Parametric
TL;DW: Parametric is three bands of ConsoleX EQ in advance.
Parametric in Airwindows Consolidated under ‘Filter’ (CLAP, AU, VST3, LV2)
Parametric.zip(541k) standalone(AU, VST2)
So there’s a lot going on in Airwindowsland right now, and rather than disappear for a year and return with something amazing, it’s time to drop pieces of the next big thing so you can get used to them.
Parametric is basically 3/4 of the EQ section of ConsoleX, except that it’s half of the EQ section because ConsoleX has a dedicated highpass and lowpass per channel (and a special one for the buss). Except that it’s one third of the EQ section, because ConsoleX also has Stonefire per channel (and on the buss), but you actually already have Stonefire! So you can run that into this and begin to get a handle on what ConsoleX will allow.
Except you actually won’t, because in ConsoleX proper, Stonefire is also a multiband compressor/gate (an extension of what you get in big SSL consoles) in which Parametric (like this, but with a dedicated bass filter) runs parallel around the Stonefire and dynamics. So in that, everything in Parametric will be used as ways of bringing energy and power AROUND the dynamics so the sound opens up way more than you’d get in a real SSL, and then you apply Discontinuity (which you also already have now) to set the overall loudness cues. (oh, and the highpass/lowpass are distributed around all the other stuff so you can use the lowpass for alias-suppression filtering, at 96k or when used in oversampling)
I promise I will explain all this when it’s done. It seems I’ve been working real hard on all this and a lot happens and I’m sure it’s a lot to keep up with. Them’s the risks when you’re trying to not imitate, but outdo the classics. For the time being, Parametric is roughly SSL-style EQ for very detailed tone shaping, in three bands designed to be recognizable to SSL fans except the Low Mid extends into the bass (so I could make sure Parametric works in Airwindows Consolidated, and in the VCV Rack version). The sound is Airwindows-style and I hope it’s useful, but the ranges and resonances of the filters are designed to act something like a big SSL console so if you know to grab for the High Mid control and tighten the bandwidth by turning it left, this acts the same way without ’emulating’ someone else’s property.
I’ll be working behind the scenes for the upcoming week (and spending my livestreams on something chill like minecraft) so that I can drop, not a DSP plugin, but my first fully GUI plugin, Airwindows Meter. If you’ve not been following the development of that, it’s a mighty big deal, and it is the tool by which I can win the loudness war by conclusively showing how to blow way past modern mixing standards through exploiting the same peak energy that everybody ignores, limits and clips away… without even much cost in total loudness. I’ll have examples, instructions, the whole nine yards, and this is not a drill or a joke. It’s time… or, rather, give me a week to prepare, check in on my livestreams if you’d like a sneak peek, and for today, enjoy Parametric. Because the thing is, it’s all part of the same vision, and if you learn how to use Parametric it becomes a tool you can use to do this new kind of mixing, where you can track and control what you’re doing with your peak energy to maximize its effectiveness.
Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
Thanks again to you for staying on with the Consoles!
I say this now as I have tried most of them on full mixes and settled for most mixes with either Console’s 7 or Purest.
But recently I found I’d never even tried Console 6, did so, and have begun to really get much better – glued in the right way – and quicker mixes together using that in Consolidated – it just feels good on most mixes, if not all.
I do have to watch distortion per channel when it’s unwanted and turn input trim down, but that’s part of it’s beauty – it may be yesterdays work to you, but it’s a real gem!
And – I look forward eagerly to Console X, of course!