Menu Sidebar
Menu

Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Slew3

TL;DW: Slew3 is a new approach to slew clipping meant for a more analog-like darkening effect.

Slew3.zip(344k)

A Chris’s work is never done! Or at least it’s not, when it comes to refining basic tonal building blocks that apply to many plugins. It’s just recently that I updated Capacitor with an analog behavior found (quite strikingly) in certain real-world capacitors. I’m at it again.

This makes a third Slew plugin, and every one is strikingly different. Slew (original) darkens radically and makes a grungy, clipped tone (it’s in Channel, too, very subtly). Slew2, though there are some similarities in code, acts wildly different: it produces an intense rolloff that is only right up at the Nyquist frequency, and is an elegant anti-glare solution, but barely has a tone at all.

Slew3 uses ideas from Acceleration and DeBess to produce a slew clipping that’s actually reading information beyond what the samples provide: it’s like it reconstructs the wave a bit and is most effective where you’d get intersample peaks. It’s NOT an EQ: it has very striking dynamic qualities. It’s not a pure ‘glare cutter’ like Slew2, either: there’s a limit to how much it will darken. But what it’s all about is producing an analog top-end on your digital content.

This is an experimental plugin. In development, some of my audio caused it to freak out, and it took extra time to get it to behave (I suppose I could also put out the freak-out version but for now let’s stay safe, OK?). It’s not quite linear or predictable (neither is real analog) and though I feel like it might have some very serious mojo to bring, I’m also interested in whether it dies given certain kinds of audio. I’m pretty sure I have it tamed to where it won’t do anything crazy, but is it really the silver bullet? I guess we’ll find out together.

This, like my work on Capacitor2, will be very useful going forward and there’s more work to be done. My work’s supported by Patreon, which means the more work IS likely to be done, the best I can, because Patreon is way steadier and less ‘transient’ than selling stuff retail. I’m going to underscore that only if you can afford it, should you be on the Patreon: I’ll keep working for you regardless. These are times where there is real value in us working together and taking care of each other, and I mean to do my part. :)

PaulDither Redux

TL;DW: Single pole highpassed TPDF dither.

PaulDither.zip(340k)

As long as we’re making Redux dithers, here’s something worth noticing, and a shout-out to a great person.

In a public Facebook discussion on dither, Paul Frindle (Sony Oxford, and the DSM 2 ‘prismatic compressor’) suggested his own preferred solution, in general terms: “The one we use most is triangular single pole high pass dither. It not freq bent enough sound odd, but is slightly less audible that flat dither. It can also be easily made by taking one sample of dither away from the previous one – this gives you the triangular PDF and the filtering in one go :-) “

The great thing about this is, we don’t have to get his code to be able to do that. In fact, I’m not: I’m using a sample of dither, storing it to be the previous one, then taking it away from the next sample of dither (which is backwards from what he suggests). However, the effect is the same: TPDF single pole high pass dither.

The coolest thing about this is, it’s actually twice as CPU efficient as normal TPDF! You store a dither sample (random generation is a pretty CPU-hungry process when done properly, and it sounds better when you don’t half-ass it) and then you use it again for the highpass! So not only is it just as good as regular TPDF, it’s cheaper to use.

Thank Paul for that, not me. (though I do have some ideas about ways to tweak it: I’ve put in a switch between 24 bit and 16 bit, and added the DeRez control)

So what do you get? Well, this is still a TPDF dither, so you get mathematically correct dither that doesn’t fluctuate in volume. The tone is brighter because it’s highpassed. That makes it a quieter bed of noise, and there’s a sort of silky, not-harsh quality to it that’s nice. I think it does affect perceptions of brightness and the tonal quality of the mix, so it’s a choice, not ‘the automatic correct option’. It’ll give a ‘sound’, and focus your attention differently, towards detail and a subtle revoicing of the track. If you mix through it, your choices will be conditioned by this way of hearing.

The original plugin is available at PaulDitherOriginal.zip: don’t try to have them both installed at the same time. Even if you renamed one of the plugins, they still have the same internal plugin ID. I think the newer one is better because you can pick 16 bit and play with the DeRez: the original has no controls and is always 24 bit.

If I was going to use just a TPDF dither, it would be this one every time, because it’s not just a TPDF dither, it’s silky and sweet and a bit quieter than the usual kind. And just as Paul told us freely what the basic concept was, so Airwindows PaulDither is free. Thanks, Paul :)

BrightAmbience2

TL;DW: BrightAmbience2 is more BrightAmbience with better tone and more slapbacky effects.

BrightAmbience2.zip(377k)

Hi! I’ve been real busy doing stuff like relaunching my music streaming, and have taken on so much that stuff is going all wacky, all over the place. Things I forgot: to reposition the camera window last Sunday for my plugin video, to wear my glasses this video (so I couldn’t see much and the ruts under my eyes show too much in the absence of the glasses), and to mention Patreon at all this video.

But hey… some NEW and more exciting Airwindows plugin tech! And this time it’s not a dither, this time it’s an insane reverb effect that is free AU/VST open source for you! Also, I’ve got some amazing stuff coming that builds off what I learned doing Capacitor2… but let’s talk BrightAmbience2.

This is just like BrightAmbience, except different in pretty much every detail. Techwise (skip to next paragraph if you like) it is using a totally different prime number series, ‘super-primes’ for its delay spacing, and then it’s offsetting alternately left and right delay taps to the next prime number in line, meaning that it’s a dual mono ‘ambience’ but center signals WILL get stereo spread. Also, there’s a kind of regeneration that was real tricky to do, but it means you can get a clean digital slapback, or any degree of ‘fuzzed out’ bright ambient slapback all the way to the wash of sparkly atmosphere, either subtly regenerated or cleanly gated.

Okay, but what does it do, and what does it sound like?

Super ultra bright ambience space that doesn’t get in the way. You can put it on things like drums for 80s gated verb, you can do dub-like things through using it to make a blurry slapback, but this thing is bonkers at putting Star Quality Vocal Glitter on voices. You don’t have to have it loud, and you don’t have to stretch it out so long that it feels like a reverb. That’s not the point, this is about doing that classic Lexicon thing (without, I might add, using ANY actual Lexicon sounds or algorithms) where you can fill in a bright, glossy atmosphere around the voice that makes it sound like star quality. You probably don’t want to treat it like a reverb, on a send or whatever (maybe on a vocal bus? It’ll handle split harmony vocals very elegantly since it’s dual-mono). Instead you want to use it like your lead vocals alone go into a special chamber. Might also be an inspiring thing to monitor while tracking: I sure had fun playing with it in my headphones, and if it’s on your mix while tracking you might not have to print it on the actual vocal track. Everything about it is evolved from BrightAmbience, even the algorithm that makes it.

Oh, also if you’re a coder and want to get your hands on the delay taps, it took hours of looking up and typing in specific prime numbers, as there is no such thing as a ‘list of super-primes except every other one uses the next real prime after the super-prime, making the list pan every little echo to alternate sides using inter-aural delays’. And maybe you never even thought of such a thing. But if you think you can make use of such a thing, in the .h file (for the AU, anyway) is a definition of ‘primeL[]’ and ‘primeR[]’ that you can simply copy and paste. It’s 489 total entries which will get you a half-second or more out from the dry signal, even at 96k, and you just use ‘primeL[]’ and ‘primeR[]’ to specify the delay taps you want, typically in a range (like, entries 40 to 60 will give you a little ambient blur starting at whatever ‘primeL[40]’ is, which is 1031 samples)

It’s MIT license so you only have to shout me out and you can do anything you want with it… so don’t say I never gave you nothin’ :D

TapeDither Redux

TL;DW: TPDF Dither voiced for a tape-noise-like effect.

TapeDither

I thought I had it all worked out. Put out a proper, well-coded TPDF dither, the highpassed variation on it I’ve called PaulDither, and move on to the fancy boutique stuff.

But there was this one experiment I had in mind. If you could do the highpass by delaying and then subtracting the random noise (and it gained you a bit of efficiency in the bargain), why not delay it more? It’d create comb filtering, a cancellation node. Why not keep delaying until the cancellation node dropped right down to around 1.5K?

Surely this would give me a nice cancellation notch right where the ear is most sensitive, and heightened clarity. What could go wrong?

Nope! I made a prototype, called it ‘NodeDither’, began experimenting, and immediately found that I’d made… a flanger! The long delay settings were useless. It made obvious overtones just out of the dither noise, a blatant tone color cast that wouldn’t produce the desired effect. It didn’t even produce an obvious notch in the response where I wanted it. The only thing it did do, was continue to function as a working TPDF dither no matter what the setting was (more on this later).

But, something else turned up in the experiments, and that’s what brought you TapeDither.

If you use one sample of delay and inverting the noise, you get PaulDither: simple one-pole highpass. If you use two samples of delay, you get another sort of texture: kind of silky, but still digitally bright and intrusive. Using lots of delay, such as ten samples, starts to sound like the flanger, undesirable.

But, there’s something interesting about powers-of-two delay times. One, two, four, eight and so on, these delay times are slightly less ‘colored’ in tone than the others. I think it has to do with interactions with the sample rate: they seem to line up more neatly, making it slightly more easy not to hear the pitch of the ‘flangey’ quality.

And four samples of delay (and then inverting the noise) produces something rather special: a noise profile that closely resembles what you hear off reel-to-reel tape.

I can’t specify particular brands because (a) I hate when people do that to brand names not their own and (b) it’s a technical discovery, not some complicated way of forcing digital audio to mimic a particular brand. It’s no specific tape stock or tape machine. But what it is, is a voicing for TPDF dither that rolls off in an obvious way, around where tape noise rolls off. There’s another little bump past that, which many people won’t be able to hear, and then it begins to roll off again as it reaches the Nyquist frequency beyond where digital audio can’t go. Compare that to any normal flat, TPDF, or highpassed dither. Those keep putting out noise energy right up to the frequency limit.

TapeDither is every bit a TPDF dither, technically correct and flawless as far as dither goes. But it also is a highpassed dither with a softer tonal voicing that resembles good tape machines, and that doesn’t affect the dither performance at all. It doesn’t attenuate the audio content at all. Only the background dither noise is turned into what you’d get off a tape deck, all while the audio is protected from truncation and digital artifacts.

The update (redux) to this plugin adds a 16/24 bit switch (defaulting to 24, like the original) and a DeRez control that lets you either monitor the effect more easily, or bit-crush tracks using this to dither the result. Mind you, like any proper TPDF dither, this completely removes the quantization noise so it becomes just raising the noise level” but hey, it might come in handy.

These experiments are paid for by Patreon, so if you would buy these plugins you can instead support the Patreon. It helps me scale up my whole deal, as you can see :)

Newer Posts
Older Posts

Airwindows

handsewn bespoke digital audio

Kinds Of Things

The Last Year

Patreon Promo Club

altruistmusic.com

Dave Robertson and the Kiss List

Decibelia Nix

Gamma1734

GuitarTraveller

ivosight.com – courtesy Johnny Wishoff

Podigy Podcast Editing Service

Super Synthesis Eurorack Modules

Very Rich Bandcamp

If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.