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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Dither Me Timbers

TL;DW: Dark deep ‘dither’ (includes 16 bit version)

Dither Me Timbers

What is a dither? Dither is a way of changing one type of noise, quantization, to a different type, just plain noise. It’s all about manipulating a situation where your waveform must decide between two options, ‘up’ or ‘down’, and pick one of a very limited number of positions in a lower-resolution space. In the strictest sense, dither is adding two sources of calibrated noise in order to make the resulting noise floor completely unrelated to the audio signal.

Or, if you’re me, ‘dither’ can be an affair of tracking the Benford Realness calculations of each option, and always choosing the direction that will most closely approximate real sampled data, then noise shaping the result to produce a bright airy hiss for the background noise, and an open, detailed sound picture far more revealing than normal ‘dither’ can be. And that’s Not Just Another Dither, which uses a completely different approach to selecting ‘up’ or ‘down’. And then there was last Monday, my first Airwindows tech-support livestream, and a little diagram I drew to explain the sampling theorem… and an idea.

What if you just picked whichever option smoothed the signal out most?

Introducing Dither Me Timbers, the tonal opposite to Not Just Another Dither. Although it has dither in the name, and works like a dither, and occupies the same place in your DAW as a dither, it’s not a dither at all (though it does have a noise shaper). It’s a filter. It exists to take the tiny microdetails in the sampling theorem, and make them darker and deeper. The functionality is very simple: it runs one sample of latency (it’s an output stage, so that shouldn’t be too much of a problem in practice) and, for every sample, asks whether it’s larger or smaller than its surroundings. If it’s the top of a corner or a spike of treble, it simply picks whichever ’rounding’ will smooth out the treble the most. How much? It doesn’t care. It just always picks the least treble at any given moment, no matter what.

The noise shaping is gentler than that in Not Just Another Dither. Instead of establishing a bed of subtly hissing noise like NJAD, Dither Me Timbers uses its noise shaping to transform what is not even a dither, into a behavior. It doesn’t try to decorrelate the noise, or present a clean signal behind it. Instead, it does this: it works to make whatever noise is produced, as loud as the original sound would have been. This is all at superfaint levels, and interacts with the treble-darkening effect. It sounds like analog mechanical noise from some sort of playback system that’s part of the audio. As it drops way below the noise floor of what TPDF dither would have been (and I mean WAY below that noise floor) it replaces faint musical content with faint rustles and sputterings, not unlike a vinyl record’s artifacts. It’s entirely correlated with the audio, and closely matched in volume to what the audio would have been… far below what we’re used to experiencing as a digital noise floor. And it’s combined with the EQ behavior of Dither Me Timbers, producing a behavior where the audio goes first dark, then quiet, as it drops beneath perception.

This produces an effect you can’t get anywhere else, which contrasts with Not Just Another Dither completely. Instead of sparkling detail, you get depth like no other digital medium can produce. Ambient stuff, distant sounds, are twice as deep and twice as dark. If you’re going for natural organic tones, they’ll feel all the more solid, all the more real. There’s an ease to the presentation, a blackness and silence to the background, as if distant reflective surfaces became velvet curtains. Quiet musical notes take on body, lose sparkle, sit back in space as if they’re on a distant stage.

There’s also a version that does this to 16 bit, Dither Me Diskers. I don’t do that with many dither experiments: NJAD has its CD version, and now there’s finally a follow-up for those who’d like to make seriously warm, deep, organic sounding CDs. If you’re not pushing the frequency limits of human hearing with your content, it’s possible to get CDs to sound surprisingly good, and Dither Me Diskers takes that to another level. You won’t feel a lack of depth and distance from your CD with this. There’s hints of sound way way below what you’re using to thinking of as the grain of 16 bit digital audio, and you can’t feel the edges of it at all. Everything’s more dark and mellow.

And lastly, some of you will hate it. This is a filter. It takes the most delicate subtleties of the digital waveform and darkens them up, on purpose (‘cos you gotta do something, when you’re quantizing). You know who you are: if you’re not panting for that depth perception and analog smoothness, if you’re not secretly into the resonance and power of the best old vinyl, this is not for you. Try NJAD, which will give you all the airy detail you could ask for.

If you want to sink into the music like it was soup, if you think digital would sound better through tubes or tape or anything to cut the dryness and shallowness of it… odds are you’re going to love Dither Me Timbers. It is as wrong as a pirate at a garden party: it’s not even a dither at all, but a filter and a bizarre noise shaper. It’s a trick, a stunt, a mockery of ‘correct dither behavior’. It’s an EQ, a tone-changer.

And there’s nothing else like it… and it’s yours. Enjoy :)

All this is supported through Patreon. That’s how I do all this. If not for Patreon, you wouldn’t even have NJAD, much less this. If you’ve got the money and this plugin blows you away like it does me, then tack another $50 a year onto your Patreon pledge and the booty will keep on piling into your treasure chest, week after week. And every now and then I’ll hit upon something really interesting like Dither Me Timbers, and we can all rejoice :)

Gatelope

TL;DW: A special gate that applies filters.

Gatelope

Those who’ve been watching Airwindows know that I’m supposed to be taking it easy and cooling my jets just a bit ;) I’ve had a pretty strenuous Fall and have to dial it back so I don’t get sick. (shout-out to moge of Gearslutz who tipped me off to things about posture and pinched nerves: some of my woes seem to be clearing up thanks to heeding this advice!)

However, I’ve also made promises… and it’s difficult for me to entirely pause making plugins, when I have good ones in the pipeline :)

Gatelope was initially developed for Ola Sonmark, to solve the following problem: can you gate a tom mic in such a way that it rejects cymbal bleed, but lets the lows sustain longer, and then transitions into silence gracefully?

It just so happens that in developing that, I also wanted to do the opposite: reject low frequency rumble and sustain the highs more. I thought it might be useful for tightening up spot mics on kick drums. And the result… does both those things, and anywhere in between, and various other effects besides. It’s existed as a secret, Mac-only, AU-only weapon for long enough. I didn’t want to wait any longer, so enjoy Gatelope now (the Mac AU build contains an extra plugin, Gatelinked, which works like the VSTs: Gatelope in AU is ‘N to N’ and meant to be used on mono tracks, and the VSTs and Gatelinked are exactly the same, but linked stereo to prevent the stereo image from going to the side randomly)

If I seem a little out of sorts, it’ll get better and you can keep tabs on me as I’ll be doing Airwindows livestreams/AMA on Mondays at 11 AM EST from now on: that’s not so demanding as making 50+ plugins a year, and I enjoy helping people and answering questions. That’ll be on the same YouTube channel my plugin videos are on. All this is supported through Patreon, which I really appreciate: think of it like, if you would have bought one plugin from me at $50 during the last year, then please get on the Patreon to give $50 a year. You can stop if stuff comes up, nothing bad will happen, and you can do $100 or $150 a year if you’d have bought many plugins. The steadiness of it helps me, and having that resource lets me plan more things for Airwindows. I’ve got a lot of ideas, ask me at the livestream.

For now, have fun with Gatelope, and thank you! :)

Floor

TL;DW: Fake bottom octave for fun and profit!

Floor

So this is one of those weird ‘considered harmful’ plugins… the ‘Don’t do this’ plugins. I don’t really advocate for this one as I don’t entirely approve: it’s kind of like some of the loudenators in that respect, and indeed it has similar characteristics.

But, I don’t hide information, so here ya go, complete with the open source ;)

Floor does an odd thing that’s like trying to synthesize fake harmonics related to the real bass content, to make you think there’s a lower octave there when there isn’t. It might not be the most perfect implementation of this (I understand there’s a Waves plugin that does this type of processing and I think I must have modeled it on that) but it’s the Airwindows take on reverse-engineering that type of processing, while knowing nothing but the desired effect and the general category of what’s happening.

This means it’s now part of the open source toolkit and can find its way into other stuff: here’s hoping real bass continues to be a thing (honestly, so much of what I do with Airwindows serves to improve linearity in the tiny micro-modulations that help us hear extended bass as a satisfying, resonant thing) even with an expanded toolkit around these frequencies. A lot of my recent work around DubSub and BassKit has been about introducing extended bass frequencies in a desirable way. I could’ve tacked the Floor algorithm onto there, and I decided that wasn’t good to do.

Why would you want to do fake bass?

Because you can get more loudness out of it. (also, maybe you’re just doing something interesting with tonalities, or exploiting the algorithm to make a different sound…) Mostly, it’s just about making it seem like you can go louder with the same content. It’s not really the same, it’s altered, but it’s simulating/faking the effect of an extended bottom octave and restricting the ‘swing’ of those frequencies so they cover the smaller range taken up by a higher frequency, because they’re really NOT the extended frequencies anymore, just some rearranged energy trying to pretend it’s deep bass. (I’m not sure how Floor will work as a DC blocker for RawConsole5 fans: seems like it might have undesirable effects? How do you even fake DC energy?)

For all I know this will blow up with conversation and enthusiasm: you never can tell. If you’d like to see me doing more work on things like fake bass, join the Patreon and tell me here: there are plenty of places like Facebook and Twitter where I’m not really into spending all my time conversing, but I follow plugin forums more closely. I’m not sure whether there’s a comparable thing like fake treble, but you know if I do any experiments of that nature I’ll let you have them, whether or not the results are sensible :)

I’m not sure whether Floor is sensible, but it’s yours: have fun if this is your idea of fun. I’m going to go back to making bass to feed my homemade (4) 12″ subwoofer in my studio, maybe I’ll go find a better power amplifier for it at some point (I’m driving it off a real low budget one, though I did customize it somewhat). Talk to ya later :)

BassKit

TL;DW: Centered bass reinforcement with subs fill. Clean and controllable.

BassKit

As promised, here’s BassKit! This is much like DubSub or DubCenter, except it’s strictly mono bass and is designed to be super controllable. The controls are simplified and kind of optimized so only good-sounding results come out. You need to have good subwoofers (or use SubsOnly to test) to use the Sub output, otherwise you may not be able to hear what you’re doing as it’s much deeper and more filtered than you get with most DubSub patches (the filters are somewhat rearranged).

The Bass reinforcement works like if you were using the head bump in ToTape, except it’s mono-only so it will only reinforce usefully. Because BassKit is meant for mastering and 2-buss duties, and not the full range of madness available in DubSub/DubCenter, it uses the bass and sub augmentation ONLY as additions to dry: never ‘wet only’. You can exaggerate it, but the intention is to make it easy to add bass and subs in a sensible, controlled way. I hope it proves useful, and I know it will be more well-behaved than DubSub in case that one was too unmanageable for normal use :)

This work is supported by Patreon, and I thank everyone who’s been involved with that as it lets me devote my full attention to my work. I have plans to improve the DeEss I’ve just released: I thought it was the best ever, and found there were some great engineers who had specific needs (needing DeEss to more clearly isolate esses from the regular sound). Because of the great feedback, I think I figured out what to do to achieve this, and I’m going to work on it.

I’ve also noticed new visitors… from Japan! I am only an American in Vermont and cannot speak the language (though my software is open source and it’s permitted for other people to translate and redistribute it). I appreciate the attention even if all I can do is turn to Google and say ありがとう、私は助けようとする (thank you, I will try to help)

:)

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