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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

PDConsole

TL;DW: PurestDrive and Console, sittin’ in a tree…

PDConsole

What can I even say? This is pretty much just what you’d think it is. Console5 (PurestConsole version) with a PurestDrive stage in every channel and on the buss. There’s a dedicated control for each PurestDrive, and since it’s implemented as a single plugin it saves you having to go out to the 32-bit floating point buss (not applicable to the 64-bit buss VST, in that case it saves you having to go out to that buss)

Behavior-wise, it’s a Console5 variant. You can swap in the channel or buss and exchange it for any other Console5 plugin of that type and it’ll work as intended. I should mention that I don’t really mean for these to be all mix-and-match, even though I know people will want to do that: in my opinion it’s best to find an optimal combination where the channels match and the buss is your preferred buss (maybe from the same Console variation, maybe not) and then tweaking for channel EQ etc is done using more normal tools. I’m allowing people to do the digital version of recording stuff with all different preamps in the belief that’s best, because I know it pleases some people a lot, but don’t think that you MUST make a big mix-n-match Console rig from all the different variations. It’ll be more cohesive if you use the same ones: the threads of the tapestry will match.

And if you’re using PDConsole as your preferred version, you’re going to have a really soft, lush tapestry. It’s not a big blur-and-ooze offender, but all the same it will pull everything into a smoother, more seamless zone. If you’re craving analog warmth of the recording-console type, this is probably the version of Console5 that most closely resembles an analog console built of hardware electronic parts. Other Consoles seek to deliver holographic imaging or great depth (there’s one coming later which ignores sounding like hardware, and tries to sound like acoustic sounds mixing LOUD in free air, not even a mixing desk at all). But PDConsole blatantly goes for that lush, big-console sound, smoothing and rounding stuff off in a controlled, euphonic way (without getting muddy about it).

I put out these experiments because I know that for some people out there, one will be by far the best. It won’t be the same one for everyone, but I like knowing that there will be some listeners who go ‘Yeah! This one is absolutely the one for me. I’m now all set, and my mixes sound even more like my intentions’.

This work is supported by my Patreon, which is why I’m still here doing this. I’ve got that ‘acoustic air’ Console version in the works, and other great stuff coming like OneCornerClip and Nonlinear Space, and everything that comes out now gets to be LinuxVST and immediately becomes open source. I hope we can all be excited about where this is heading. Me, I’m excited because I’ve played some more with VCV Rack, and though I have not yet been able to compile it, I do think that’s my next target for ‘porting everything’. And when I can port all of Airwindows to Rack, then I’ll be able to do some crazy virtual modular experiments to go along with my crazy real-world modular experiments. The difference being, Rack + Airwindows would be all open source and free. :)

Hard Vacuum

TL;DW: Tube style saturation effects

HardVacuum

Time to revisit an Airwindows classic!

This is one of the plugins Airwindows ‘made its bones’ on, brought up to date and converted to VST for Mac, Windows and Linux (and made open source!)

Hard Vacuum refers to vacuum tubes, and as you’d expect it’s a saturation device but with some interesting twists. It’s got a warmth control that brings in second harmonic and nonlinearity like you might see in a class A tube design, but set up to be abused if you’d like to produce exaggerated effects (that aren’t really ‘warm’ anymore, but if you want to play nice, don’t push this control too far). It’s got a nice Airwindows sine-based saturation curve… and it’s got a control called Aura that will bring out sparkly highs and hot searing overtones you might not have heard from a plugin before.

The way that one works is thus: I saw scope traces of tube circuits that were showing slanty tops on squarewaves, like the power supplies weren’t keeping up. It became an obsession to make plugin saturation do that, and I came up with something that turned into Aura. Note that this is NOT ‘analog modeling’, not as people normally mean it: I’m rarely interested in running hapless audio through lots of math pretending to be electronic parts. I generally want a simple, unexpected algorithm that’ll do what I intend with minimal unnecessary math, because I find that overprocessing digital audio hurts the tone.

As such, Aura doesn’t model any specific tube. You could probably combine it with Desk4 and who knows what else, to make a really good emulation given decent reference material, but Aura is simply a way to doctor the tone in a way that’s not EQ. By that I mean, the effect might lift up highs but it’s not working in terms of frequency zones, it sees only the amplitude of any given moment and the angle by which it reached that moment. Think of it as an extra thing you can do to the sound. This one’s sat around being Mac AU only for ten years before getting brought up to date (with denormalization fixes, noise shaping to the floating point buss, etc) and ported to VST, so now most of you can join in the fun.

This work is supported by my Patreon, and if I’d had that years ago, I might have been able to do all this by now! The only reason I’m still here with a busy schedule of plugins to release through April (including new suggestions: I was asked for a GrooveWear that was edgy like the one in ToVinyl but expanded like GrooveWear is, and liked the idea. Also, I have OneCornerClip, the Xmas-morning Console5 with a new optional technique for pulling back DC bias, and what you get when you combine PurestDrive with Console5…)

Anyway the only reason I’m doing all this is, I am making a humble living off Patreon. I will always buy gear rather than eat, but these days I can do a little of both! Thank you for helping me cling to this weird little lifestyle: it could grow into something amazing (so far I can’t really do things like hire people or expand into hardware beyond DIY-stuff, but maybe one day I can!)

Also, I’m starting to sort out live streaming on Twitch under the name Beatdruid. If you like that sort of thing, keep an eye out for when I’m online. I’m learning to stream live music, and teaching myself modular techno, and hope to jam out with a lot of possibly very strange electronic music (sometimes including keys or guitar or syn guitar) and even put the hi-res captures up on Bandcamp for those who liked the stream version. I’ve even learned for myself why Buckethead invented ‘Pikes’: did some longer-format stuff, but Bandcamp won’t let you upload FLACs beyond a certain size! And it turns out half an hour or so at 24/96 is what you can do. So, the format of Beatdruid is already shifting to become something where you can get your hands on hi-res if you like. Naturally, my heart lies with analog synths and keyboards and analog mix and analog modular, and what I’ll put up on Bandcamp is raw 24/96 capture, without even a gain change. Because I’m trying to work out how to get the most extreme ‘analogy’ audio out of digital hi-res, and being Chris from Airwindows, I’m prepared to put forth some effort.

But that’s a whole other thing. Hope you like Hard Vacuum :)

ElectroHat

TL;DW: Hihat tone generator (uses original sound as control voltage)

ElectroHat

I’ve always liked this one. ElectroHat uses primitive residue sequences to produce a ‘noise’ like effect that makes the hi-hat, but since it’s such a crude method of generating randomness, you get artifacts and peculiar electronic noises instead of nice pure noise. Peculiar electronic noises turn out to be a lot of fun as hi-hats!

You use this by feeding some sort of control voltage to it. It responds very, very quickly, so if there’s any amplitude modulation as part of your wave, you’ll hear it affecting the hat. You can use that on purpose, you can use a real DC control voltage to drive it, or you can simply make the envelope you want using a square wave tone for the underlying signal: it’ll rectify the squarewave to be only positive, and that’ll end up the same as a control voltage.

This work is supported by my Patreon. I’m still trying to get better and feel horrible, but I think I managed to get this VST (Linux included) done properly. If you’re using Github and managing a repository from an old system (like my dev laptop) you might find that they killed your ability to push changes, even from the command line (just a couple days ago). I worked around this by struggling weakly with it for hours and then giving up and doing my git uploading on my desktop machine. Hmph. Anyway, ElectroHat is now open source, so if you want to experiment with the method please do. Like I’ve often said, sometimes it’s good to have noise that is only moderately random, because then it comes in colors and textures.

I debugged the brighten control after making the video, so you’ll find it’s got a much more hi-hat-like sound when you try it. Hope you like it.

Voice Of The Starship

TL;DW: Deep noise tone source.

VoiceOfTheStarship

I won’t get into too much detail here: I’m sick again and the video hopefully explains things. Just: this is the core of Noise, in maybe a more approachable form. (I’d love to see this in VCV Rack, it’d be a good low-frequency wander for LFOs and things)

It lets you go from regular noise to deep dark noise to purely subsonic rumble. I also used this algorithm for background ambience in my game Counterpart. Now it’s open source under the MIT license, so other game projects can have algorithmic noise (better and more flexible than wave files)

This work is supported by my Patreon. And now I will go and try to sleep and rest. <3

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.