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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Hard Vacuum

TL;DW: Tube style saturation effects

HardVacuum

Time to revisit an Airwindows classic!

This is one of the plugins Airwindows ‘made its bones’ on, brought up to date and converted to VST for Mac, Windows and Linux (and made open source!)

Hard Vacuum refers to vacuum tubes, and as you’d expect it’s a saturation device but with some interesting twists. It’s got a warmth control that brings in second harmonic and nonlinearity like you might see in a class A tube design, but set up to be abused if you’d like to produce exaggerated effects (that aren’t really ‘warm’ anymore, but if you want to play nice, don’t push this control too far). It’s got a nice Airwindows sine-based saturation curve… and it’s got a control called Aura that will bring out sparkly highs and hot searing overtones you might not have heard from a plugin before.

The way that one works is thus: I saw scope traces of tube circuits that were showing slanty tops on squarewaves, like the power supplies weren’t keeping up. It became an obsession to make plugin saturation do that, and I came up with something that turned into Aura. Note that this is NOT ‘analog modeling’, not as people normally mean it: I’m rarely interested in running hapless audio through lots of math pretending to be electronic parts. I generally want a simple, unexpected algorithm that’ll do what I intend with minimal unnecessary math, because I find that overprocessing digital audio hurts the tone.

As such, Aura doesn’t model any specific tube. You could probably combine it with Desk4 and who knows what else, to make a really good emulation given decent reference material, but Aura is simply a way to doctor the tone in a way that’s not EQ. By that I mean, the effect might lift up highs but it’s not working in terms of frequency zones, it sees only the amplitude of any given moment and the angle by which it reached that moment. Think of it as an extra thing you can do to the sound. This one’s sat around being Mac AU only for ten years before getting brought up to date (with denormalization fixes, noise shaping to the floating point buss, etc) and ported to VST, so now most of you can join in the fun.

This work is supported by my Patreon, and if I’d had that years ago, I might have been able to do all this by now! The only reason I’m still here with a busy schedule of plugins to release through April (including new suggestions: I was asked for a GrooveWear that was edgy like the one in ToVinyl but expanded like GrooveWear is, and liked the idea. Also, I have OneCornerClip, the Xmas-morning Console5 with a new optional technique for pulling back DC bias, and what you get when you combine PurestDrive with Console5…)

Anyway the only reason I’m doing all this is, I am making a humble living off Patreon. I will always buy gear rather than eat, but these days I can do a little of both! Thank you for helping me cling to this weird little lifestyle: it could grow into something amazing (so far I can’t really do things like hire people or expand into hardware beyond DIY-stuff, but maybe one day I can!)

Also, I’m starting to sort out live streaming on Twitch under the name Beatdruid. If you like that sort of thing, keep an eye out for when I’m online. I’m learning to stream live music, and teaching myself modular techno, and hope to jam out with a lot of possibly very strange electronic music (sometimes including keys or guitar or syn guitar) and even put the hi-res captures up on Bandcamp for those who liked the stream version. I’ve even learned for myself why Buckethead invented ‘Pikes’: did some longer-format stuff, but Bandcamp won’t let you upload FLACs beyond a certain size! And it turns out half an hour or so at 24/96 is what you can do. So, the format of Beatdruid is already shifting to become something where you can get your hands on hi-res if you like. Naturally, my heart lies with analog synths and keyboards and analog mix and analog modular, and what I’ll put up on Bandcamp is raw 24/96 capture, without even a gain change. Because I’m trying to work out how to get the most extreme ‘analogy’ audio out of digital hi-res, and being Chris from Airwindows, I’m prepared to put forth some effort.

But that’s a whole other thing. Hope you like Hard Vacuum :)

ElectroHat

TL;DW: Hihat tone generator (uses original sound as control voltage)

ElectroHat

I’ve always liked this one. ElectroHat uses primitive residue sequences to produce a ‘noise’ like effect that makes the hi-hat, but since it’s such a crude method of generating randomness, you get artifacts and peculiar electronic noises instead of nice pure noise. Peculiar electronic noises turn out to be a lot of fun as hi-hats!

You use this by feeding some sort of control voltage to it. It responds very, very quickly, so if there’s any amplitude modulation as part of your wave, you’ll hear it affecting the hat. You can use that on purpose, you can use a real DC control voltage to drive it, or you can simply make the envelope you want using a square wave tone for the underlying signal: it’ll rectify the squarewave to be only positive, and that’ll end up the same as a control voltage.

This work is supported by my Patreon. I’m still trying to get better and feel horrible, but I think I managed to get this VST (Linux included) done properly. If you’re using Github and managing a repository from an old system (like my dev laptop) you might find that they killed your ability to push changes, even from the command line (just a couple days ago). I worked around this by struggling weakly with it for hours and then giving up and doing my git uploading on my desktop machine. Hmph. Anyway, ElectroHat is now open source, so if you want to experiment with the method please do. Like I’ve often said, sometimes it’s good to have noise that is only moderately random, because then it comes in colors and textures.

I debugged the brighten control after making the video, so you’ll find it’s got a much more hi-hat-like sound when you try it. Hope you like it.

Voice Of The Starship

TL;DW: Deep noise tone source.

VoiceOfTheStarship

I won’t get into too much detail here: I’m sick again and the video hopefully explains things. Just: this is the core of Noise, in maybe a more approachable form. (I’d love to see this in VCV Rack, it’d be a good low-frequency wander for LFOs and things)

It lets you go from regular noise to deep dark noise to purely subsonic rumble. I also used this algorithm for background ambience in my game Counterpart. Now it’s open source under the MIT license, so other game projects can have algorithmic noise (better and more flexible than wave files)

This work is supported by my Patreon. And now I will go and try to sleep and rest. <3

Airwindows Linux

Look down.

Look up.

Your Airwindows plugins are now LinuxVST :D

What, every new one from now on?

No. ALL of them.

NewUpdates.zip (also, the direct downloads: search for individual plugins if you prefer)

(okay, more like ‘currently developed ones that have been VST’: 84 separate packages. Everything I still had code for, not including ‘initial bug versions’ that got fixed but I kept the released versions around because you gotta let people download weird versions if they need them for recall)

This is thanks to Eugene Cherny (who is ech2 on github) who knew how to build LinuxVSTs when me and my brother couldn’t get ’em to work. Open source is cool: Eugene didn’t do that much of the work, just did a script-based system for autobuilding the plugins that are currently open sourced under the MIT license. That meant that I could use the system too… and I did the work of setting it up for every single plugin Airwindows maintains as VST (and a few that are coming up). And I ran the script (currently on my github too) and away it went, and then it was just repackaging everything up. The grunt work.

But as we learned when I had the denormal-bug-fixes to solve, I’m not scared of grunt work, especially when a script is doing part of the heavy lifting. (if anyone can make a script that entirely or in part does a port to VCV Rack, I’ll do this all over again and then the also open-source Rack will have ALL the Airwindows plugins. They could ship with it so long as the MIT license is honored with a credit)

They seem to work just dandy. So at last the promise is honored: all at once, as I sort of expected. And LinuxVST is now a permanent part of what Airwindows does, and increasingly you’ll see MIT-licensed open source (not sure if anyone noticed, but I’m doing the one opensource from the catalog of what’s come before per month, AND all current releases: so the numbers are increasing faster than you’d think. I never said I wouldn’t also opensource everything new that comes out)

Have fun, Linux-mongers! :D

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.