Menu Sidebar
Menu

Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

DeHiss

TL;DW: DeHiss tries to suppress background hiss, like a hiss gate.

DeHiss.zip(350k)

Here’s a request: I was asked to put DeHiss out, so while I’m working on newer stuff you can have an up-to-date and VST-ified DeHiss plugin.

This acts like a filtery gate. It tries to apply a lowpass filter to suppress quiet background noise whenever loud bright treble isn’t happening. You can use it in creative ways, but it really was designed to suppress hiss from a cheap USB condenser mic. Sort of an experiment. It’s got a dry/wet now in case that comes in handy. I’m not sure how much else is out there specifically like this, but then I’m not sure how much call there is for it in the first place :)

But thanks to Patreon I’m free to do stuff that is only useful to one person. And there was one person who actually asked for this to come out as VST, so it’s not even an imaginary person! There’ll be other things that come out which are very noncommercial, simply because I can: I don’t have to stick to what will sell. (I do still have some killer ‘take my money!’ grade stuff also coming, that’s new: same deal, if you can then please act like you’d buy perpetual DRM-free license for $50, good for all your computers at once, and add that much yearly to my Patreon. If you can. Whatever you’re comfortable with)

I hope you like DeHiss. But it’s okay if you don’t, because I know there’s a person who specifically needed it, and that’s good enough for me :)

DeRez2

TL;DW: DeRez2 brings more authentic retro-digital hardware tones.

DeRez2.zip(359k)

Surprise bitcrusher update! :D

Sometimes when I bump version numbers it’s because I’ve come up with a way to transform a plugin. Sometimes it’s because I can leave the existing sound the same but add new functionality. This time it’s both.

DeRez is the Airwindows bitcrusher that interpolates a sample between sample-rate-crushed outputs so the top end is smooth rather than gritty, and the only (far as I know) ANALOG bitcrusher (or at least floating point resolution?). That means you can set it to 32 and a third K sample rate, and seven point one three five bits. By ear, please: if you are needing to set a third of a K of sample rate without hearing it, I can’t help you. The point being, DeRez was already cool as a continuous-rate rate-crusher and arbitrary bit depth linear bitcrusher. I don’t think anyone else has that (of course now they can: it’s open source MIT license, so just credit Airwindows and code away)

How do you make that not just better but way better?

DeRez2’s ‘Hard’ control maxes out as the previous plugin (with a few behind-the-scenes upgrades, but exactly the same algorithm at the heart). But the interesting part is when you turn it OFF: set ‘Hard’ to zero. Two things happen.

The sample-rate crusher begins to incorporate intermediate samples in a different way. When it’s changing, it saves up the previous sample… and uses that, not an interpolation, as the intermediate value. It’s trying to bridge the gap between rate-crushed values with a dry sample value. This causes a strange grungy transparency and a zone between ‘clean’ and rate-crushed that’s eerily reminiscent of old digital hardware. It stops sounding in-the-box, even though it remains completely bitcrushed with a totally different texture.

The bit-crusher remains ‘analog’ (arbitrary bit depth, like 12 and a half bits) but on full soft, it uses uLaw encode and decode, so it becomes nonlinear! Same as the famous Aphex Twin ‘long play DAT’ and old retro nonlinear digital hardware, the loud parts get bigger ‘steps’ and quiet stuff gets smaller ‘steps’, producing a totally different tonality. You can use this and the sample-rate crush at the same time, subtly or obviously, to dial in vintage-digital tonalities that are totally satisfying and convincing, but completely different from the source audio. You’d never know it started out different because it winds up sounding completely right.

I’ve been asked for dedicated emulations of vintage sampler gear. Instead, try this: no copying, but a new way to get that kind of tonality and dial it in to taste. If you need the darkening and texture of classic samplers, DeRez2 will do the same job in a new way with features the real retro gear didn’t have.

Why does this one have the dry/wet? Because since the rate-crusher uses the previous sample for transitions, blending it with dry makes the transitions further softened with averaging. You can fade between pristine and clear, dark and cloudy, and totally retro-sampler thanks to that effect (which wouldn’t have happened with the previous DeRez, though you can try it on full Hard and see)

What’s with the halfway settings between Soft and Hard? It engages wet/dry balance on the uLaws inside the plugin. If you do that to uLaw, you get weird broken results and it doesn’t work nicely. It just so happens that going from soft to halfway gives a big volume and grunge boost. So rather than have it as a clean off/on control, the Hard control lets you use that unforeseen weirdness as an intentional effect. If you have it dialed in but you’d like to punch up the aggression for effect, automate the Hard control and use it as a booster, for a unique result.

I forgot to specify in the video (since I was having far too much fun dialing in tones) but to keep me doing this type of work, join my Patreon. This week, keeping me on the job worked out really well for everyone! :)

Podcast

TL;DW: Podcast is a simpler pile of curve-style compressors with hard clipping.

Podcast.zip(354k)

Here’s the followup to PodcastDeluxe, as promised. Podcast is the same technique, multiple compressors that are the precursor to curve and Recurve, but simplified: without the phase rotators, without the full-on attempt to do ‘radio broadcast’ style tricks.

This also means Podcast can have a dry/wet control, because there aren’t any phase rotations delaying things. In fact, Podcast runs no latency and can work very well as a ‘glue’ style buss compressor… so long as you don’t want ‘pumping and swelling’ effects, or sidechainy whooshes of level. That’s because Podcast is still in the curve school of compressors and quits changing levels if the input goes silent.

It also hard-clips the output, making it a kind of ‘safety compressor’: though it’s not clean like a limiter, it’ll strike a balance between dynamics processor and distortion device. You can use it on drums and things meant to be aggressively smashed, or turn it way down and use it as a clean buss comp.

Treat this as another flavor of compressor from Airwindows, and see if it finds uses for you. The greater simplicity of Podcast (much like PodcastDeluxe, heavily updated from the original versions) makes it more adaptable to different purposes, while it remains simple and un-fiddly, delivering its effects with whatever intensity and blend you like. :)

If you like it, ask yourself if you’d have paid $50 for this (or any other recent plugin of mine) if I was selling them in the normal manner. If so, you should feel good about zipping over to Patreon and joining for $50 a year (or upping your amount if you’re really enthusiastic). People doing this have let me do things like buy 1000 tiny LEDs for 2 cents each, and if I can do that then I can work out ways to bring things like hardware kits to you, just as generously. And that sounds like fun!

Remap

TL;DW: Remap puts the guts back into overloudenated audio!

Remap.zip(345k)

Is your audio too flat?

Here’s the thing. We have an endless series of saturations, console models, tape emulations, iron oxide slams, smooth compressors, naughty compressors, magneto-dynamic infundibulators… as music-mongers, it seems we spend all our time distorting, squishing and flattening.

And this is normal, because if you don’t do some of that it’s easy to come up with a very empty, stark, vanilla recording. Most of the genres we know and love feature some form of distortion or dynamics compression, or more likely both.

But what about when we get carried away, and the result is about as impactful as Muzak? (which is fine in its place, but we crave a lot more)

Until recently it didn’t matter because louder was always ‘better’… but now, Replay Gain and a million automatic gain functions have rendered the loudness our enemy. If you squish just a little too much you can end up flat, boring AND turned down by the gain control. So what do we do to get more impact and mojo WITHOUT splatting our mixes against a digital wall?

Remap is finally out to answer that. You might not need it: if you’ve got great self-control or always squish too little, it might not help you. But for an awful lot of people, Remap can be the ‘hail mary’ mix de-squisher, after the fact. And since it works the way it does, it can find uses of other sorts, for it’s a pretty simple algorithm.

Remap does a fairly decent job of taking a full scale sine wave and transmogrifying it into a softened triangle wave, if you set it just right. It heightens the pointiness, the peak energy, the aura of things. If you don’t exaggerate it, it stays nice and clean. If you do exaggerate it, you get a fierce crunchy punchiness but that’s what the dry/wet control is for. It produces peaks above 0dB on fullscale content, so be warned: it’s basically putting the dynamics back. Especially with soft-clipped stuff, Remap can reshape your original wave back again… or provide expansion and power where none existed.

Pretty much anywhere your mix feels flat and congested, Remap can help (so long as your gain staging is toward the loud side). Turn it up until it’s too much then back it off. Below 0.5 will always be very subtle: above 0.5, things might get funky in a hurry. You might find a huge fierce bass drum manifesting itself, or guitars growing fangs and attitude, or vocals enunciating more clearly and passionately, belting harder. It depends on what’s already in your mix: used correctly, Remap can bring more of it out. There will be most likely ONE focus point for the Remap slider, for any given mix or sound within its range. Find that and then use output level and dry/wet to balance that super-real signal with however much of the source you want. This one REALLY likes dry/wet to give you natural results, the focal point might be a real gritty tonality. No gloss, just guts and kick and attitude.

If you like it, ask yourself if you’d have paid $50 for this (or any other recent plugin of mine) if I was selling them in the normal manner. If so, you should feel good about zipping over to Patreon and joining for $50 a year (or upping your amount if you’re really enthusiastic). You can always bail if you have to, I won’t take anything away from you if you do, I’ll just hope to see you again some day. But the whole reason I have Remap for you today is that people like to pay me for my work via the Patreon, knowing that it lets me focus on Airwindows full-time.

Maybe not with a huge massive budget… but who’s to say it can’t grow? And I will most definitely say, if my Patreon grows, I will use that to make new things for people to have :)

Newer Posts
Older Posts

Airwindows

handsewn bespoke digital audio

Kinds Of Things

The Last Year

Patreon Promo Club

altruistmusic.com

Dave Robertson and the Kiss List

Decibelia Nix

Gamma1734

GuitarTraveller

ivosight.com – courtesy Johnny Wishoff

Podigy Podcast Editing Service

Super Synthesis Eurorack Modules

Very Rich Bandcamp

If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.