YNotHighpass
TL;DW: YNotHighpass is soft and smooth to nasty, edgy texture-varying filtering.
See YNotLowpass, except it’s a highpass :) interestingly, the original YHighpass saw some significant improvements in CPU usage. Turns out that going to YNot mode, with no control smoothing, boosts performance even more.
You can use YNotHighpass (or the control-smoothed version, YHighpass) to do a really unnatural, abrasive sweep up into the supersonic. It’s not just about increasing resonance: the ResEdge does an unusual, nasty thing to the tone, and used as a highpass it’s a really distinctive sound. I don’t think it would work as a consistent part of anybody’s tone for anything, but for that very reason it might be great as an unexpected move :)
Hope you like YNotHighpass, and I’m working on a whole bunch of more generally useful things that take longer to develop.
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module
Not sure if you’ll see this, but I wonder if it might be worth considering explicitly parameterizing the zipper noise if you’re already exploring the idea of “glitchy” conventionally unideal filters as far as automation goes. I could definitely see some sound design applications of a filter where you can explicitly set limits to how rapidly the state variables can be automated for an effect.
I think giving filters and dynamics plugins a similar treatment to something like PurestFade, where the plugin behavior under automation isn’t necessarily what you’d expect from a typical plugin, could be a pretty compelling creative tool.
nasty sounding program material !