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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

ADClip 7

TL;DW: The ultimate Airwindows loudness maximizer.

ADClip7

Finally! The newest version of Airwindows’ famous ADClip is out, and it’s Mac and PC VST for the first time, and it’s free! If you have dense, busy mixes and you want to push their loudness to the max, this is the one you want. And, oddly, if you’re mastering for streaming services or iTunes and don’t want to do a thing besides convey your mix at a set LUFS and intersample peak level, this is still the one you want :)

Here’s how it works.

You’ve got a boost control, a soften control, an enhance control, and a popup or multi-function control with three options: normal, gain matched, and Clip Only. These are all interactive, so I’ll explain them in the context of that ‘mode selector’ popup.

In normal mode, boost makes things louder. This is a clipper, and no more polite method can ever make things louder than a clipper: you need to either give it a busy and complicated mix to mask the clip artifacts, or use it to snip off non-tonal percussive peaks, at which it excels. A clipper does NOT produce ‘limiter-like unvarying block of sound’, and you shouldn’t try to achieve that. A clipper gives you punchy but LOUD, and tries to retain all the dynamics you’re feeding it, rather than smooth them out for a ‘clean’ sound.

The soften control manages the way that high frequencies enter and exit the clips. It algorithmically reshapes the edges of your clip, stopping it from getting digital glare and fizz. This is the heart of ADClip (also present in my simpler clippers, not counting One Corner Clip, which is still upcoming).

The soften control also balances the outputs of two separate energy-fill algorithms, one for bass and one for highs. This was the response to a certain other loudness maximizer that launched proclaiming clippers were dead, and which is still promising its version 2 (and some bugfixes) while ADClip has gone far beyond it. Turned out the secret of that one was an elaborate way of massaging clipped-off loudness back into the signal, in a way that was supposed to be transparent but ‘cracked’ into artifacts when pushed too hard. The algorithms were presumably very sophisticated, which tends to just make the breaking point more obvious when you hit it.

The Airwindows version is a completely different, cruder and more direct version of doing the same thing, so when you slam the heck out of ADClip7, you get a deep bass slam that ‘overhangs’ a bit to add weight, and still fits into the clipped output. And you get the softened, analog-style clips to add ‘heat’ and overtones, but you also get a high-mids reinforcement that normally just highlights bright transients that would otherwise be lost to the clipping. And the Enhance control lets you go between purely ‘analog clip’ energy, and these added reinforcements.

The gain-matched mode has two uses. You could use it to ‘set your slam level’ in a way guaranteed not to trick you into thinking louder is better: it turns the output down, so instead of hearing everything get bigger and louder, you just listen for the point that the clipping’s adversely affecting the sound. Then you can flip back to normal mode, if that’s what you wanted (maximum loudness without blatant grunge). Or, you can ignore the slam and use gain-matched mode as I demonstrate in the video: ADClip7 already suppresses intersample peaks when they’re part of clipping, already reinforces energy lost to clipping, so you can use it in conjunction with a tool like Youlean’s loudness meter to dial in a specific intersample peak level for iTunes or other such picky streaming services. It’ll work like padding the output. and if you’re already in the ballpark LUFS-wise, ADClip is a far more sophisticated tool than just limiting and then padding the output to get to your ‘true peak’ target.

The last mode is Clip Only, and rather than selecting the various algorithm outputs individually, this version of ADClip gives you them at their respective loudnesses, combined. That means you can engage this mode to hear ONLY the clips, and check that you’re not hearing any recognizable ‘scrunch’ of continuing clippage. But since you’re also hearing the enhance outputs, you can adjust softness and enhance level to balance the stuff being introduced to the sound. My recommendation is to set the controls so no one type of artifact predominates: it’s not necessarily great to throw in a bunch of ‘enhance’ bass just because you can. If you’re hearing that much of it that you’re tempted to use it as an effect, you’re definitely also over-slamming your music.

So my recommendation in 2017 heading to 2018, is to use ADClip7 in gain-matched mode, to keep that ‘true peak’ measurement within the Mastered For iTunes requirements. I’m sure not everybody will stick to that, but I’m happy to say it is actually quite good for doing that, and if people want to smash stuff with it and enjoy the bass thud, that’s their affair. Remember a clipper makes stuff dynamic and punchy, not ‘flattened out’: use a limiter if you need dynamically flat, or perhaps both. In this modern era of replay gain, I’m going to suggest that dynamic and punchy is where it’s at. Learn the lessons of the LUFS meter! They’re available to us all, now.

This work is supported by Patreon. I’d like to see many people joining in to keep me going, at a buck or two a month so it’s easy for everyone and predictable for me. I’ll keep on giving you tools to guide you through our ever-evolving music business, and you get to keep my stuff with my blessing: it’s a Patreon, not a subscription. :)

Everything Is All Fixed Forever

:D

Okay, maybe not, but if you’ve ever had an issue with an Airwindows ‘Patreon era’ plugin eating extra CPU…

I’ve developed a thorough denormal-numbers fix that ought to work on any CPU, any DAW, quite intelligently with very low overhead. Some (not all) DAWs needed this: if an audio region ended and the plugins began demanding lots of CPU, that means your DAW was affected. Now, if the audio region ends, you get a -250 db little hissy noise (a variant on HighGlossDither) and it’ll kick in even if you’re already seeing denormal numbers, not just for true digital black, and only one in every channel strip will activate so they aren’t cumulative and won’t build up. Lastly, if you save to 24 bit without dithering, this noise automatically reverts to digital black. Like I said, a nice Airwindows-y denormals fix, a little more sophisticated than it has to be.

And ALL THE PLUGINS are now fixed.

Yes!

Every single Airwindows plugin that was released as VST (and supported by Patreon) is covered. As of right now, the primary download link for all those old posts is now updated to the new version without CPU mongering. Also, the link at the top left, where you can download ALL the plugins at once, which you might want to do for convenience purposes? All the new versions. (That would be NewUpdates.zip)

If for any reason you need to roll back a plugin to the previous version (I can’t see why, but just in case) you can grab all the old builds in NoDenormalization.zip. I don’t think you’ll want to, but who knows what evil lurks in the hearts of XCode and Visual Studio, so I’m making sure the previous builds are still available.

Small print: there’s two plugins that got skipped, BitShiftGain and DC Voltage, though I did rebuild them along with the others. That’s because they’re each one line of code and don’t even define a variable to put the audio in, and I wanted to have one or two in the simplest possible form so people can see what’s the DSP and what’s the framework, when they get open-sourced. PurestGain fixes denormals. Also small print: ‘everything’ doesn’t mean VST parameter names are longer, because I found mentions of old versions of DAWs crashing and dying if you gave them longer names, and so I didn’t try to force longer names. There’s apparently a sort of laborious XML process that can do it. For now, the plugins will continue to look as they did. Lastly, if you’re on Studio One, make sure the program hasn’t stashed away old versions of the plugins to cling to, as that’s apparently a thing. Plugeat emptor!

NewUpdates.zip will give you the complete collection of CPU-fixed plugins, and everything CPU ought to be all fixed forever.

Hombre

TL;DW: Atmosphere and texture.

Hombre

Once upon a time there was the blues.

No, let’s be more specific. Once upon a time (and even now!) there was ZZ Top. Brainchild of the Reverend Billy Gibbons, swathed in funk and mystery, serving up juicy grooves from the heart of Texas.

Thing is, Rev. Billy tells some tall tales and their engineer of the day, Terry Manning, he don’t talk ATALL.

So what is a person to do when they hear these albums and the guitars slide off that vinyl like grease off a hot griddle, and you know you can’t just put up a mic on anything amp-shaped and get near that magic? You know those are dirt guitars, but the whole texture’s different. Skulduggery is afoot. And the boys ain’t tellin’.

Well, here’s what I did. It seemed to me that some of the mojo sounded like echoes and delays, but not just any old ones. You can take something as small as a dentist’s mirror, put it near the mic, and aim it until you’re reflecting another copy of your sound into the mic again: the delay is tiny but real, and the tone? Well, that’s based on how big the panel (or dentist’s mirror) is. If it’s tiny, you get only highs. If it’s a big ol’ panel, or a floor or wall, you get down into maybe the lowest bass. Any panel will do this. Billy and Terry might have been constructing lil’ forts around the amps, making a purely acoustic home for the blues. You can literally pick what range of sound you reflect, how long a delay it is (still so tiny it’s not heard as one!) and you don’t have to make it full-range: a softer reflector ignores highs, smaller panels ignore lows. If you want to juice up what your mic hears, this is one way to do it.

If you’re playing with super-short echoes, you’re reinforcing the lows. Unless it’s out of phase, flipped upside down in the DAW, in which case you’re cancelling them! And then, supposing you have one delay that’s in phase and one that’s out, and you calibrate them just right, and then you’re neither reinforcing or cancelling the lows, instead you’re just thickening the texture of whatever you’ve got… all the little detail doubled, tripled, dripping down the mix, but the body of the thing basically the same and no sustain, just a couple of delay taps in real close…

I’m not Billy and Terry. Since I’m Chris, I’ll fess up: that’s exactly what I did, and you can have it in Hombre. It’s two calibrated delay taps, which you can tweak a little, and if you bring them in you’ll thicken and diffuse your tones without altering where the lows sit, or adding much in the way of extra sustain. It’ll be punchy and get out of the way like reverb won’t, but it’ll be fatter and juicier than the dry signal. This is my interpretation of the ZZ Top secret sauce, or at least one of ’em, implemented in software rather than acoustics.

I’ll never know how close I came, because them Texas boys don’t tell tales out of school. But Hombre is my humble offering for a simple plugin that brings a little mojo to what would otherwise be a dry voice or guitar… and it won’t muddy things up, just grease ’em a little.

If you like me being out there thinking up ideas like this and taking on the great mysteries of the audio world, please support my Patreon, just a dollar or two per person so it doesn’t get too much like riverboat gambling and high rolling. I’ll keep on being a thinkin’ fool, and putting out cute little tricks like this one. Hope you find it handy: it might be the easiest way to throw in two tight quick echoes, one in phase and one out, because I’m not aware of anyone else facilitatin’ specifically that. Well, now there is!

Thankee. (chrisj will become un-Texan in three, two, one…)

ChorusEnsemble

TL;DW: A more complex, multi-tap chorus.

ChorusEnsemble

Here we can fill out the Airwindows palette of modulation plugins a bit… like Chorus, this is using my special slightly dark interpolation with a little pre-sparkle to get an adaptable, rich chorusing effect. But ChorusEnsemble uses a bank of chorus taps to get a more complex, textured sound that’s farther from the original. You can set it wrongly, so don’t assume all the settings are appropriate: that said, a little care should give you nice lush chorusing that’ll work great on pads and backgrounds. The reason I allow for the ‘ugly’ settings is, who’s to say you might not have a use for them, and if you find that use you’ll have a tonal element that other people don’t have on tap (generally, it’s so hard to sell plugins that can sound wrong and broken that people will tend to shun that and limit you to ‘nice’).

Whether you like setting ChorusEnsemble ‘nice’ or ‘naughty’ (‘nutty’?) I hope you enjoy it. I’m making strides on fixing the denormalization bug some plugins have on some DAWs, and I’ll be posting about that as well. This work is supported through Patreon, and not through charging you directly for the plugin (or holding ’em hostage and taking ’em away again if you don’t pay). If you like seeing people act the way I do, the only way to really encourage it in this world of commercial plugins is to throw money, which makes it a more interesting story to hear about. The high-earning Patreons are the ones that get attention in a sort of feedback loop, which those of us who are guitar players should be familiar with. Both those kinds of feedback loops are desirable and delightful :)

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