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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

AutoPan

TL;DW: AutoPan is for getting some organic stereo movement into your mix.

AutoPan.zip(343k)

This is pretty simple: I got asked for an auto-pan. So I Airwindowsified it a bit, and here you go.

It’s set up to get some nice organic movement into your mix in various ways. Rate is how fast it goes (from nearly static, to a rapid flutter).

Phase means each channel relative to each other: on either side, you get full L-R and back again. At the center, it’s a mono tremolo (though, for stereo channels). Off-center, it’ll offset the sines in such a way that the sound sets up a swirling, circular stereo motion: swooping forward from the side, going across, and then back to near-silence again. Basically, centered is ‘not side motion’ and to the sides is ‘more side motion’.

Wide just cuts the mid channel. What this does for the auto-panning is, it’ll make stuff stretch out a bit beyond the edges of the speakers. If you’ve got something full to the side then you’ll get a bit of the opposite on the other speaker. Full wide is ‘only side channel’ and you’ll hear it in both because that’s what you get when you have only side channel: centered ‘mono’ sound, just out of phase completely. You’ll probably want to use smaller amounts of this, unless…

Dry/Wet is the final useful thing here. You can set up extreme stuff, like full Side or weird motions with Phase, and then just dial it back with Dry/Wet and it’ll give you a nice subtle activity of whatever you set up: don’t sleep on Dry/Wet here, you can get nice effects through using aggressive settings elsewhere and just sneaking in a little Dry/Wet. Especially if you’re doing extreme things with Wide, Dry/Wet is how you can integrate that into a sound so it’s just a nice little subtle motion that’s interesting. Or of course you can just crank it out, I’m not your mom :)

This is made possible by Patreon. When I get to $2000 a month, I add ‘diy synth hacking’ to my weekly activities, and start working out how I can send people electronic parts if they need them. Just so you know, I’ve already spent a lot of time, money and effort on this, so I’ll be able to hit the ground running, when the time comes. For now, we’ll continue with just plugins: I’ve got some great progress on the Mackie modeling I was studying, and I’m getting some coaching on the Mac M1 builds and have set up my Github to better support that project. One side effect is, if you’re building my plugins yourself, you can now get the new plugin maybe a day early depending on how that goes: the Airwindows Github now gets stuff first, so you can see what’s coming out on Sunday. :)

Galactic

TL;DW: Galactic is a super-reverb designed specially for pads and space ambient.

Galactic.zip(372k)

Been working on this for a while on Monday coding-streams! Galactic is an extension of my Verbity reverb, designed for ultimate deep space ambient music. It’s a combination feedback and feedforward reverb designed to make wide stereo verb-spaces out of anything, even mono test tones if you like.

It takes in audio (dry/wet control available) and uses the Replace control to determine how much of the new sound coming in should replace the space that’s currently there. Detune shifts the pitch for both channels (in a quadrature pitch shift arrangement that means maximum widening for each sound) and Brightness controls both the brightness going into, and coming out of, the reverb. Replace, Brightness and Detune are designed to be playable on the fly to make your ambient spaces or evolve them. Bigness is the reverb buffers, so you can still alter that but it will make crashing noises when you do (that will then become more infinite spaces).

I think this one is really fun! As you can see it fits with my experimental-music aesthetic (didn’t even have to add Srsly2 on the end of it to make it superwide… though of course I could, and so can you). If you’re not quite that abstract, you can still use it on pads for more normal things. Just set Replace to a lot higher, set the Brightness and Bigness appropriately, and use Detune to chorus out your new huge enormous synth pad, or whatever else needs to have an unreasonably huge and wide stereo field. I’m pretty sure this can become your go-to for epic fields of reverb, no matter what’s meant to be causing them.

These explorations are made possible by Patreon: this is one of those ones where I feel pretty comfortable saying, if you would have bought this at $50 perpetual license for all your machines, please kick another $50 per year in on the ol’ Patreon. You should also grab Verbity because it’s a good complement: unlike Galactic, Verbity is strictly dual mono with no stereo spread, so you can use it for more contained ambiences and it will stick the ambience right where the sound source is, in the stereo field. That can clear up space for being able to hear the epic vistas of Galactic. I hope you like them and have fun using them :)

(original version before denormalization fix at GalacticFirst.zip(372k))

Iron Oxide Classic 2

TL;DW: IronOxideClassic2 is my bandpassy tape sim, updated for high sample rate and aliasing control.

IronOxideClassic2.zip(371k)

Here’s a preview of things to come, shown on a blast from the past :)

Iron Oxide was one of my first successful plugins. It’s an old school tape emulation, meaning that it’s kind of bandpassy and is about saturating and slamming and aggressive tone coloring. It was made to compete with a pricey (well, back then it was) commercial plugin where the company had treated some of my friends poorly: I charged off and made a ‘commercial tape emulation killer’ plugin, with very unorthodox techniques. This is before my ToTape plugins, before head bumps: just a fat saturated tape-slam plugin.

This grew to have all sorts of things: separate ips controls for low and high cutoffs, flutter, just lots of stuff. But the original one was an input, a tape speed control, and an output… and Iron Oxide Classic is me returning to those roots. It’s also handy, because as I bring in stuff like undersampling of delay buffer plugins, I can get the fundamentals right on a simpler build. That’s what this is. It’s Iron Oxide Classic, the simplest form, but brought up to the latest technical specs.

That means it’s using the undersampling to deliver the same tone whether you’re at 44.1k or 96k or 192k. Though it uses delay buffers and samples along a time window, in the new version that’s consistent among sample rates. That also means it’s substantially more CPU-friendly at high rates, so you might be able to run twice or four times as many of ’em. It’s also using anti-aliasing filtering (that kicks in at high rates and isn’t ‘in circuit’ at low rates) to clean up its behavior still further. The end result is that the new Iron Oxide Classic has a way more organic, natural tone than the previous one did. These things (and running projects at 2X or 4X) really help get the analog vibe out of ITB digital gear. Since Iron Oxide Classic 2 is able to adapt to this stuff gracefully, that also means it’ll handle rendering at 2x or 4X sample rate should your workflow require working at 1X and then rendering out the final audio at a higher rate. Mind you, I design stuff so you’ll be able to work directly at the higher rate, but this should have you covered whatever your workflow.

I’ve got plenty more to do, you’ll see: Patreon is how I’m able to do this full time. I’m also committed to answering higher levels of Patreon support with increasingly cool and generous stuff given to the community: that’s going well, again, you’ll see. For now, if you like this plugin so much that you’d have bought it, use the Patreon, same if you’d have willingly paid an upgrade fee. We both know you don’t have to pay anything, and indeed I encourage people who are struggling to take care of themselves first and trust that I will be there if you start to thrive and have money to spend: for years now I have designed my Patreon so that it is ALL community generosity and there is not a thing that you can’t have, free, with my blessing. So it’s all good, and I appreciate the support, and I show my appreciation by continuing to advance the state of my plugins week after week :)

Verbity

TL;DW: Verbity is my new best reverb, which uses feedforward reverb topology.

Verbity.zip(369k)

Late nights of reverb hacking (ok, Monday mornings?) give rise to a new best reverb. At least, best for me. Perhaps it’ll count as ‘best’ in general, we shall see, that is rather a matter of taste but it’s my new favorite and is inspiring me a lot.

Meet Verbity.

This came from experiments in feedforward reverb topology, something Casey from Bricasti likes to recommend. Well, I can see why! Verbity uses the same Householder reverb matrices as the previous Reverb and MatrixVerb, but instead of each bank feeding back on itself, each bank feeds another bank and only the very last one of three, feeds back to the start again. I’m going to call this innovative not because it’s such a novel concept, but because it’s innovative to me, as I’d never figured that stuff out before. There are interesting things having to do with how you arrange the delay times across the three banks, and I’ve got some concepts from MV going for less sustainy spaces that should help spatial plausibility, and I’ve made some choices around the wetness and filter controls that are a little unusual.

Bottom line is, listen to this thing! I’m real happy with the tone of it. I feel it sort of kills all my previous reverbs, which is awkward when I named one of them ‘Reverb’, but my namespace issues won’t affect your reverb tones. Just listen! Casey’s a wise man, and was certainly right about the usefulness of feedforward networks. I haven’t got any of his code or any other hints from him… but all the same, that one detail made a huge difference.

The Darkness control has one quirk to be aware of: you can adjust it all the way to total darkness, 1.0 which translates to complete lowpass filter. Be aware that if you do that, you can trap DC energy inside the filter, so if you’re going for extreme filtration try to adjust so that the value is nearly 1.0 without actually being it. For most purposes that should work: I just don’t like to restrict the controls. For any normal use you won’t have Darkness nearly that high anyhow.

The Wetness control is not exactly a traditional Dry/Wet, so I’m using Wetness as the name. What it does is, as you increase it you add Wet up to 0.5 setting without turning down Dry AT ALL. Verbity can be used on stems and busses in a Console mix to put excellent custom reverb spaces on things, and set up this way you’re not constantly shifting your dry-signal level when adjusting, you’re just adjusting the verb level in there. If you go beyond 0.5, you start attenuating Dry while leaving Wet at full crank, and for sends you’ll want Wetness to be 1.0 just as it would be with a Dry/Wet.

This is a dual mono verb, so for now you don’t gain anything adding Srsly2 unless you have actual stereo content going in. Centered stuff is going to stay centered. You might not notice right off since it’s so deep, so I’m telling you. This is consistent with my other reverbs, except that MatrixVerb and Reverb are able to add stereo pitch bending which will spread center content. Verbity is your basic Airwindows Bricasti-style reverb, which also means it doesn’t have pitch shifting: Casey doesn’t like it, and this is an exploration into the things Casey’s talked about publically, to see if his wisdom leads to better reverbs.

Signs point to yes :)

These explorations are made possible by Patreon: this is one of those ones where I feel pretty comfortable saying, if you would have bought this at $50 perpetual license for all your machines, please kick another $50 per year in on the ol’ Patreon. I’m working on a whole pile of things right now, but this feels like a high point in plugin releases. Though if you did that for either of my previous reverbs, call this a free update and thank you for that. They tried, but they weren’t as good as the feedforward reverb could be :)

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