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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Apicolypse

TL;DW: Apicolypse is a re-release of my old API-style color adder, exactly as it was.

Apicolypse.zip(374k)

Feeling somewhat better, though I still have some recovering to do: at any rate, I’m back in the swing of things with plugins! This is Apicolypse, kin to Neverland: there will be others, but I’ve got a couple of things such as DigitalBlack and another Evergreens to do, so we’re not going all-Character all the time until they’re done. I will, however, persist with ’em :)

Apicolypse works the same way Neverland did. It’s a drop-in replacement for old mixes, and was a precursor to BussColors. It’s got a simpler method of generating its dynamic impulses, making them a sort of continuous spectrum between the low-level and high-level sounds. Like Neverland, it’s 44.1K though it will still function at any rate you like (sort of pitched up): like Neverland, it’s got a hardness control that at 0 is the ‘Density’ algorithm, at 1.0 is straight digital clipping at the extreme, and at any setting between is a sort of hybrid that turned out to not be the greatest: a switch from perfectly clean, to soft-clip at any desired transition point. Technically if you had it so it only kicked in on hot peaks, it’d be hard to find fault with it: I don’t recommend setting it (on this or any Character plug or ‘Crystal’) to a position where soft-clip kicks in at very low level. Either do Hardness at zero, or high enough that most of the audio stays ‘un-distorted’: you can do what you like, though, I’m not the boss of you :)

This work is supported by Patreon. It took a bit of a down-swing when I was sick, but that’s natural: that’s the internet economy for ya. But I’m back in action, still appreciating the Patreon support, gonna be doing another Evergreens probably within a month for Patreons (if you don’t see me that week, it might be the week for that: Patreon supporters will get a notice) and oh… one more thing.

Me and my brother Dan sat down for the first time today and began working on the secrets of VSTGUI: the old school stuff, that would be compatible with my intensely backward-compatible builds. He says it looks like sort of late-80s style C++, which is why it was so incomprehensible to me, and he doesn’t like that style (it’s doing multiple inheritance) but he CAN understand it. There’s not going to be immediate results from this so don’t get too hyped yet… but we took the first step, and I have a lot of clarity on exactly how I mean to do stuff. In VSTGUI, I mean. (We also did some game coding, but that’s another project entirely)

Talk to ya later: I’m doing Q&A on Monday as usual, and music jam of some sort on Tuesday, and folks can log on and play Minecraft with me and chat on my Wednesday day-off stream.

Neverland

TL;DW: My old Neve emulation from 2007

Neverland.zip(373k)

I’m super sick today with a high fever, so I gotta keep this real short so I can go rest. (may or may not be showing up in livestreams Monday and Tuesday: thing about Tuesday is, technically I can just set my modular synth playing and let it run, since it’s got so much self-composing stuff in it now)

Neverland is my old Neve emulation from 2007. It’s out of the Character collection, and I’m re-releasing these in 64 bit and VST because there are people asking me to do that. If I make it exactly like how it was, you can open old mixes and retain the settings you had, so the Character plugins are kept exactly the same (though they do get denormalization fixes, and the dithering to 32 bit floating point where applicible).

Hope you like it. I’m going to go and rest :)

Tape

TL;DW: Tape is simplified, all-purpose tape mojo: my personal jam.

Tape.zip(382k)

Once more, with feeling!

This one’s for me. It’s very similar to last week’s ToTape, but with the following differences:

-simpler name
-overdrive uses Spiral, not the Mojo algorithm
-simpler controls (not exactly ‘input gain’ but close)
-changes to the Head Bump algorithm
-no flutter

This is what I WANTED to do with ToTape6, and didn’t. In some ways, that’s good: if I’d axed flutter I would not have spent all day struggling with it and coming up with a better algorithm that more closely resembles real physical tape, something that could come in handy for future echo plugins etc. If I’d done the things I’ve done with Tape, to ToTape6, then ToTape6 wouldn’t be as adjustable as it is. There’s room for both, and I gave people the complicated many-knobs version because I know you too well ;) and I know what people like, and I’m there for you.

But I also have dreams of my own. So, the plugin (first ever from Airwindows) that carries just the generic name ‘Tape’ is Airwindows tape emulation MY way.

I’ve heard a lot of tape in my time, being over 50 years old. I’ve dubbed and re-dubbed tapes a lot. So I dialed in (and re-programmed) Tape by loading up eight instances of it, in a row, and making it behave itself as well as could be expected while running audio through eight instances of Tape. It’s not meant to be clean if you do that: it’s meant to be eightfold trash, but the right kind of trash I’m familiar with when you’ve got that much generation loss and head bump buildup. I knew that if I could get that right, if I could get it to behave okay under that kind of duress, I could rely on it as a go-to output stage (going just before Monitoring) that would condition the sound in the right kind of way.

And so it does.

Tape will be heard from again, but much as ToTape5 bore the standard for Airwindows tape emulation for years, Tape is my personal choice for ‘mix into’ DAW output stage and it’ll stand for a while, I think. If you need more phat or more flutter or more controls etc etc, use ToTape6, which is just as good in many ways. This is just my ‘director’s cut’ version, designed to my tastes, for if you trust my ears and my choices. Since it’s Airwindows, ToTape6 (and 5) still works and you can have both. This one is for those of you who pursue the simple creed: I have a (virtual) tape machine. I record to my tape machine. I am happy. :)

OriginalTape.zip(382k)
(this original version is made available just in case. It’s the one that has no Bump control, and the head bump on it is equal to 1.0 on the final Tape plugin, which defaults to 0.5 volume)(This was originally released with a bug where attenuated input gain produced a change in tone: if you need that version it’s now called evenmoreoriginalTape.zip. You should be using the current one, you can’t run both at once and this is only in case you needed the original release for some reason)

I have a Patreon. People support this work, so I’m happy too. If you already threw an extra $50 a year at the Patreon over ToTape6, don’t feel you have to add more: my treat. On the other hand, if I made Airwindows Tape even more like tape for you (as in, how often do you sit around tweaking the record bias, really?) and the previous one didn’t quite clear the bar, maybe give it a thought?

ToTape6

TL;DW: ToTape6 is Airwindows tape emulation for 2020!

ToTape6.zip(396k)

It’s nearly 3:00 AM as I post this. I’ve been at it all day. Worth it.

Here’s ToTape6. There are still things I want (simplification) but this is all the things you wanted :)

ToTape6 brings in tech from UnBox, from Mojo, from BiquadOneHalf… it’s quite literally the culmination of all the stuff I’ve been doing over the last year (or indeed three years). I think it’ll register immediately as a killer tape emulation, perhaps THE killer tape emulation to beat for all that it’s an abstraction and not meant to be any specific tape machine. No GUI, no brandnames: just the tone, and the ability to soak up intense audio gracefully. And of course those delicious tape-machine lows, courtesy of the new head bump.

Unlike ToTape5, the new ToTape6 is extremely well behaved in the sub-octaves. By that I mean it has them, tons of them, it’s got that ToTape/BassKit ability to uncork profoundly deep subs, but thanks to the interleaved biquad filters it cuts them right off and doesn’t let DC through. It’s got a special kind of servo damping built in because I found when you stacked them up four deep, the tape machines started subtly motorboating around 20 hz, so I fixed it. Even in its fixed state, be cautious about pushing the head bump beyond its default halfway setting as it’ll produce a LOT of serious lows, with an interesting compressed quality you won’t hear outside of ToTape and the real thing.

Due to the influences of UnBox and Mojo, the new ToTape6 puts forth a lot of sonority when you hit it: warm harmonics stand out and project, due to the boosting happening in an overall midrange band that covers most of the audio range. The Soften control is subtly improved as well: if you’re looking to tape to warm up digital overtones and edges, ToTape6 does that effortlessly.

Flutter is so profoundly improved that ToTape6 defaults to having it on, at 0.5. That causes the plugin to run a small, varying latency (bear this in mind). It’s also a step into a weirder realm: I was being asked to do a ‘trashed tape’ plugin. This might not be ALL of that, but the new Flutter algorithm is both clean up to extreme settings, and more capable of bonkers warble and wacky over-flutter. Check that out at the far reaches of the Flutter control. At settings below 0.5 the flutter is more usable in serious contexts, and as always if you set Flutter to zero you bypass the whole thing and get zero latency and a lack of interpolation between samples, giving you clearer highs to use Soften on. For serious mastering purposes I still recommend not using flutter, plus there are some electronic genres where it’d be disruptive.

The dry/wet control has a trick in store: it only works in the normal way if you’re NOT using flutter. If you’re full-wet you can flutter as you please, but as you bring dry in, you’ll get a striking flanging effect that’s different depending on where your flutter setting is (flutter changing can cause sonic artifacts, but you can still do it for effect). The AU is ‘N to N’ meaning it will randomize stereo or even 5.1 surround: the VST runs true 2-channel stereo so it will more accurately resemble a stereo tape flange. Either way, it’s more of a stunt than an important effect, but it does mean you can be running subtle tape flutter effects and then seamlessly fade into an obvious full-mix flange, and then back to the solid, loud tape effect. This will work differently each time you do it, so be sure to print your results: flutter is a random process.

Oh, one more thing: ToTape6 has the guts of ADClip built into it as a safety clipper. So you can use it as a final loudenator, at which it ought to be about as good as they get: if the tape slam isn’t getting you there, you can push the output volume past 0 dB to intentionally clip harder, or pull it back to make sure ToTape is the only distortion stage. If you’re seeing extended periods of -0.09 dB you’re seeing ADClip working.

Hope you like it, and I hope it’s been worth the wait. As you can see, a bunch of other plugins came together to be functional parts of this one, and I believe it’s going to work out well for people.

(This was originally released with a bug where attenuated input gain produced a change in tone: if you need that version it’s now called originalToTape6.zip. There’s also a tweak with how the head bump works, to try and reduce an artifact of the algorithm centering itself. You should be using the current one, you can’t run both at once and this is only in case you needed the original release for some reason)

This exists because people supported my Patreon. Care to see what I can do given another three years? :)

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.