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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Atmosphere

TL;DW: Console5 processing with powerful acoustic distance effects.

Atmosphere

I’m pleased with this one: it’s in the Console5 family (so its parts can be interchanged with any other Console5 plugins) but it represents a few different breakthroughs, and if they work out, I’ll be keeping them.

First, this is a multi-stage slew clipper. The effect’s a bit like PDConsole, a gluing and taming of bright digital highs: but, where PDConsole uses the algorithm of PurestDrive to get a more analog mixing-desk kind of sound, Atmosphere’s many stages of slew clipping (across fourteen samples, each with a different maximum slew) enforces the behavior of free air and acoustic distance. This has been a goal for quite a while, but I’ve never got results like these before (might be worth fitting a more exaggerated version into a ‘Distance 2’, if people like). It’s not calibrated to overwhelm, but the scale of your mix should be huge, and since it’s an extended-window slew clipping effect your quieter, subtler sounds don’t get muddied.

This type of processing steps on the annoying digital harshness with a heavy foot, but doesn’t directly EQ: the results you get will depend on what it would be like to have your sound blasting away through a perfect playback system at a distance of ten to thirty feet. If you need up-close, bright and loud sounds, you’ll need to use another system (such as PurestConsole), this one is for space and scale. It’ll probably work well for some electronic mixes if they’re meant to sound loud, it’ll give a real hugeness to rock or metal mixes (so long as the desired effect is more ‘live gig’ in scale) and it will really come into its own summing orchestral stuff from virtual instruments (or anything with similar scale/power needs).

There’s more. The denormalization code is subtly different. Normal Airwindows plugins take pains to not add denormalization noise (prevent CPU spikes) unless necessary. This noise is incredibly faint. Atmosphere keeps this noise going at all times, to sit the mix in a bed of ‘live air’, much fainter than any electronics noise but present. It should feel like an acoustic space is out there at all times, even though it’s at levels way too fine to perceive.

Lastly, the noise shaping to floating point is different too, in an opposite way: previously, Airwindows plugins noise shape to the floating point buss (correctly valued for whatever you’re using, so double-precision buss VST gets processed for a 64-bit output word length) and use an interleaved buffer similar to things I do in Capacitor etc. The one in Atmosphere is different. Instead of incorporating whatever error you’d get as this interleaved buffer that fades out as it goes, Atmosphere uses a single buffer, continuously and seamlessly extended… and fades out NONE of it. Instead, every time the DAW latency setting finishes a buffer, that’s when Atmosphere’s code scales back the buffer just a tiny bit. The idea there is to avoid the noise shaping getting carried away, since it’s way more intense than the previous version: but it’s a smoother, more low-frequency centric kind of noise shaping that would produce DC energy rather than the brightness of previous Airwindows floating-point noise shaping. The result should be a new frontier of Airwindows depth and hugeness in the mix, and if it works it can be applied to new plugins that would benefit from it.

New frontiers cost money, even if it’s just to buy time to work and a place to be, so that’s why I have a Patreon. I’ve been trying to edit that, because back in the days of late 2017 I had it set up to tell you amounts to pledge that would add up to $50, or $100 etc. a year, under the Patreon rules that had you paying some of my fees. But Patreon recanted and decided not to do that, so the numbers I had were wrong: if I said ‘pledge this to be charged this much at the end of the year’, surprise! You’re being charged less than I said you would, because Patreon decided to only charge you what you pledged. I approve of that a lot, and don’t feel you have to alter any pledges, but now they just say how much it’d take to amount to $50/$100/$150 etc. at the end of the year. Pledge what you like :)

Finally, by definition you’ve all seen Youtube Airwindows because that’s where all my videos are. If you’re subscribed, you also have seen things like hardware synth how-tos that aren’t plugins so they aren’t posted to forums. But now there’s something new: I’m pointing my livestreaming techno/house jams to Twitch but also to the primary Airwindows channel, because people were interested and it seemed crazy to just bury it on an obscure channel with 17 subs. So, if you’re following Airwindows on YouTube, and you see a live stream, it’s music of some sort. This is not so much plugins and DSP, instead it’s a fully analog and very sophisticated electronic music-streaming studio that I look forward to teaching people how to replicate. I gotta get inspiration from somewhere, so consider Airwindows streams to be Chris getting in touch with his roots, and expect the sounds to be everything that I try to approach with the plugins. Musically? Expect surprises, and some of you will like it, and it may never be the same twice.

There’s one up there right now, just before the Atmosphere video. It came out pretty good :)

oh, one more thing…

From now on, NewUpdates.zip is organized by plugin TYPE, not just as a pile of plugin zip files. That was easy to put together, and it’s a bit more work for me now, though not much…

But now you can go to a folder, select all, and drop them in your plugins folder all at once.

That should help :)

Aura

TL;DW: New kind of resonant lowpass EQ.

Aura

So this turned out to be a bear to bring up to date, because the original code was insane. I’m not quite sure how I got there, and I was still bugfixing long after the demo video was made. You’ll find the actual version of Aura has a slightly wider range, better adjustability in the low range, and the Dry/Wet control gets a touch of added functionality: as you go full wet, the resonant quality gets enhanced, so be sure and explore the half-wet or barely-wet settings. If it’s too scary-resonant, just pull it back a teeny bit and it should cooperate.

And this one is a bit scary as it seems to be channeling analog filters. I agree that it would be great to have this principle work as a full-range, synth-style filter that goes all the way into the bass. I can’t do it, though: it freaks out when I try, and it took endless hacking just to expand it a bit from what you see in the video. This is the algorithm derived from GrooveWear, which averages the rate of change OF the rate of change of the waveform. It’s not even slightly normal. You get what you get.

But what you get, is a lowpass with a striking resonant edge that’s implemented in a totally new way, and which has no pre-ring at all… and the way it gets its sound gives it an extraordinary sonority. Pretty much anything in audio that you’d want to project loudly as if from an acoustic space, can be given a sheen and glisten and sonority with Aura. I’ve got it extending down fairly low into the midrange if you’re at 44.1K or so: that should help if you need to use it at high sample rates, because the technique for doing it is not exactly cooperative and I found no way to simply tune it down: everything’s so geared to slew rate between samples that it’s best used for treble effects. I think it’s got a useful tonality for its treble manipulations, and I’ve spent a lot of time coming up with interesting ways to cut or enhance treble. This one’s good at what it does. You can really do stuff with the texture of your mix by aggressively using Aura on suitable elements.

This work is supported by my Patreon. It’s super late and I’m trying to get this out before midnight on Sunday, because I promised it Sunday night and I’m gonna get some sleep Monday morning. So I’ll just repeat what I sometimes say: if you can do so, I’d really like it if you jumped on my Patreon as if you were buying the plugins commercially. It helps me keep working, it keeps my spirits up, and considering how many plugins I can put in your delighted hands, the equivalent of $50 or $100 a year is kind of what you’d be paying already (more if you’re relying on LOTS of Airwindows plugins and you can easily afford to help me more). Next year you can look and see if I gave you even more, which I think is probably going to happen ;)

And I hope you like Aura. Nobody else makes filtering quite this way (because it’s ridiculous, and very hard to control! But that’s my problem, you just get the working result of the experiments) :)

CrunchyGrooveWear

TL;DW: Bug-restored version of GrooveWear for more edge.

CrunchyGrooveWear

This one’s by request though it makes things a bit complicated: bear with me?

GrooveWear began as a feature on ToVinyl. It defaulted to ‘on a tiny bit’ and gave a slight treble lift and sculpting of the highs, following its working principle: averaging/smoothing the rate of change of the signal, something that’s not normally present in audio processing. This would cause the output to try and ‘keep going’ at the speed it was moving, like a phono cartridge needle that had weight and inertia.

The thing is, it was also implemented with a bug (or possibly just an unwitting choice). It’d overshoot, and bring on a kind of treble zing that was distorted and didn’t always work for everybody. When I split this feature out into a dedicated plugin, GrooveWear, I found out through trying to incorporate a dry/wet control that I could apply half the effect and then the ‘groove wear’ wouldn’t overshoot. And it produced a treble-eroding plugin with a different operating principle than normal EQs, with the same ‘glue’ effect but none of the tizz or distortion. And that’s GrooveWear, and I considered it a good bugfix and came up with a way to run the dry/wet control in four stages so you could have the new ‘glue’ over an even wider frequency range, from a ‘purest’ one stage to twice the intensity of the original thing in ToVinyl. I still see that as the ‘groove wear’ to have, for realistically getting a ‘vinyl warmth’ effect, and I stand by that version.

And yet… some folks missed the zing. So, this is for them.

I’ve experimented and I think this is the optimal algorithm for doing that original ‘energy boost’ up top, except now you can apply it, too, at a wider range, and you can also get up to four stages of the effect. Adjusting the dry/wet will dial in a wide range of tones because of the way the effect kicks in (halfway engaged stages give that treble-eroded quality, so the effect is most striking at 0.25, 0.5, 0.75, and 1.0). And if you fully crank it out, you can get a really intense sort of treble hype that’s not like traditional EQs. It’s more exciter-like, and has no pre-echo even though it seems like it’s a very high Q filter with lots of resonance. It’s crunchy and adds zing and character and if you’re actually seeking fake zip of an interesting color, CrunchyGrooveWear has lots of potential. Remember, if you’re looking for the most extreme crunch, use 0.25, 0.5, 0.75 or 1.0 as intermediate settings actively take highs away again (GrooveWear functions linearly so it doesn’t have this behavior). But you’ve got the full range of adjustments, because sometimes it’s nice to let a plugin into the wild that’s extremely weird and untame. This one’s born to be a secret weapon because it’s strange and unpredictable.

This work is supported by my Patreon. There’s lots and lots I still have to do, things coming out like Aura and Atmosphere, but it’s all coming along pretty well. I have more ‘patreon’ content coming (basically, videos on how to use present-day stuff in various combinations, which goes up publically on my youtube channel but is only announced directly on the Patreon), notably a way to combine the Behringer D with a guitar/midi converter and the trick to getting the pitch to track (it probably won’t straight out of the box). I hope you like CrunchyGrooveWear, while I get this other stuff together.

EQ

TL;DW: Just the EQ out of CStrip.

EQ

CStrip actually came out of this: a set of EQs specially coded to work together. It’s a lossless three-band (as in, the bands are made by different IIR filtrations being subtracted from each other, so if it’s flat it’s totally bit-identical output and also it has no pre-echo) with a special highpass and lowpass. Each of these things gets switched out of the circuit if not in use (much like CStrip). That makes EQ a very nice default EQ for broad-stroke filtering.

The slopes aren’t super high, but that just helps it sound more natural (for a more striking-sounding filter, try Capacitor which is a more aggressively sloped highpass and lowpass). I could have given it set frequencies, but it seems like that’s kind of handy. This plugin is given to you (in AU, and Mac/Win/Linux VST) by request, as I’ve had a user ask for it even though CStrip is already out. So, for a simpler and more approachable Airwindows EQ, here’s EQ :)

This work is supported by my Patreon, and I’m happy to say I’m back in the top 50 of the ‘Music’ section at ‘Graphtreon‘: I always like that, feels like I’m getting somewhere with all this. I also like something else, too: I’m definitely giving you folks ‘Aura’ this month. It’s thanks in large part to a mysterious creature known as Slipperman who got involved, and in his honor, next month you’re getting ‘Golem’. Remember, the bigger a success the Patreon is, the more I’m able to persuade people that my way of doing things is good. So if you want this sort of thing to catch on, throw money as that’s all people pay attention to these days…

Other stuff I’m working on is Atmosphere, DeRez, and the latest Righteous, Righteous4. Also, if anybody wants to meet me, and also enjoy a rather special academic experience, I’m attending a scholarly lecture by a certain Doctor Bill Bruford in Albany NY this Tuesday, which I’m very excited for. I have no idea how well this’ll go over but I have a smaller version of the famous bent cymbal he discovered (the real one tragically broke after much use), and I mean to give it to him as a gift in honor of his creativity in the field of timbre. Anyway, wild horses wouldn’t keep me away from there, so if my car behaves itself you can meet both me and a REAL great person ;)

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.