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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

ToVinyl4

TL;DW: Elliptical EQ, acceleration limiter, groove sim.

ToVinyl4

ToVinyl has several uses. You can use it to reshape the bass in your track, making it more mono or tightening up the center. It’s a special multipole IIR filter that acts almost like a ‘mega-bass’ plugin: it doesn’t just take away, it rearranges (so don’t expect it to act like a normal digital cut, you might see increased peak energy down low.)

Then, there’s the acceleration limiter. This algorithm is unlike any other Airwindows treble-reducer: it zeroes in on just the sorts of transients that’d burn up a cutting head, and zaps them ruthlessly. (if you own a cutting head you’re responsible for checking this, but some of you folks are still using Spitfish, and I’m pretty sure this will way outperform Spitfish.) The effect is treble softening without any obvious treble reduction, and it’ll make stuff sound like classic vinyl grooves very effectively.

But that’s nothing compared to the next control, Groove Wear. This one analyzes the virtual groove, and then sets up an imaginary stylus going down that groove, and gives it a tiny bit of inertia. It’s more slew mojo (and not tied to any particular frequency, it doesn’t even know what a frequency is) and the effect (should you choose to use it) is a very characteristic darkening and slight trashening of the most extreme highs. You can shut it off entirely, or turn it up, and you can combine it with the acceleration limiter to get pretty much any ‘vinyl LP high end’ you want. Some settings even bring a touch of moving-coil sparkle: it’s not all darken, in fact Groove Wear is very much its own thing distortion-wise.

Combine it all together and you’ve got ToVinyl4, the up-to-date version of a classic Airwindows for-pay plugin, that did quite well at $50. This time it’s free, because…

This work is made possible by Patreon, which is why you can simply download the latest ToVinyl and use it. If it’s super useful to you (and if you can), you should zip over to Patreon and act as if you’re buying it as a permanent license. Why? Because it is, and because if people who can still buy plugins choose to bump my Patreon by roughly $50 a year whenever they’ve added a bunch of new secret weapons to their arsenal, I’ll be able to continue what I do. Also, if you get crazy enough with it, talk to me and I’ll totally promote your music :) there’s a three/four/five plugin club on the Airwindows site, waiting to have people go listen to the fruits of all this freeness.

PurestConsole

TL;DW: Console 5 with the least coloration it can have.

PurestConsole

So. I think things may improve around here, as far as me reviewing the Console5 launch, and making sense of what the heck went on there. If I can, I’ll also give it the lushness of that original release while preventing the DC offset stuff… and there’s something to do with the AU/VST identities that needs examining. After this, ToVinyl is up for January, and I’ve got some useful variations on Console 5, and PurestDrive is February (I’m entertaining notions of a C5Drive that steals the technique from PurestDrive instead of doing the original C5 slew thing. It would be just ‘darker’, not encode/decode)

The reason I think I can get into all this (after probably being sick for a while) is I’ve got some closure. I’ve just returned from visiting family and attending my Mom’s funeral. It was very nice: I sat with my Dad, who built us the Heathkit television we played Atari 2600 on, and with the brother who helped me get the VST ports together, a year ago. I cooked my Dad a big hot curry, and I think he liked it. Got to be with my siblings, and there was some healing, and I’m pretty sure after I rest up I’ll be able to think again.

Good thing some plugins are so simple you don’t even have to think! :) (in other words, if THESE are broken just shoot me ;) )

PurestConsole is like the dynamics encode/decode out of Console5, without the slew mojo that’s so tricky to get right. It’s a good candidate for the first plugin(s) to be open sourced when I hit the $800/mo. open source goal, along with templates I work from, and my process so people can reproduce my work. In fact I can reveal the guts of the PurestConsole source, without the Airwindows denormalization code and noise shaping to floating point. Here’s the simplest purest form of Console.

Channels: inputSample = sin(inputSample);
Buss: inputSample = asin(inputSample);

Without all the mojo and tone changing, that is IT. Anyone building a DAW can include this (channels post fader! And do not allow the asin() to see values that’ll break it, you can get NaN out of math functions if you break them!).

PurestConsole has special properties, besides ‘being in the Console5 family so you can swap them out freely with any Console5 variation and get correct results’. Since the amplitude encode/decode is most important to the effect, stripping it down to THIS simple has an interesting property I demonstrate in the video.

If you have only one channel feeding the buss, you get EXACTLY that channel without the slightest alteration. PurestConsole cancels out completely and doesn’t touch the sound AT ALL unless multiple channels are mixing. If any one source becomes the only feed to the buss, it goes to perfect bit-identical fidelity to the extent of what the math function can provide. No previous version of Console can say that because I was trying to use simpler math to save CPU, but PurestConsole (and all Console5) goes for the math functions which include the complementary sin() and asin() or ‘arcsine’. That’s what arcsine is for. :)

You can use PurestConsole in its capacity for ‘expanding’ verbs, delays, and EQs. If there’s no change, it’ll cancel out to bit-identical. Then if you’re doing stuff, it’ll kick in. EQ changes are most easily heard in high-Q filters, and it’ll make filters more effective at a given dB boost/cut. Note that you can easily clip PurestConsoleBuss with boosts and peaks, but that might sound OK to you so don’t fear it.

I hope this simpler one is good right out of the gate, because I AM going to be sick for a while, but it might be something else to chew on, and if it is in fact so simple as to be flawless, you can work with this one right away :)

Console5

TL;DW: Richer, warmer Console system.

Console5

Welcome to the new best :)

Console5 uses some more ‘expensive’ math operations, where previous Consoles tried to do their thing while keeping the Channel component as low-CPU as they possibly could. This might mean a heavier CPU cost, or it might be not that much of a difference. It’s a change (the math here more closely resembles Density or PurestDrive).

What do you gain? Using this more advanced math means there are functions which can exactly ‘undistort’ what comes in (more on that property later: there’s a variation on Console that perfectly nulls when only one track is active). This brings an added level of bigness and signal purity. Then, Console5 applies a similar behavior to the slew factor, but backwards to what the amplitude factor is getting. Doing that takes Console5 away from perfect transparency (and subtlety) and gives it a big, beefy, large-console sound that still doesn’t radically alter individual tones… but throws in TONS of ‘glue’ and solidness compared to the raw digital mix.

This is not a thing you’d struggle to hear (listen for depth and space, not frequency changes). This is not a thing that’d get washed out in mp3 encoding (in fact, because of the way it restricts slews in Console5Buss, it’ll actually help encoding a teeny bit, because superhigh frequencies waste bandwidth better used on the mids). This is the new Console, and it should be a real revelation to mix through, no matter what style or genre you’re working in.

As seen in the video, if you’ve got a DAW that can enable/disable plugins on selected channels, you can audition it with one mouse click to switch. Console5 works like this: you want Console5Channel on every channel feeding the 2-buss (with all submixing and all post-plugin faders at unity gain), and Console5Buss first on the 2-buss. That’s all, just replace digital summing with this system. If you can do post-fader plugins, you can use the faders (otherwise, best use the trims on the Console5Channels, or any earlier gain trim). The point is to replace your digital summing network with the Console5 system.

If you have that mastered, you can start playing with stuff like putting things ‘inside’ Console: delays, reverbs, EQs. Plain digital EQ in particular benefits from being post-Console5Channel on the track. Gain stage everything so you’re not slamming Console5Buss more than about +3 dB: it should survive hot peaks but there’s no special benefit to clipping it, and Console5Buss will clip there. Ideally, you’ll frame a mix with Console5 in place, and you may find you don’t need to do nearly as much ‘twitchy DAW stuff’ to get things sounding acceptable. Console5 addresses the root of the problem in a way no other ‘console emulation’ does. (if they do, you’ll find they have exactly the same constraints: needing to keep unity gain between Channel and Buss plugins is a dead giveaway they are using the Airwindows design)

Console5 exists because people have supported my Patreon for more than a year. Without it, I’d have had to stop working. I’d like a solider foundation for expressing myself in this industry and the only way to do that in 2017-2018 is to show money, and Patreon’s experiments earlier this month showed me the folly of trying to subsist on tiny patron donations.

So, Console5 is free to all to use, and then if you earn more than me (minimum wage earns more than the vast majority of Patreons, including mine) I’d like you to ‘buy’ some of the plugins I give you, as if they were $50 to own forever. It’s tricky to keep up with what Patreon does fee-wise, but so long as they’re not adding patron fees, $4.16 a month makes $50 a year. There should be at least one plugin from Airwindows a year you find world-changing, otherwise don’t pay. $8.33 a month makes $100 a year, if there are two plugins like that, or if $100 a year to support Airwindows isn’t a hardship for you.

At $12.50, $16.66, and $20.83 a month ($150, $200, $250 a year) I will put your name/link up on the Airwindows site (music link, ideally) in the Five, Four, and Three Plugin Club areas. That’s high up on the left sidebar, and people might well go and check your music out knowing you’re helping out Airwindows which gives them so many free plugins. I think that’d confer some goodwill, and since I don’t actually withhold any plugins for high tiers of patronage, this is all I can do but it should mean something. Also, if you are $250 a year or better, I’ll put your name literally on my video (across where the Dock is in my screen capture, readably).

Thank you for helping me get this far! I guess the next step is world domination ;) or, at least, being able to talk to my industry (and Patreon) more on the level of a ‘success’. I’m happy just to bring plugins to my users. Since the outside world doesn’t care whether my users are happy and is only concerned with whether I’m taking their money, we will just try to do both: help me be heard, and I’ll keep giving you the tools you need (which cannot be taken away, won’t expire, work on a wide range of DAWs and computers, and will become open source one by one when I hit that goal…)

I hope you enjoy Console5. :)

(note: the original version used a different sort of slew handling that freaked out on waves like sawtooths, and it had to be rehacked on launch day. If you’d like a copy of the first fix—which is like the launch version but slightly moderated—you can download it from OriginalConsole5 but don’t have both it and the current version in your plugins folder at once. There’s also the first fix, which was brighter and harsher: it fixed the DC issue but lost a lot doing so. That one can be had at RevisedConsole5, for instance if you did a mix while Console was in flux, and need the temporary version for recalls. This is strictly for experimenters and for normal use the current Console5 should work best, and you should use that and not these.)

ButterComp

TL;DW: Softest smoothest compressor.

ButterComp

Sometimes a plugin can be a sort of cult favorite. That’s the story of ButterComp, a compressor of great subtlety that’s no use for quite a few normal compressor tasks… but still has a fervent following. I’ve been begged for the new version of this one (not merely VST, but revamped with all the current Airwindows sophistication and purity) and I’m delighted to bring it, though I think it might puzzle some people. If the stock Logic comp would do as well, this isn’t the plugin for you. But if you’re looking for a certain thing and thought it unattainable in software, this might be your lucky day.

Buttercomp, under the hood, is absolutely unique (or unique, until I start working on variations and until other people try to copy it. They’re free to, but it’ll be possible to test that quite easily with special audio files).

It’s a bipolar, interleaved compressor (with rather slow attack and release: a version with access to much faster dynamics is available in CStrip). This one’s the original, the cult classic. What is a bipolar, or an interleaved compressor? For the purposes of Buttercomp, it’s four totally independent compressors per channel. Two are sensitive to positive swing, and flip back and forth every sample. Two are sensitive to negative swing, also flipping back and forth every sample. The compression factor’s reconstructed through combining these poles, through the screen of the interleaved compressors switching back and forth at the Nyquist frequency… that mysterious digital frequency that is on the one hand the literal highest frequency that can be encoded, and the lowest frequency that ought to be totally rejected and filtered out.

What happens is this: the tone of things gets some added second harmonic, wherever the compression is more strong on one side than the other. High frequencies take on a particular airy openness, since they too get second harmonic, plus individual sample spikes can only affect one out of four compressors: ButterComp deals with all samples only as samples relative to other samples, and doesn’t get thrown off by isolated samples that don’t represent the actual waveform. It’s got a sound, but the sound is hard to define because of its extreme fluidity and purity.

If this sounds like your idea of fun, enjoy ButterComp. If you’re looking for the ‘all buttons in’ mode, I’ll get back to the drawing board and probably do something totally different for you. This compressor is not for everybody. Also, if you start slamming it really hard (demonstrated in the video), it’ll volume invert: you can squish it down to become more quiet than the quiet passages, but still it will retain its tone quality. It’s perhaps best used as a particular kind of ‘glue’ compressor, at which it is exceptional… or maybe I should say, it’s unique. Start working with it and you’ll soon work out whether you’re part of the ButterComp cult. Not everybody will be, and it’s only one type of sound… but nothing else can get that sound, and this is why I’ve kept this purest form of the algorithm available.

The people who love it, will be happy to see it brought up to modern-day specs and available as AU plus Mac and PC VST. And that’s enough.

This work is made possible by Patreon, and my Patreon’s doing nicely these days! If you can, jump on it at an equivalent to ‘buying the plugins you love best, from me’. That might be $50 a year, or $100 if there’s two plugins that truly rock your world, or simply $12 a year if Patreon stays viable at a $1 a month level. For me, working out rates based on ‘plugin sales per year’ turned out to make sense, and whether or not that passes more money through to me, it does help me in a big way. Among other things, I have more of a voice in the industry, and more of a voice with Patreon, if I turn out to be one of their viral success stories, and there’s only one way that can happen. (you also get more and better plugins quicker, and the launch of my open source project, and those are good things too)

I’ve now told everyone reading this, how to code the unique ButterComp configuration of multiple parallel compressors. If all goes well, one day I’ll also be giving people the code, and templates for building your own plugins (if you have a matching build environment to mine, and I can coach people on that), and the ‘maker’ movement can get off and running with countless ways to hack their own digital audio… with my blessing.

For now, I hope you like ButterComp. Next: the new Console plugins. But that’s for another week…

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.