp2, C5RawBuss, C5RawChannel, Calibre, Capacitor, Capacitor2, Channel4, Channel5, Channel6, Channel7, Channel8, Channel9, Chorus, ChorusEnsemble, ChromeOxide, Cider, ClipOnly, Coils, Coils2, Cojones, Compresaturator, Console4Buss, Console4Channel, Console5Buss, Console5Channel, Console5DarkCh, Console6Buss, Console6Channel, Console7Buss, Console7Cascade, Console7Channel, CrunchyGrooveWear, Crystal, CStrip, curve, Dark, DarkNoise, DCVoltage, DeBess, Deckwrecka, DeEss, DeHiss, Density, Density2, DeRez, DeRez2, Desk, Desk4, DigitalBlack, Distance, Distance2, Distortion, Ditherbox, DitherFloat, DitherMeDiskers, DitherMeTimbers, DoublePaul, Drive, DrumSlam, DubCenter, DubSub, DustBunny, Dyno, EdIsDim, Elation, ElectroHat, Energy, Ensemble, EQ, EveryTrim, Facet, FathomFive, Floor, Focus, Fracture, FromTape, Galactic, Gatelope, GlitchShifter, Golem, Gringer, GrooveWear, GuitarConditioner, HardVacuum, Hermepass, HermeTrim, HighGlossDither, HighImpact, Highpass, Highpass2, Holt, and Hombre.

That’s a bit more than half. I will try to do the rest while also continuing the new filters (and eventually, proper Emu-tone plugins they will lead to, when I have time to turn on the new sampler.) The AU M1 builds have everything including the new XHighpass: I’ve not gotten to X yet on the M1 VSTs (there’s a retro Mac VST though)

The signed .dmg file of all the new AU compiles is at https://www.mediafire.com/file/yocowl32i440e7h/SignedAUs.dmg/file
The signed .dmg file of all the new VST compiles is at https://www.mediafire.com/file/scmhxt7lpynjeqb/SignedVSTs.dmg/file

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