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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Swell

TL;DW: Dial-an-attack, like sidechaining.

Swell

Every now and then you come up with something a little different. The fun of that is in identifying it.

I’ve been listening to house music by Deadmau5, and I took an interest in the way the sidechaining worked. (That’s the way the music, or the reverb, or the pads, get ‘smooshed’ down by the kick drum and then swing back up in volume again.) The Mau5 is pretty good about talking about his techniques, which I appreciate (I’d love to do a coffee run with that guy someday) and he’s spent some time showing people how instead of actually sidechaining, he automates an LFO which he applies to track volume. It gets a great effect.

I wondered whether it’d work to do a gate that intentionally opened real slow. Specifically, it seemed possible to treat ‘full volume’ as a ‘floor’ and have a ‘decay’ that falls up toward 1.0 rather than down to 0. It’d never quite get there, but it could have a similar envelope as the fall-off of natural reverb, just upside down.

If that sounds odd, don’t worry about it, just try Swell. It has a threshold like a gate, and the Swell control handles the attack speed once the gate opens. The dry/wet works as you’d expect. Sort of like Deadmau5’s LFO trick, it doesn’t have to be a real sidechain, and is independent of whatever kick you have going on. Unlike the LFO trick, it’s also not tied to tempo: Swell reacts to EVERY attack that comes along, provided the threshold’s set right.

What this does is very interesting. I expect to see this turn up in an EDM channel strip at some point. Essentially, you can play with the controls in various ways and completely step on the attack of anything you want. This relates to GROOVE and the layering of stuff in a dance mix: any element, no matter what it is, can be turned into a pad and back again, just by squishing away its attack. You can do it live, you can take an element (snare, punchy chord) and manipulate how it hits inside the groove. Extreme values make stuff extra soft and quiet and squishy, and then if you drop the threshold or Swell, you can have the element jump right back out again, and the control is direct, not relative to a sidechained track or LFO setting. It’s a more organic approach, more hands-on, and I think it’ll fit into a lot of people’s mixes. There’s always a place for balancing the intensity of the attacks of your tracks, and that’s literally what Swell does.

Swell’s made possible by my Patreon. There’s been a little drama over Patreon, so I’ve revamped my pledge levels so I could communicate exactly what you’d be paying at any imaginable pledge level. I hope other Patreon creators find my tier system useful, as it lets people know what to expect: if Patreon doesn’t want to do that, well, I do.

Regarding Patreon

As of Wednesday the 13th, 2017, Patreon announced that they’re not going to do this. I’ll follow up whenever we get the new numbers, if we even do: this may have burned them hard enough that they’ll not attempt anything of the sort again. I’ll be interested to know if there’s any benefit to larger pledges, as they forced me to completely overhaul my whole way of thinking about my pledge structure, and then abandoned it (for the purposes of their abandoned plan, people were getting more effectiveness out of larger pledges, and I had to acknowledge that)

CStrip

TL;DW: Airwindows channel strip.

CStrip

Sometimes, Airwindows dabbles with what you might call ‘the normal’ plugins: for instance, CStrip. I was asked to make a channel strip, and while I usually prefer to do things in a more modular sense, it seemed like a fine idea, and so now there’s an Airwindows channel strip, with sort of the usual things you might find there.

Sort of. ;)

It’s never quite that simple with Airwindows. So, you’ve got a three band EQ, but if you boost the top you get traces of the ‘Energy’ plugin just to add some aggressiveness to the extreme highs for heavy boosts. You’ve got crossover frequencies, you’ve got highpass and lowpass, but the highpass and lowpass aren’t normal algorithms either: they’re designed for ‘trapping in’ already bandlimited sounds to get the most out of them. There’s a gate, but it’s an Airwindows gate where the release is designed to pull the audio back in the sound picture, not just volume-ramp it. There’s a time delay control that exists only to give the track a micro-delay relative to other tracks for groove purposes. And there’s the compressor… CStrip uses the ButterComp algorithm plus a speed control that lets you do odd things like increase the speed hugely. ButterComp compresses interleaved samples in Class AB, so that’s four independent compressors per channel. If you crank the speed under heavy compression you can get artifacts (for normal behavior, keep the speed a lot lower).

The whole idea with CStrip was to do the channel strip, but take it out into stranger realms where it can be used for various sonic destruction. It may not be the last of such plugins: some new stuff coming out is giving me ideas for other ‘combination’ plugins, especially ones where the algorithms can be interwoven to produce effects you literally couldn’t have out of discrete plugins. (one day, I’ll be open sourcing all of that and telling other plugin coders all about it)

CStrip also uses a technique I came to rely on, where if a component of the plugin isn’t being used (for instance, the lowpass and highpass when set to their extremes switch off) then it gets completely bypassed, and not even the math of the component is used: this is sort of like how ‘unity gain’ in code isn’t the same as ‘bypass’. (if you’re in floating point and you’re multiplying by 1.0, you’re also doing a math operation at a given exponent and this can wipe out floating point values at very different levels of detail)

But that’s getting too wonky: I hope you enjoy CStrip. All this is of course supported by Patreon, and though we’re not up to ‘open sourcing’ levels, or even ‘bonus plugin’ from the list for December, trust me that I’ll have some nice surprises for your holiday season anyway :)

PurestWarm

TL;DW: Subtle tone shaper and warmth adder.

PurestWarm

Because my Patreon was over $700 this last month, we get a special extra plugin this week.

PurestWarm is a little bit like PurestDrive (anxiously awaited by quite a few people) but not quite as sophisticated… however, in its simplicity is part of its usefulness. It applies an Airwindows softest-possible-saturation effect (like what you can get out of Density, or Channel) but it’s polarized: you pick which side of the waveform the saturation applies to. For the other half of the waveform, it’ll pass through the exact bits that came in. So it’s half a plugin: I’m not sure there’s ever been anything quite like that, on one half of the wave a full Airwindows (noise shaped to floating point) ultra-quality saturation, and on the other half of the wave, ‘bypass’ and literal bit-identical pass-through. I made sure even the noise shaping wasn’t applying for the ‘bypass’ half.

The result is this: waveforms that need a little sweetening, can have that texture (not frequency or EQ, texture) subtly added to the track, in a way that utterly and totally maintains the integrity of the signal. In some ways this is ‘purer’ than any of the other Purest line, since by its nature it’s true bypass for literally half the time. It’s also one of the minimal ones, with just a switch: there’s no way to get the perfect integration of bypass and effected halves (they switch off like a push-pull power amp) otherwise, and it produces an obvious enough effect but one that’s harmonious and doesn’t get in the way. In some circumstances it hints at being like a ‘bass optimizer’ since it’ll push some second harmonic by its nature. You’ll probably find that for any given sound (especially an electric bass guitar) there’ll be one polarity that’s clearly better: I think for basses where the string swings near the pickup and produces extra voltage on that side of the wave, PurestWarm will saturate that side of the wave really well and it’ll give you an ideal bass tone with no extra fiddling or processing required.

It’s going to be a good holiday season, I have nice things in store. If you would like ME to have a good holiday season and you’re not already hooked up with my Patreon, consider it like a sort of ginormous sale: for years, I sold these plugins at $50 each to Mac Audio Unit users only. Now, I’ve got ’em coming out in great profusion, dozens and dozens and all manner of new things and PC VST too, and if you were to join the Patreon at $1 a month, that’s $12 a year, the equivalent of buying one every four years. Except you get to use them all with my blessing. If you wanted to treat it like you were buying one of the plugins each year (and still getting to use them all) you’d pay $4 a month, $48 a year, and it would still be two dollars off from what they used to cost. I’m more interested in having people give what they can, though, because I know what it’s like to be fussing over a dollar a month: right now, it’s me in that position, so obviously I understand better than anybody.

However, there’s a special kind of wealth in being able to generously give to the community that’s found a place for me and appreciates my coding (if not my music! :D ). I hope you like PurestWarm, and there’s a lot more where that came from. And we’re going to have a fun holiday season, let me just say :)

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.