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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Console6

TL;DW: New more intense Console, peaks at lower dB.

Console6.zip(679k)

I didn’t expect this! Let’s see where it takes us.

A little while ago I got a note from veteran GSposter torridgristle, entitled “Simple Encode/Decode (Inverse Square)”. It was a very simple little note.

“Something I’d been using in GLSL shaders for brightening the image turns out to work pretty well for an encoder / decoder pair when demoed with Maths. It may already have a name but I refer to it as inverse square. 1-(1-x)^2 and 1-(1-x)^0.5 https://www.desmos.com/calculator/3vhxkwjjyi The quiet parts are shaped like a plain multiplication, just a simple scale up or down, and then it curves back toward 1.”

Now, this wasn’t quite code yet (for audio purposes, it has to be able to do negative voltages, perhaps suppress inputs that would give broken outputs) but I asked if I could have it under MIT license anyway, and torridgristle said yes, and off I went to code it into a Console-like thing to see what happened.

Right away, I noticed that it was kicking in WAY harder. You could still put full-scale audio through it as one track, but for a dense mix, it broke up a lot sooner than Console5 or any previous Console had done. The channel plugin made stuff a lot louder and more aggressive, and the buss plugin cut stuff back harder. I had to pad my choir demo back a lot simply to stop it exploding in distorty noise. However, when I did… it was a hell of a big, intense, Console-style sound. This one wasn’t subtle at all.

And then, when I remembered how many times people had wanted a Console that did NOT have to peak near 0dBFS… I knew me and torridgristle, whom I’ve never met and don’t even know the first thing about… were onto something.

That’s the neat thing about open source when people are willing to use it. I mean, yes Patreon, you wouldn’t have this at all if not for that, you wouldn’t have future stuff inspired by this etc etc… but the heart of it is, you have the newest greatest Console because two complete strangers got together and cooperated. torridgristle used this in shaders and has never heard what it sounds like until today, and had no idea what it would do or what it would sonically mean. I know an incredible sound when I hear one, and I know it’s useful for people who are NOT trying to mix super-loud into their DAW buss, but I didn’t think up the very simple and elegant little algorithm. torridgristle didn’t code the Mac AU and VST Mac/Win/Linux ports, I didn’t code the GLSL shaders and have never seen what they do.

But the whole is greater than the sum of its parts, and without either of us being too troubled with great struggling, Console6 happened, and here it is.

So the bottom line here is simply usability: mix into this like it’s an analog mixing console that can be overstressed. You can still put full scale single tracks through there, losslessly, because that’s what any Console does. You can mix into it provided you don’t stress the buss too hard (or don’t mind the distortion you get). Gain stage before hitting the Channel plugins, one Console6Channel plugin on each sound source with unity gain through the mix structure into the Console6Buss plugin. If you need to slam stuff louder afterward you must do it AFTER the Console6Buss plugin, in whatever way you like. Console is always a digital mix buss replacement without an EQ-style sound of its own, so if you want further color you need to use other plugins outside Console. If you’re daring or just curious you can use things between the plugins (‘inside’ Console) such as a DAW EQ, echoes, subtle reverb etc. If you choose wrongly, it’ll distort or be weird, and things like EQs will be much more sensitive than usual to boosts and cuts.

I already mentioned Patreon, but here is where I mention my plans for combining BussColors and Console: obviously, now that project will use the new Console and gain stage the whole thing up or down until it reacts like the sort of console you’d want, and then they’ll really be ‘console models’. Note that I’m not going to go to great lengths to model EXACT versions of consoles out of BussColors: firstly, those are from preamp models in the first place, and secondly I’ve been avoiding ‘IP stealing’ for many years now, and will not be citing specific API/Neve/SSL/etc/etc consoles and claiming my thing is ‘like’ those hardware devices. It’s going to be more original, producing sounds that actually don’t exist in any real console at all. However, I ought to be able to get the FEEL of ‘rock/lush/tube/etc’ and dial that in until it’s really nice. And that’s the plan.

Oh, also we’re not that far from the ‘Wednesday Evergreen Records’ stream: less than $100 more per month and I’ll be doing that too, teaching people how some of the greatest hit records of all time were constructed. There’s no hurry, it’ll just be fun and hopefully exciting. Utterly and totally fair use for teaching purposes (won’t even be playing entire tracks) but you should still tune in because the record labels may still try to nuke the saved youtube streams off YouTube because of the classic music, hot off real vinyl! I’ll be using original record pressings wherever possible, my custom turntable/tonearm, and a Counterpoint tube preamp for the vinyl playback, so it ought to be a real ear-opener.

Hope you like Console6! If you don’t mix hot and you leave plenty of headroom before clipping, there’s finally a Console specifically for you. And if you do mix hot, see if you like it, and if it’s too intense, turn up your monitors and learn to cool your jets, and Console6 will reward you :)

Deckwrecka

TL;DW: Deckwrecka fattens and dirties up beats.

Deckwrecka.zip(358k)

Back in the day, I was asked by composer Alan Gold to create a special plugin. How special? To give you some idea, you might recognize the name quicker as Agzilla… or the DECKWRECKA. And so, that became the name of the plugin, appearing on the Deckwrecka blog, then lost to time.

Until now! Hope this sits well with the eponymous Deckwrecka. It was always free and now it’s doubly free because it’s open source too. Now it’s brought up to date with the most recent Airwindows technologies, and it’s available in VST form for the first time ever. :D

So what exactly is this thing? It’s like a thunderousness overdrive. It’s huge, slamming, dirty bass, like spinning records on a turntable run through 1000 watts and a pile of monster bassbins. Technically it’s like extra bass plus overdrive plus certain types of dirt and grunge all rolled up together into a pile of funk. Or at least that’s the endeavour.

You can use it how you please, but you can throw it on kick drums for EDM and hip-hop, or whatever elements need to be more beefy and sub-rattling. In this case the plugin is extra free as it was always a sort of promo item, so you won’t be going to the Patreon to throw in some extra money on account of you’re using it on every mix now. Instead, you could go do that because you like me to be still working :)

Simple enough! Hope you like it.

VoiceTrick

TL;DW: VoiceTrick lets you record vocals while monitoring over speakers.

VoiceTrick.zip(345k)

Record your vocals without headphones with This One Weird Trick! :D

No, really, that’s actually the idea. I have to explain the trick or the plugin will make no sense at all, but if you know what to do you can record vocals with monitor speakers or open-ear headphones and get great results. Here we go.

VoiceTrick isn’t meant to be heard by end listeners and doesn’t do anything useful for the sound. Instead, it exploits some quirks of microphones and the human ear to make it so you can put up a mic, blast your backing tracks, and record (mostly) just the vocals and not so much the backing tracks coming out of the speakers. It’s fiddly to do if you want really impressive results, but there are lots of benefits: most of all, allowing singers to hear themselves as if they were singing a capella, because they literally get to ditch the headphones if they like.

What it does (it’s a stereo plugin, for the monitor mix) is make the mix into mono, filter it (if you like) and then flip phase on one side.

What YOU do is, place your vocal mic EXACTLY between the two speakers, perfect mirror image, pointed away from the speakers and towards the vocalist. The closer you can get to a perfect mirror image the better your results will be: if the bounce off the back wall is still a perfect mirror image, that’ll cancel too. Eventually you’ll get into a room reverb off the speakers, but that’s probably OK, and if you need that room reverb to be darker, that’s what the EQ is for. It’s the lowpass from Airwindows Capacitor. You’ll have NO vocal in the monitors at all, it’s all acoustic volume from the singer. If you take some time and effort to set up the perfect cancellation (Peter Gabriel would take days to do this) you might want to use a heavy sturdy stand that really locks the mic in one position. If you’ve got that perfect, you can sing into the mic and crank it WAY up in the mix without issues, or compress it. If the mic is off-center, you’ll hear a flangey hint of the backing tracks.

Another thing you can do is use open-ear headphones the same way. With those, it’s even more likely that the earpieces will move relative to the mic (which still should be exactly centered) and you’ll hear more of the flangey quality. That’s literally what’s happening: it’s like a through-zero flange at the mic position. Your ears will hear more than the mic does, because they reconstruct the sound field in stereo and the mic can only hear what’s exactly at its point of sound collection. If the earpieces move, they won’t be as loud as speakers but they’re much closer to the microphone. On the other hand, they’re closer to each other, so they’ll always cancel a lot of bass and low midrange no matter how off-axis they get. If the flangey stuff is bothersome, use the EQ to roll off the extreme highs until you can live with the results. Pretty simple.

This is all the more important in the age of DAWs, because if you’re monitoring through a DAW (especially if you’re tracking through plugins or into a big dense mix) you might be dealing with a lot of latency. Latency in vocal monitoring can completely obliterate your ability to sing or even talk, and the better a singer or performer you are, the worse it will hurt you. VoiceTrick lets you go back to a capella, where there’s no latency or even headphones to interfere with your performance.

This One Weird (Voice)Trick is free. It’s real simple, it’s a convenience plugin. Please don’t master through it or everyone will be sad :) if you’d like to support my ability to do this and more, please jump on my Patreon as that is why you still have me here doing this a couple years later. I’ll scale this operation up as much as I can: that depends on you, and I suppose internet virality. In the complete absence of internet virality, I’m happy to say I’m still here and able to give you the proverbial One Weird Trick for vocal tracking. Hope it makes your life better. :)

ResEQ

TL;DW: ResEQ is a bank of mostly midrange resonances.

ResEQ.zip(378k)

Sometimes I’m just contrarian, and sometimes it’s for a reason.

I keep getting asked to make a ‘Soothe’ plugin. I get that: it’s hyped, it lets you make stuff louder, my plugins are free and open source, why not etc etc. I understand why I’m getting asked to do that.

However, I’m here to explain why this week’s Airwindows plugin is an OPPOSITE ‘Soothe’, and why you would want to do the opposite of Soothe (a sophisticated and very busy plugin that scans for resonant peaks and whacks just the frequencies that are resonating the hardest).

ResEQ is literally the farthest from that you can get. It’s a bit like the filter banks on an old Polymoog. You set up frequencies (as many as eight, in parallel) and hear ONLY what those tight resonances let through. It’ll kill other sounds as much as 90 or 100 dB down, nuke them completely beyond hearing. Far from evening out the tapestry of the sound and removing frequencies that poke out, it turns the WHOLE track into just beams of narrowly defined frequency.

You can do this with light, too. I think Polaroid experimented with this. You can reconstruct a full-color image from several bands of tightly resonant color, because of how the eye interprets them. The same is true for the ear. Given enough distinct bands of super-resonant audio you get a kind of facsimile of the original sound, and it begins to sound like an insane, ultra-resonant fullrange sound, just completely weirded out. (if you try to put this on a mix buss you have only yourself to blame)

So… WHY?!?

Because if you do that on a track in your mix, all the other tracks can speak clearly past the weird ResEQ one. It remains super-audible but completely gets out of the way. This is not really what you’d put on a front-and-center track, a lead vocal, an orchestra stem. Nope. You’d put this on the third set of guitar overdubs (the thickener!), on that background synth, on the horn buried in the back of the mix, on that extra drums overdub that’s a little wacky. ResEQ goes on the colorful elements, the stuff that should have BIG COLOR but not get in the way. How do you get some quirky element or extra thing to jump way out without getting in the way? Set up ResEQ on it, voice it so it’s covering the range you want. Tweak it until it has the right vibe (you can isolate or remove really narrow sound characteristics, truly transform a recording with it) and then sit it back or let it jump up front and slap peoples’ ears. Either way, that track will make its presence known, bigtime, whether it’s quiet or loud. It’s all about the mids, high or low: if you need super high or super low, you’ll be using something else. Mids are where mojo lives.

It’s got a dry/wet control, too. So you COULD use it sort of like a normal EQ. But why would you do that when you can reconstruct an ear-grabbing caricature of the sound, with tons of character and mojo, AND have that sound sit easily in the mix making space for everything else?

If you would buy this for $50 (perpetual license, lifetime support, plus you get source code) then jump on my Patreon and support this project as if it was demanding your money. Unless you don’t have any. In which case use it anyway, and here’s hoping you make $50 (or $12, or $1, or anything really). I’ll trust ya. Besides, if I get to $1500 a month (which is a pretty comfortable livelihood in Vermont if you live frugally) I will add a third livestream: 11 AM EST is when I stream, Mondays is Q&A and Tuesdays is an electronic music jam, both for two hours. I’ll add Wednesday and discuss evergreen classic albums, how they were engineered and recorded, how they’re mixed, and I’ll play some of the original vinyl and show charts of how those recordings work. So, we’re not that far from doing that. If I do reach that goal, be sure to tune in because some of the streams may not stick around on YouTube after doing them! Depends on whether the fair use and scholarly analysis impresses rights-holders. That will be on a case by case basis, so those future Wednesday Evergreen streams might not be there to return to, and I won’t be keeping my own copies: you snooze, you lose! We will see how that stuff turns out… when I reach that goal. (I think some of them will be allowed to stay)

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.