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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Flutter2

TL;DW: Flutter2 is the flutter from ToTape7, standalone.

Flutter2 in Airwindows Consolidated under ‘Lo-Fi’ (CLAP, AU, VST3, LV2)
Flutter2.zip(504k) standalone(AU, VST2)

It’s time for a new ToTape (actively being worked on, and yes you’re still getting more reverbs and ConsoleX and all that) and it turns out that when I went back in to revise the tape flutter algorithm, live on stream, the work went so well that I COULD NOT WAIT. I was basically looking to address how, in the original Flutter, it slows as well as becoming gentler when you turn it down, and I thought that for 2024 ToTape7 it might be worth bringing in extra controls just to give people more power over their flutter effect.

And then when I improved the algorithm and discovered that, cranked up, it does everything from shortwave radio impressions to Cookie Monsterification, that was exciting.

But not as exciting as when I learned that if you crank it way up and make the flutterspeed REALLY slow, you get a heavy guitar doubler. Suddenly, I had a really decent fake hard-panned, still weirdly tight, doubled guitar that sounded fantastic apart from occasionally (and understandably) going mono on me.

Enjoy Flutter2, it’s going to be in the new ToTape7 when that’s done. It means you have everything from reel-to-reel (less flutter than 0.5 for that), to cassette, to Roland Space Echo, to VHS, to cassette that’s been yanked out of the shell and jumped up and down on for a bit and put back and attempted to be played.

Also, here’s my tip: rather than track one guitar and try to make it two with Flutter2, have you considered tracking three guitars and trying to make it five? If you do two real doubletracks, and then one ‘thickener’ to put in the center, and THEN add Flutter2 to that center track and use the dry/wet control, you can very definitely mimic FIVE guitar tracks for the price of three, and if center/flutter2 is slightly quieter it won’t stick out that much when Flutter starts to hint at mono occasionally, because there’s meant to be a mono track. You can lean on the Flutter2 a bit harder if you want to go superwide.

Oh, which reminds me, there’s also a new Srsly coming… but more on that later. Enjoy Flutter2 :)

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

kCathedral3

TL;DW: kCathedral3 is a giant cathedral-like space using Bezier undersampling.

kCathedral3 in Airwindows Consolidated under ‘Reverb’ (CLAP, AU, VST3, LV2)
kCathedral3.zip(614k) standalone(AU, VST2)

From the mad scientist’s lab, bigtime!

This is the third kCathedral, and probably the final one before I launch into lots of other types of reverbs. I’ve got three lined up already, but this is where I figure out what the kReverbs are about.

The first one was like this: one knob, dry/wet (a ‘wetness’ knob, in that the center is full volume for both) and a 5×5 Householder matrix. Put it out, people had fun but it was kind of metallic. Not really ready. So I kept working.

The second one was one knob, dry/wet as before, greatly improved sonics. I designed new ways to generate and test the reverb algorithms, churned through millions of possibilities, measured and tested and cooked up a new and unique Cathedral algorithm. Also, tried a different sort of early reflections. Still a one-knob, but sounded a lot better.

Then… I did even more algorithm testing. And invented CrunchCoat. And then DeRez3. And then CreamCoat, a method for using that technique while keeping the downsample ‘gears’ from seeming unrealistic. And explored the usefulness of varying regeneration. And found that when varying downsampling it’s useful to adjust regen. And discovered Discontinuity! And tried using it in the feedback loop of the reverb, to dial in realistic huge-space sustain at synthetic loudnesses.

So basically this ought to work for the genre going forward. If you thought CreamCoat sounded cool, that’s the very primitive version compared with this, still a 5×5 Householder (already an unusual choice) but this time selected from more millions of options with new metrics for analyzing them. This time there’s a predelay, a Discontinuity (says Top dB), a wide ranging Regen control (for realistic RT60s: this one happens to not go infinite). And that DeRez control you saw on CreamCoat, but this time it’s on a BIG reverb.

I feel this ought to work really well for many purposes: just listen to it. It’s still trying to be an Airwindows-style reverb rather than ‘front and center instrument for making all possible sounds’, but within the context of cathedral-style deep verb, I think this obliterates the first two AND completely abandons the ‘over-simplified’ thing I tried valiantly to make work.

Hope you like it, let me know what you think.

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

CreamCoat

TL;DW: CreamCoat is a swiss army knife reverb with soft undersampling.

CreamCoat in Airwindows Consolidated under ‘Reverb’ (CLAP, AU, VST3, LV2)
CreamCoat.zip(565k) standalone(AU, VST2)

Here’s where the DeRez3 plugin came from. CreamCoat works as a general purpose reverb/ambience, taking the same basic algorithms from ClearCoat (when there’s the Select knob and it’s made out of 4×4 householder matrices, it’s a Something-Coat reverb) but working an amazing trick on them that can really transform them.

It turns out you can get a smooth, lush effect out of the undersampling (no weird ‘antique digital’ artifacts) so long as you undersample by an exact divisor of the sample rate, and then use the Bezier curve trick to reconstruct the wave from the low sample rate.

If that was too technical, listen to the tone of the reverb as you drop the sample rate with DeRez. You’ll get a series of ‘steps’, each of them being clean and natural-sounding, but having a very sharp cutoff. It’s like a filter, but it’s just how the wave is reconstructed. Using it at high sample rates is even better because it gets to reconstruct in a more finely-grained way, but also you’ll get more ‘DeRez’ options around the area you’re finding useful!

In keeping with the ‘swiss army knife’ concept, CreamCoat has a wide-ranging Regen control, letting you do infinite reverbs across any of the settings, or extremely short ambiences. And a Predelay control, letting you sit the short ambiences exactly where you want them.

This is almost certainly a better ‘general purpose’ verb than the original ClearCoat, which is simplified for ease of understanding the code. It’s still pretty simple, though! I’ve got many more sophisticated reverbs coming or planned, but with this and CrunchCoat you should be able to cover an absurd number of bases, reverb-wise. I hope you enjoy CreamCoat!

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

DeRez3

TL;DW: DeRez3 reinvents retro digital tones.

DeRez3 in Airwindows Consolidated under ‘Lo-Fi’ (CLAP, AU, VST3, LV2)
DeRez3.zip(495k) standalone(AU, VST2)

I’ve long been interested in old school lo-fi digital.

It’s partly because I’ve had ancient reverbs and things, stuff that produced a vibe far better than newer replacements, and it’s partly because all my own efforts have been so much the opposite: working out how to dither 32-bit floating point and using it in all plugins, turning to 96k sampling rate and working out distributed filtering so the processing can be simpler than the wild overprocessing of oversampling: I’ve gone farther and farther towards ultra-resolution and learned how to adapt it musically so it doesn’t just sound super-DAW-y and clinical.

But all the time, I’ve known of the great retro samplers. Some I’ve even bought, but not really known what to do with, a rock/prog guy like me. Some are out of my range and I can’t afford them. I’ve even picked up some seminal records done with old samplers like that, or discovered they played a role in stuff I loved.

And then I started trying to improve on my undersampling for reverbs… and made a breakthrough that changed everything.

You see, when I undersample a reverb, I’m taking a sample only every two or four samples, and interpolating the result to give a high output sample rate. I’ve been sticking to exactly 2x or 4x sampling rate, and doing a linear reconstruction: you can hear what that sounds like in CrunchCoat, which is also fun to play with… but in essence it’s taking the idea of interpolating, and going ‘let’s just take a reverb sample every X samples. What’s X? Anything!’

So you got to swoop the reverb down to a gritty, low-fi mess. So far so good (or bad: but that’s the point, it was called ‘cursed retro digital’ by my livestream and obviously I had to put it out as a plugin) But then, what would you do if you had a sequence of lo-fi samples, irregularly spaced, and you wanted to draw a smooth line through them, not a pointy line?

Graphics has a handy technique called Bezier curves. It lets you draw a smooth line between points. Depending on the Bezier curve, you might go through the points, or around them, depending on how you set it up. But the important thing is, it’s not an audio calculation. The higher harmonics you might generate have nothing to do with the sound. It doesn’t know it is a sound. It’s just trying to draw the seamless, smoothest curve between some points.

Initial experiments with the reverbs went strangely. It would act like a cursed brickwall filter, but with a strange resonance unlike anything I’d heard before. In the ballpark, but always ruining the cleanness of the reverb and making horrible (but very smooth) artifacts… until I hit on using perfectly even divisors of the sample rate and that got me a plugin called CreamCoat and a whole batch of new reverbs I’m already beginning to use for everything.

But then… what happened to the horrible but very smooth artifacts? The Bezier curve reconstruction that isn’t so careful to sound nice, that throws out strange artifacts never before experienced, but always very mellow and smooth like some kind of cursed brickwall or isolator filter?

Meet DeRez3. That’s your Rate control. Unlike CrunchCoat it doesn’t click when taken to zero, largely because it just goes to subsonics and never really to zero so it can’t trap energy by mistake. Every parameter is control-smoothed because I expect this thing to be played like a synth filter… It’s got a Rez control that’s tweaked so at extreme low bit, it throws in a gating behavior that can be used in conjunction with the Rate to produce strange gatey effects on sounds. It’s got a Dry/Wet that is actually set up like my Wetness controls: with full dry you can sneak in small amounts of DeRez without affecting dry level, with full wet you can sneak in traces of dry without cutting wet level. 0.5 gives you both.

This is an alternate way of dialing in those retro digital sounds without ’emulation’ of all that analog stuff. No added noise, no simulated analog stages. Instead, it is the refinement of a concept for reconstructing lo-fi using Bezier curves, and only gets better the more rez you’ve got to hold it. 96k, double precision? Bring it on, it will just further optimize the vibe being produced by the algorithm. It’s HI-FI low-fi.

I’m still working on the rock/prog dream of perfecting ConsoleX, with all those filters and things, tailored to get the most out of music that doesn’t often sound great in the ordinary DAW… but this is a window onto something else. Where, it seems, there might be another kind of Console that could exist in the worlds of samples and low-bit and lo-fi, the isolator filters and digital overtones taking the place of detailed parametrics and guitar amp tweakings. It used to be that there was a big difference between golden age hip-hop and the newer stuff as more advanced samplers started to come out. It’s a big enough deal that I really cannot get, say, an SP-1200. It’d be easier for me to get a Marshall Stack.

Thing is, I bet it’s possible to set up a Console system so it gives you everything you’d enjoy out of a real-deal SP-1200, possibly even including the delicate timing of the pads (very fine-grained quantization of time that is not quite as finely grained as sample-accurate DAWs…) but free and open source.

For now, I hope you enjoy DeRez3, because it’s a glimpse into that future, and it might just be a window into a hi-fi lo-fi that perfectly fits your sound. I mean, I’m a rock guy with no sampler experience and even I am tempted. I feel like this one might really break out of my prog-rock box. Give it a try :)

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

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